1st December, 2016, Higher Eclectic Ground – The art & animation departments of Troglobytes Games have welcomed three new members on deck to aid in the progress of its upcoming PC/Xbox One ARPG, Tenebrae — Twilight of the Gods.
Dhaval Soni (Grand Theft Auto V, Sin City – A Dame To Kill For),
Antonio Appio (Prior Troglobytes associate, having collaborated with core team members Luciano Iurino & Luca Eberhart under a different banner between 2003-2005) and Florent Desailly will now be seen contributing to the game's animations, two-dimensional and three-dimensional art respectively.
'We're really happy to have the chance to be working with Antonio again, as well as with an animator of Dhaval's calibre and work record,' states the core team.
'We're also pleased to be giving emerging artists such as Florent Desailly the chance to work on a project of our scope and vision; we think it will be a great experience for both sides and this is sure to be seen in our progress over the forthcoming months.
Already making full use of the above talent, the weeks since the unveiling of Tenebrae's Dungeon Generator Vania in October have been art intensive, with the team working to generate and populate the Metroidvania tale with various assets per minute.
A vast majority of these have been ghoulish enemy concepts; adaptations of rats, bats and eight-legged specimens that will all be encountered within the first act of the game.
Also seen amid the assortment of their correspondingly attached 2D/3D sketches from the artists' drawing board, is yet another elemental Golem concept.
First introduced during the final seconds of Tenebrae's April 2016 Teaser (can be seen below), a Golem is neither friend nor foe, reacting instead on the basis of player actions towards them.
This key characteristic of theirs, Troglobytes had hinted at the time, could be exploited by players to benefit their advancement through the game; a more elaborate demonstration of this is now being prepared for fans and followers to take in soon.
'Think a new, spectacular way to take out enemies!' quips Lead developer Luciano Iurino. In the meantime, one might let their imagination run wild by means of the dual Golem concepts seen attached herewith.