is a non-textual 2D adventure game cut from paper, really! It is at the core an exploration/story-driven/skill-based game that offers a unique way of sensing the... read more
is a non-textual 2D adventure game cut from paper, really! It is at the core an exploration/story-driven/skill-based game that offers a unique way of sensing the environment in which it takes place.
The player is the main driver of the train, which gives it complete control over the machine. This is, however, by far, no ordinary train. Trainset outweigh within individual wagons detailed models of heterogeneous environments with atmospheric events. Everything works correctly only if the machine has enough energy and attention. Then, begins inside the model, life of its own, which hides a variety of tasks and secrets. The most difficult task is to run the train successfully to the finish.
Our story follows the journey of the inventor D. W. Tagrezbung and the mysterious contract from unknown client which he received years ago. Even as a child, he created a functional model of the universe and throughout his life drew attention to himself thanks to a number of significant inventions. At an advanced age of his peaceful life he received the last big contract with a very strange assignment. The client requested the creation of a model of the human world that embraces changeable weather and civilization. What he did not want to be part of the model was the human face or even people themselves. The actual challenge was presented by creation of transportation that would be capable of delivering the order. Inhospitable territory stretching between the client and the inventor is for centuries connected only by rail. Therefore D. W. decided to create a self-sufficient train with four wagons where each wagon will contain one familiar environment from his world. Eventually D. W. Tagrezbung devoted the rest of his life to the client's order. The day the train was finally ready to go, the famous inventor died.
Dark Train is for those of you who like to look for unusual themes and processing.
atmosphere - dark oppressive setting
audiovisuals - unique paper-art style and coherency
no hints, no help - there is always a way to solve it
exploration - non-casual exploratory game feel
story - strong narrative with direct action gameplay
narration - non-textual, situational