is a combined arms FPS set in a rich science fiction universe, focusing on tactical gameplay and objective-based scenarios with a high degree of replayability.
Angels Fall First is being developed by an independent, self-financed team, Strangely Interactive. They work on it in their spare time, trying to accomplish an FPS and space-combat integration unheard of before.
AFF has been a rich universe of fiction and art since 2005. They made a Homeworld mod, and kept building from there. Work started on an Unreal Tournament 2004 mod, but was then ported over to UT3 in 2007, culminating in a 3rd place grand prize in 2009's MakeSomethingUnreal contest.
AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability. AFF brings together all the combat you ever wanted.
Wide selection of weapons and tools, ground vehicles and spacecraft to fight with.
Diverse combat opportunities - assume point to clear a building, hunt with a frigate wolfpack as a lineship captain, issue orders from the bridge of your battleship.
Fully operational and pilotable capital ships with playable interiors.
Unique combination of spaceship and infantry combat - board spacestations, shipyards and vessels to capture or destroy them from the inside.
Dogfighting using space interceptors and bombers, launched from capital ships and stations.
Gameplay mechanics designed as a mix of modern elements (customization, loadouts, persistence) and inspirations from classic shooters (frantic, fast-paced firefights).
Commander mode for issuing orders to your squadmates and teammates.
Full AI support - all scenarios can be played both offline and online identically, supporting up to 64 players or bots filling in for the players if required.
Rich science fiction universe setting.