Assassin’s Creed: Rogue – review

Assassin’s Creed: Rogue - review from VentureBeat.

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Assassin's Creeds are these days quite famous. And except AC: Unity there is also AC: Rogue. Is it better, worse or just different than the assassin running in Paris? VentureBeat published its review. Here is the summary:

After playing so many AC games, a lot of the basics feel like muscle memory to me: “OK, I gotta climb this tower to reveal the rest of the map. I have to swing through the trees to get that Animus fragment.” It’s so automatic that each game I play feels less like a new experience and more like … work. A routine. And the new stuff in Rogue isn’t enough to break away from that rut.

Yet I still find myself drawn to the Assassin’s Creed mythos and the time periods it uses to tell that story. I know the plot is absurdly convoluted and the way Ubisoft continues to insert itself as a character in that world (you can see copies of Far Cry 3 and Splinter Cell in the modern-day levels) still has me scratching my head. But dammit, I need to know what happens next. The events of Rogue lead directly intoAssassin’s Creed: Unity, too, so now I all want to do is just play that.

If you’re an experienced AC player, here’s my advice: Rogue feels like a good expansion, and it’s worth seeing Shay’s role in the ongoing drama. But because it’s so similar to Black Flag, I think you’re better off waiting for a price drop. If you’re new to the series, you should pick up Black Flag first; not only is it cheaper, but the story there is easier to understand for newcomers, and you get more out of it.

70/100

To read the whole review just click at the link below.

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