Building on the existing structure of Yore VR, the new additions provide players with richer experiences and challenges. The three options for movement systems will enhance travel around the open world as players work to unlock weapons and resources needed for Blacksmithing and crafting.
The changes were made following feedback from a strong core community of gamers.
Check out the key features:
Open World Design – A welcoming world, just under 1km x 1km, filled with beautiful trees chirping birds, beautiful deer, a river, lake and waterfalls awaits the player with a settlement situation in the center.
Blacksmithing – Semi-Realistic blacksmithing sim, with ingots to forge, heat up and hammer away. For launch, swords will be the only item that can be crafted however the type of sword that is made will be based on a player’s blacksmithing skill. This is calculated based on the quality of the ingot produced at the smelter as well as the accuracy of hammer strikes, the average temperature of each strike over the course of the blacksmithing process and perhaps the velocity of the strikes themselves.
Practice Forge – There will be 44 different components, blades, hilts, crossguards and pommels with thousands of possible crafting combinations. Components will be organized into 4-5 tiers from poor to epic, with poor being a run of the mill blade and components and epic being, well bloody epic.
Player progression and town building – Weapons and buildings can be unlocked by gathering resources and gold in whatever order the player decides. Once unlocked, buildings (such as the pub) can be upgraded over time, adding new features and benefits.