Assassin’s Creed: Rogue – review

Assassin’s Creed: Rogue - review from VentureBeat.

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Assassin's Creeds are these days quite famous. And except AC: Unity there is also AC: Rogue. Is it better, worse or just different than the assassin running in Paris? VentureBeat published its review. Here is the summary:

After playing so many AC games, a lot of the basics feel like muscle memory to me: “OK, I gotta climb this tower to reveal the rest of the map. I have to swing through the trees to get that Animus fragment.” It’s so automatic that each game I play feels less like a new experience and more like … work. A routine. And the new stuff in Rogue isn’t enough to break away from that rut.

Yet I still find myself drawn to the Assassin’s Creed mythos and the time periods it uses to tell that story. I know the plot is absurdly convoluted and the way Ubisoft continues to insert itself as a character in that world (you can see copies of Far Cry 3 and Splinter Cell in the modern-day levels) still has me scratching my head. But dammit, I need to know what happens next. The events of Rogue lead directly intoAssassin’s Creed: Unity, too, so now I all want to do is just play that.

If you’re an experienced AC player, here’s my advice: Rogue feels like a good expansion, and it’s worth seeing Shay’s role in the ongoing drama. But because it’s so similar to Black Flag, I think you’re better off waiting for a price drop. If you’re new to the series, you should pick up Black Flag first; not only is it cheaper, but the story there is easier to understand for newcomers, and you get more out of it.


To read the whole review just click at the link below.

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