Peregrin is a story puzzle game set in a haunted post apocalyptic future. You play as a young woman named Abi on her quest to cross a wasteland named ‘the divide’ as she seeks to fulfill an ancient prophecy. As she travels through this mysterious and strange world she has to fight creatures and solve puzzles using her spiritual powers. On her journey, Abi will come to learn the secrets of what happened to human civilization and how this eerie and dark world came to be.
You can buy Peregrin on Steam for £10.99
Peregrin tells the typical sci-fi tale of how human civilization met its end and the last remaining humans must find out what happened. Although this story is overused, Peregrin does a great job at re-telling it in a compelling way by throwing myths and Gods into the mix. The back story of this universe is that God’s punished the humans for an unknown reason, and this punishment left behind the crumbling and decrepit remains of human civilization named ‘the divide.’ However, some humans managed to survive and years later formed scavenger tribes and now seek salvation through fulfilling an ancient prophecy. This is where our main protagonist Abi enters, it is her quest to cross the dangers of ‘ the divide’ and restore the earth.
‘The Divide’ is the outcome of the God’s anger, a wasteland of strange creatures, old iron structures, and giant mysterious weapons, rusted with age. Abi has volunteered from her tribe to make her way across ‘the divide’ and search for a way to redeem the human race to the Gods. She has a communication unit which allows her to talk to members of her tribe as they advise her on her journey. The tribe elder speaks of past humans who have attempted the journey but none have succeeded in crossing the ruins and fulfilling the prophecy. As you and Abi progress through the game, secrets of this past come to light. Mysterious monoliths have ancient scripture on them and there are strange artifacts scattered throughout the world. Peregrin creates a world that is filled with history and secrets, its story and atmosphere press the player onward to want to understand what happened to mankind, there is a feeling of epicness within the narrative.
The way that story is told in Peregrin is through Albi’s conversations with her tribe members, hints in her surroundings and also through the use of a narrator. Both the conversations over the communication unit and the omnipresent narrator feature voice actors which really pull you into their world. Having a narrator really adds to the mythical tone of the game, like someone is reading an ancient scroll or retelling an old tale. The descriptions he gives are sadly poetic and vivid. Overall, the game’s dialogue and stoy are beautifully written. Unfortunately, this standard doesn’t continue until the end with the climax of the game is a little underwhelming. How the story ends is great but the way that Peregrin decides to tell it is lacking. It's satisfying and emotional but there are no visuals or flare to emphasize that.
The gameplay in Peregrin is based around Abi having the ability to cast her spirit into the creatures of the divide and can control them. With this power called ‘Eloheem’ Abi must solve puzzles and fight monsters known as the guardians to make her way through ‘the divide.’ She can use this power when she has activated spiritual totems that appear throughout each level. The puzzles in the game revolve around controlling three types of creatures that have different abilities and using them to change the environment and create a pathway for Abi to progress. There is a troll type creature who is strong and can carry heavy objects, a goat creature that can knock objects out the way and a frog creature that can grasp far away object with its sticky tongue. Solving a puzzle means opening doors, hitting switches and using the creatures in particular orders. These type of puzzles aren’t that unique or intricate, but for a short game like Peregrin that takes around three hours to play, the puzzles are kept simple but interesting without trying to overreach.
The second part of the gameplay includes combat which is an extension of the puzzles. Creatures called guardians are the main source of danger within the game and can kill you. They appear in small groups throughout the levels and to defeat them, Abi can control one guardian and make it attack its allies. Choosing which guardian to control and what order to kill them in before they kill you is part of the game’s puzzles. Again, these puzzles aren’t ground-breaking but because the story is so interesting the puzzles feel a little repetitive and progressing into the finale they become a little bit of a bother.
In terms of a story, it's not made clear how these creatures fit in within the world of Peregrin. The guardians are the evil creatures from the Gods but the others don’t entirely fit into the story. They feel out of place because there is no explanation as to how these creatures survived the wrath of the Gods. They also come off a little clunky, since Abi’s avatar comes across as quite fluid the creatures in comparison look and feel bulky. The trolls, goats, and frogs are the only creatures in ‘the divide’ and it would have been interesting to know a little explanation about them.
At the time of this review, there are a number of issues within the game regarding bugs. Sometimes creatures get stuck between areas and cannot be controlled and the screen can randomly go white. The game does have a save system where it saves before each ‘move’ you make in a puzzle but these save spots don’t go back further enough into the puzzle as needed. There is one puzzle in the game that if you do it in the wrong order the game doesn’t take you far back enough to undo your mistake meaning you must start the whole chapter again, thirty minutes of playtime. It’s hard to know when the game has saved at all because there is no indication or save symbol. These bugs need to be addressed and hopefully, these issues will be sorted soon.
GRAPHICS AND AUDIO
The atmosphere in Peregrin is one of the highlights of the game. Everywhere you go feels desolate and forgotten. The music is intense and always has an edge of unease, it makes you feel like you are constantly in danger and fully compliments the story and art style.There are several different art styles in the game but they all blend together so effortlessly. The edgy, scrawly character portraits perfectly match the feeling of the tribes people, the faded minimalist, empty landscape scenes in between chapters, and all the different types of areas where the gameplay takes place. Abi must travel through various different locations in ‘the divide’ so the game’s environment is constantly changing so we get to see more of this strange world. There are snowy mountains, damp earthy forests and run down fortresses.
Peregrin has some really nice storytelling moments in its landscapes that make you wonder more about this world’s mysterious past. Occasionally the player will come across giant military weapons, tanks and missile launchers pointed up into the sky, Abi’s small avatar is silhouetted against their colossal height. Both the graphics and audio bring a new layer of emptiness and damage to the world.
Peregrin has a compelling story and beautiful art style which unfortunately its gameplay cannot match. The ending is a little underwhelming but overall its themes of human loss and redemption make it worthy of playing, the story completely absorbs you into its world. If the developers sort out the game’s bugs, then I would recommend Peregrin for players who like story driven games padded with effortless puzzles.
|+ Great sci-fi story of Gods and myths||– Gameplay isn't integrated within the story|
|+ Eerie atmosphere||– Creatures are clunky|
|+ Poetic writing and voice acting||– Buggy|