Roots of Insanity Review

Play as Doctor Riley McClein who has to work the night shift unfortunately but also deals with epilepsy attacks and sees things that may or may not be real, will you make it through the night? Make sure you learn how to fight well, there will be tons of zombies to fight in this nightmare.

Roots of Insanity Review

INTRODUCTION

Roots of Insanity is a first-person action horror game that puts players into defending themselves against zombies, making sure they have enough battery for their camera to be able to see in dark spaces and finding out what you’re seeing is actually real or not.

If you like horror games solely based on combat than Roots of Insanity is your kind of game but be warned, it can get extremely repetitive and unfair.

You can purchase this title on Steam for $9.99.

Roots of Insanity Review

STORY

Roots of Insanity is about a doctor named Riley McClein who one night has to work the night shift. Unfortunately, Riley has to also deal with his epilepsy attacks which can happen at any time. This leads to strange things happening around the hospital that he has to investigate and find out what’s going on. The only question is, what’s real and what’s not? That’s what Riley has to, unfortunately, deal with. I thought this was a unique concept in theory but it’s execution was very lackluster and typical, you can see what’s going to happen from a mile away and nothing really surprised me, especially at the end of the game.

Roots of Insanity Review - Dr. Riley McClein

GAMEPLAY

Since Roots of Insanity is a first-person action horror game, you would expect that there would be some segments of action and some segments of just horror atmosphere. That wasn’t the case for this game at all, it was purely based on combat for the entirety of the game. I was shocked when I was playing and was consistently put in situations that were solely based on combat only. When you’re not fighting, however, you will be collecting batteries for your camera so that you can see in dark spaces and notes here and there to progress the story even though they're not interesting at all.

Let’s talk about the combat because it was the worst aspect of this game by far. Riley is armed with a knife and even then the game states that he’s a doctor and not a fighter which was stupid because you will be fighting so much till the very end of the game. The fighting in this game feels very luck based and not skill based, which means that sometimes you might win and sometimes you will lose. There is no in between and it made me even more frustrated when two enemies would attack you at the same time. Riley isn’t equipped to fight two enemies at a time, he’s more of a one on one fighter so having two people fight you at the same time was completely unfair and unbalanced. 

Roots of Insanity Review - Pray you don't have to fight two people at once, so tough.
There is also no variation in enemies, you will be fighting the same typical zombie over and over again, they may look different but practically attack the same. The only other enemy in the game that was different were the crawlers that had no body and would crawl towards you from which you had to kill them using your foot. Don’t even get me started on foot combat because all you do is a simple kick and it took at least 8-12 kicks just to kill them. I generally avoided them and just ran past the crawlers so I wouldn’t have to fight them.

Roots of Insanity Review - Creepiness can happen from time to time
It should be mentioned that the animations for the zombies also looks hilarious. Sometimes they will run at you and when they attack they do what looks like they’re trying to hug you, I couldn’t explain it in words, in the video review you will see what it looks like a lot better than me describing it here but it looks absolutely terrible.

Roots of Insanity Review - Enemies trying to hug you

GRAPHICS

The only redeeming quality of Roots of Insanity would definitely have to be its graphics. It looks really well and it made the game look a lot more realistic which I appreciated. It actually felt like a horror game when first starting the game but of course falling flat later but they did a good job here in the environments. Everything felt pretty detailed for the most part, I’m glad they put in the effort to make the game look nice at least. The game also runs really smoothly, I didn’t have any problems regarding crashing or glitches.

Roots of Insanity - Horror atmosphere that looks great at times

SOUND

The only thing worth mentioning about the sound is the acting, in particular, Dr. Riley McClein our protagonist who can be very dull but sometimes entertaining. I felt like at times he was actually responding like a normal person would in the situation that is present which made it entertaining because it was realistic, but at other times he would sound pretty cheesy. Overall I think he could have been more dramatic when his epileptic moments would happen but he didn’t so that felt a little disappointing.

CONCLUSION

Roots of Insanity is a terrible horror game that does nothing to change the horror formula at all. The fact that this game is completely revolved around combat was a terrible idea in the first place and don’t get me started on the lackluster story that was predictable from the very beginning until the very end. While it did look good at times, that doesn’t make up for the lack of unfair gameplay that this game has. You can finish this game in about 2 hours also which makes paying $10 for this game complete nonsense. If you like horror games that are solely based on combat than you might like this game but be warned that it can be repetitive and you might lose your mind.

PROS CONS
+ Graphics can look great – Terrible combat system
+ Genuine horror moments at times – Boring story 
– Extremely Repetitive 

3
Bad

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>