Empathy: Path of Whispers Review

Empathy: Path of Whispers is a little adventure game created by Pixel Night. It shows great promise as it takes you across several different vistas as you uncover the mystery of where everyone went and what happened to them. Unfortunately, this potential is never realized as the game is plagued with boring gameplay and game breaking bugs.

Empathy: Path of Whispers Review


Empathy: Path of Whispers is an upcoming puzzle adventure game by Pixel Night. Oddly enough, they list it as an action adventure game despite the fact that there is never any action to be found. This isn't necessarily a knock on the game, but it is a walking simulator and they would do good to market it as such so fans don't return it when they realize that it is just a walking simulator. Either way, Empathy: Path of Whispers is set to launch May 16th for PC.

Empathy: Path of Whispers will be available for purchase over on Steam


The story is definitely Empathy: Path of Whisper's strongest point, which is why it is a shame that it isn't anything spectacular. You take the role as some person who is following the orders/advice of some other human as you try to figure out what happened to the world. Which is weird, because the person talking to you through the void clearly knows what is happening and what is going on. He is constantly talking about the people in the world who you get to know by accessing their memories. He clearly has some understanding of these people and he just doesn't feel like telling you.

You are then guided through several different locations, such as a park and a small mountain village as you learn more and more about the people you hear. This is also why I suggest having subtitles on. Without them, there is pretty much no way of knowing the names of the different people. 

That voice in your head represents the narrator, and he isn't very good. It's not that his voice is bad or that his lines are pure garbage, he is bad because he exists as a way to draw interest. There is no reason for him to be there other than the developers didn't know how else to keep the intrigue going without him giving vague hints about what is happening or making one liners. He sure does love those one liners. He doesn't ruin the experience, but I feel the developers missed out on an opportunity to make a depressing and lonely atmosphere.

I also feel that Empathy: Path of Whispers relies too heavily on the memories for story telling. It is nice to get to know the different people and they are well crafted, each having their own personalities, struggles, and goals. However, I would have liked to piece more of it together myself. Don't' tell me someone used to be in the military, leave clues in the environment for me to piece that together myself. It would have made exploring the environment much more enjoyable if there was more story to glean from it rather than just more memories to listen to as I hunt for the next one.

Empathy: Path of Whispers Review. The environments needed to look more like this.


The gameplay is boring and it is far too repetitive. Throughout your time with Empathy: Path of Whispers you will match up so many wavelengths you will have nightmares every time you see waveforms. It isn't that this is a terrible gameplay mechanic, it is just that it is used so often that I ended up sighing every time it came up. You have to hunt down a variety of objects that you find using your radar and solve the little waveform puzzle every time. It gets old really fast but the game never drops it until they very end of the game.

Beyond those little waveform puzzles, are some actual environmental puzzles. Most of these are just simple find the right item to use on the right object type of deal. None of these really stood out but I was glad they meant that I didn't have to solve any more waveform puzzles. For a little while, at least.

The gameplay isn't helped by the slow movement speed. The different environments can be pretty large and running around them gets boring quickly. After you have found all the memories in an area to help you connect with the characters, there is nothing in them. The level design is rather boring and predictable and rarely has anything of note to look at. The one exception is the village of Eagleview which has a great backdrop to look at and some interesting pillars. It also didn't help that I had to completely restart the entire first half of the game.

The only time this really gets away from the waveform puzzles is the very end. Here, you are exploring a lab of some sorts and it has a heavy focus on environmental puzzles and learning more about the characters we have seen along the way. It is definitely the best part of the game, which is why it is a shame it is by far the shortest part of the game. If more of the game played like the last section, the game would be far better off. As it stands, however, the gameplay is more of an annoyance than a fun activity.

Empathy: Path of Whispers Review. The indoor environments just can't compete with the outdoor ones.

Graphics and Sound

The game doesn't look terrible, but it doesn't look great either. Some of the outdoor environments look pretty, though they are hurt by poor textures and static skyboxes. The indoor environments all look pretty bad. They are serviceable, but they aren't going to blow any minds and are pretty forgettable.

The sound design is actually pretty decent. The voice acting ranges from bad to pretty good, but most of them fall right in the middle. The music is actually pretty good but is used far too infrequently for my liking. It often just disappears for levels leaving you with nothing. Or in the case of the first area, leaves you with the sound of children laughing that never stopped ever and made me want to gouge my ears out.


It's never good when a game deserves a category for bugs, but Empathy: Path of Whispers is unpolished enough to merit such a section. There were more than a few times where I wanted to delete the game and scream into my pillow.

The biggest bug happened halfway through the game. I got stuck on a puzzle that involved bringing up the power for the train. It gave me a few different power blocks that I had to use to power square by moving certain pieces around. I got stuck and decided to turn the game off to take a quick break. This was a mistake. The green power blocks were no longer active when I re-loaded. I figured I just had to go activate them again, unfortunately, that wasn't an option. I had to deactivate a fan to get across to where I needed and, for some reason, the fan was no longer had any collision detection. I just kept falling in an endless void to my death. Since the game works on an autosave system only, I had to completely restart the game. This was made even worse by the fact that I had to listen to all the dialogue again because you can't do any puzzles while the dialogue is going on and you can't skip it.

Some other bugs include falling through the ground, objects having no collision, and walking on air. The game also has a teleport system where it puts you back on the last solid ground you touched if you fall off, which often put me in areas where I was stuck and had to reload. The game in its current state simply doesn't work properly.

Empathy: Path of Whispers Review. This is a great view to start the game.


Empathy: Path of Whispers certainly lives up to its name. There is no bang that helps set the game apart, only little whispers of things that other games have done much better. The memory aspect is just used as audio logs. Taking over someone else is restrictive at best. You just follow a certain set of events and it never lasts more than thirty seconds. There are no unique puzzles where you use the memories of other people to impact or alter the environment. They are always determined by the story and something you have to solve. This leads to an average puzzle game with a somewhat interesting story that is crippled by bugs. If you are looking for a first person puzzle adventure game, then you are better off turning your gaze elsewhere. 

That's not to say the game is only bad. The different characters are pretty fleshed out and interesting, and I did push on to the end to try and figure out what happened to them. The waveform is a good idea, it is just used far too often and became annoying instead of fun quickly. It needed to be spaced out and used less frequently. It felt more like a scavenger hunt, except I knew where all the items are and I just need to walk over and grab them. I suppose it is more like cleaning your room. It is about as exciting as that, at least.

+ Interesting characters – Waveform puzzles
+ Good music – Indoor environments
+ Good outdoor enviornments – Bugs
– Repetitive


  1. Hi Austin, developer of the game here!



    That you for your feedback and critique of our game. I am really sorry about the bugs you’ve experienced, I know how frustrating that must’ve been. We’ve QA’ed the build, but it seems some slipped through the cracks, however we became aware of them and addressed ones you mention shortly before the release. Collisions are improved, so is loading and saving too. The indoor level design is improved too, as well as additional storytelling details and content together with proper ending cinematic.



    We hear you regarding the scanner and waveform mechanic, and will look into how we can improve on those, as well as the pacing.






    • That’s great to hear! There is a strong foundation here. The story is decently engaging and I did want to find out what happened in the end. Adding some more polish and figuring out a better way to use the waveform mechanic would certainly go a long way in improving the game. I’m glad to see you taking feedback and looking to improve and I wish you the best of luck going forward.


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