Free-to-play battle royale game Vampire: The Masquerade – Bloodhunt will no longer be structuring the game around seasons, said producer David Sirland in an interview with VG247 today. The game, a video game tie-in to the World of Darkness series of tabletop RPGs that revolves around vampires and werewolves in a dark, goth-punk version of contemporary Earth, was released earlier this year to moderate success. However, for multiple reasons, Vampire: The Masquerade – Bloodhunt appears to be stumbling towards an early grave, with the playerbase already dwindling to a troublesomely low level. It was so low, in fact, that developer Sharkmob was forced to disable ranked mode only a month ago, as queue times had skyrocketed.
So it was with this state of things that VG247 addressed when they sat down with David Sirland. Perhaps the biggest change to be coming to Vampire: The Masquerade – Bloodhunt in an upcoming summer update will be the ending of traditional seasons, Sirland said. The current thinking at Sharkmob is that the season structure, which lasts twelve weeks, is actually self-limiting by increasing turnaround time between development and release. As such the current plan is for updates to move towards a monthly basis instead, and with bug fixes to be separated from content updates. Though Sirland stated that the former of these wouldn’t occur immediately, but rather that it’s the goal.
For further reading on the Vampire: The Masquerade series, you can check out our review Vampire: The Masquerade – Coteries of New York, and the trailer for the upcoming summer update below.
Source: Interview at VG247.