A statement about this released on Friday. Said Metalhead co-founder Scott Drader: “We know our users have spent a ton of time building their own leagues in SMB2,” so that players can pick up where they left off, the team is working hard for the new game. A post-launch patch for SMB3 marks the addition of the tool.
With the franchise mode, it is now a multi-season type. Throughout several seasons, teams will alter, which means signing hot prospects from a free agent pool and getting rid of declining veterans who have lost a step. Moreover, there is a team salary budget and negotiations surrounding players’ salary expectations. Players will also have limited opportunities, which will allow team owners to max out a superstar’s ability or shore up a player with lower attributes. In short, you will not be able to train everyone.
On another note, four more teams are added for the Super Mega League, serving the main modes of play (Franchise, Season, Pennant Race, and the Elimination playoff mode). More personalization choices in their team’s logo designs and uniforms will be included. With the Season mode, players can control multiple teams.
Super Mega Baseball 3 is set to launch in April on Nintendo Switch, PlayStation 4, Windows PC, and Xbox One. Given the current situation though, some logistic issues have been noted. There are no confirmed delays, currently.