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E3 2019 Aftermath: Shadowbringers Positions FFXIV in Becoming King of all MMORPGs

Final Fantasy XIV: Shadowbringers is just around the corner, with early access to begin June 25th. After E3 2019, we are confident it will become the #1 MMORPG on the market. Check out why we think Shadowbringers is truly a game changer.

Shadowbringers Positions FFXIV in Becoming King of all MMORPGs

Let’s just outright say it, World of Warcraft has dominated the MMORPG scene for over 15 years. It popularized the genre and every single MMO to proceed it tried to emulate the multiplayer space it masterfully created. While many subscription-based MMOs came and went, none had come close to toppling it from the number one spot. Final Fantasy XIV was one of those games that failed miserably at taking on the king at launch in 2010, tarnishing a long-storied franchise and devastating Square Enix’s financial outlook for the future. Most developers would have thrown in the towel, accepting defeat, and reallocating their assets into a new project. Square Enix, however, isn’t just any developer.

Time and time again, Final Fantasy XIV released expansions with high praise, with the latest release coming in 2017 with Stormblood. Since then, the landscape for MMORPGs have changed and the only major players remaining with exclusively subscription-based models are World of Warcraft and FFXIV. Both MMORPGs have coexisted over the years, without either necessarily gaining too much ground on the other. That is, until recently. With the launch of Battle for Azeroth there has been substantial amounts of content released from longtime players declaring they are migrating to FFXIV. These content creators often citing the dramatic changes to BFA turning them off to WoW, meanwhile, being warmly embraced by the notoriously friendly community of Final Fantasy XIV.

The discord fans have with WoW could not have come at a better time for FFXIV. With its new expansion Shadowbringers launching in mere days, the positivity expressed by former WoW players acts as free marketing for XIV’s launch campaign. Which Square Enix has clearly taken very seriously. The shift in mechanics in 5.0 (the patch iteration of the new expansion) have also been tailored to become more approachable to new players. In fact, I got a chance to dive into the new expansion at E3 this year, trying out changes made to classes and how they function in an actual trial in the new expansion.

Titania Was This Year’s E3 Challenge.

This trial was part of a sort of a “rite of passage” for gamers at E3 and has been for years. Every year at E3, Square Enix hosts a Final Fantasy XIV booth where it debuts a trial/raid for players to complete. Players are expected to come up with their own teams of eight and are only given a certain window of time to clear the boss. The lucky few players who are able to complete this trial are awarded an exclusive shirt at E3 signifying their achievement. The boss known as Titania was this year’s challenge. After three attempts and many frustrating wipes in between, the team I assembled managed to beat her. We were the 13th team to do so at E3 2019.

The Team and I After Clearing Titania’s Trial.

This event may only seem noteworthy to E3 attendees, however, each element of FFXIV’s presence at E3 poetically parallelled FFXIV’s recent positioning to overcome the task to take down WoW as the number #1 MMORPG on the market. For instance, I had to tap into the wonderful community of FFXIV in order to find teammates at E3 who synergized well to clear Titania. This was no easy task as there, unfortunately, isn’t a real-life party finder. In addition, Shadowbringers had an insane presence in Downtown LA, with advertisements of the game plastered everywhere, from buses to high profile billboards. Heck, Square Enix had even given away hundreds, if not thousands, of Final Fantasy XIV bags to E3 attendees. You’d be hard pressed to find someone who hadn’t been walking around with a gigantic FFXIV bag to carry their belongings in. Granted, the strict regulations on bags prevented most attendees from bringing their own, Square was smart to capitalize on this need as a marketing opportunity.

You Couldn’t Walk a Few Steps Without Seeing Shadowbringers Out There.

The subtle strokes to overcome the reigning king of MMOs isn’t so subtle anymore. Square Enix’s aggressive advertisement of Final Fantasy XIV: Shadowbringers is a clear indication that the company will not settle for #2. The love FFXIV has received from fans has elevated game director Yoshi-P (Naoki Yoshida) to near rockstar levels and, evident of the response he received at Square Enix’s press conference, this momentum continues to grow. As early as next week, we could be looking at the largest population/subscriber increase in an MMO we haven’t seen since WoW hit the scene; and what a story that will be, easily becoming the biggest comeback story ever to be told in the world of gaming.

Final Fantasy XIV: Shadowbringers enters early access on June 28th for both PC and PS4. The full launch becomes available on July 2nd, 2019 at the price of $39.99.

 

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Noroiwall
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Noroiwall

That is rather presumptuous considering the extreme lack of fun content(no, boring FATES do not count) in the game, the ossification of the game in general, the fact that it is still horrendously crippled by being based on 1.0’s engine, and how much they’ve alienated people with things like the bizarrely oblivious healer changes. This would be like saying “GW2 is positioned to become the king of MMO’s” after WoW’s dramatic subscription fall during Mists of Pandaria. In reality, GW2 was severely held back from that for several structural reasons, as one would expect from any launch MMO frankly, since… Read more »

Chrissy
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Chrissy

Excuse me do you even play the game? Funnily enough I own a sub to both WoW and FFXIV and the 2nd easily has tripple the amount of content unless you count every single m+ you do as standalone content. The only thing you are right with is that probably even GW2 has more content than WoW. Also your own personal Opinion about stuff =/ The norm. While Diadem was bad a lot of people enjoyed the continued updates to Eureka and where those brought you to. That relic + Clearing the Arsenal is a super satisifying expierience made for… Read more »

Noroiwall
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Noroiwall

Yes, I have a sub to both, and I play GW2 regularly. “Easily triple the amount of content”? That’s simply delusional. Do you even play WoW? I bet you count FFXIV dungeons as some sort of fantastic content that even remotely competes with WoW content or FFXIV raids, rather than the throwaway content that they are. Even if you do count those, you get nowhere close to double, let alone triple. Next you’ll tell me that facetanking mobs with no cc, little sustain tools, little mobility, and not even being able to kite because of the extreme aggro tethers in… Read more »

McDerpy
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McDerpy

Almost everything you said about being a Supergiant like Wow, Starcraft or fortnite and then the shortcomings of FFXiv versus WoW can be just flipped and you would still be accurate in everything you said. Looking back that is quite funny would you not agree? FFXIV active subscribers has already substantially surpassed those of WoW. The only reason your mind thinks WoW is a “Supergiant” as you stated is because of posterboys like you who for some reason just cannot see reality as it is. Anyway out in the real world I don’t care who wins, it’s a game and… Read more »

Noroiwall
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Noroiwall

“FFXIV active subscribers has already substantially surpassed those of WoW.” lol, citation needed. Just like the guy who claimed FFXIV had triple the content of WoW. Delusional. However, you allude to a fair point that it is perhaps reasonable to not consider WoW to really be in the “huge” category anymore, due to subscriber losses. Comparing it to fortnite probably hasnt been realistic since… WOTLK, I suppose? Regardless, blind FFXIV fanatics seem to refuse to acknowledge the severe flaws the game has, which cripple its ability to grow. That was my central point, and you still refuse to face it,… Read more »

Locke629
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Locke629

You are grossing misinformed. They rebuilt the ENTIRE game engine for 2.0 ARR. The 1.0 Engine was designed for PS3 era hardware and graphics. Not to mention the original game engine couldn’t even render shadows! They built a new game engine that would end up being a modified game engine that is the guts behind FFXV. You wanna talk about a company that actually LISTENS to their players. That is SquareEnix. Activision Blizzard ego is so huge they deserve to fall flat on their face. I been playing WoW for 14 years, and decided to pick up FFXIV. It is… Read more »

Member

Hm, that’s strange, whenever people bring up all the code and server issues with the game, people always bring up “Oh, it’s because of 1.0”. I was able to confirm they held a couple things back because of 1.0, like allowing for compatibility with 1.0 items, but otherwise I’m finding a lack of confirmation of what people say. If you’re right that they’re not held back by 1.0’s code, then their code is unbelievably amateurish. The gigantic latency that makes PVP awful, being unable to add inventory spaces because of “server limitations” is a joke(What sort of garbage database design… Read more »

Jean Paul Ruel iii
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Jean Paul Ruel iii

I believe the author got the 8.2 WoW patch release date and early access date of the 28th for shadowbringers mixed up. OOF.

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