According to information found on Nintendo of Japan’s website, the upcoming Super Mario Bros 3D All-Stars won’t support Gamecube controllers. On the face of this news might not seem like much—especially given the age of the controller in question. However, unlike the JoyCons or the Switch Pro Controller, the Gamecube controller features analogue triggers.
This raises questions on what kind of changes will have to be made in order to make certain titles in Super Mario Bros 3D All-Stars more compatible with the Switch’s controllers. For example, in Super Mario Sunshine, the triggers allow you to control how strong the water that F.L.U.D.D. fires are; In other words, the more you pull down on the trigger, the stronger the stream is.
The trigger buttons on the JoyCons and the Pro Controller are digital; they only register it as being ‘On or Off’; it does not register the level of pressure on it. In practise, this means that F.L.U.D.D. will fire water at a constant stream with no control over its strength. Given how integral that control is, how Nintendo will port that over to Super Mario Bros 3D All-Stars is uncertain.
Given that the Gamecube controller is not compatible, that seems to signify that even 3rd party controllers with analogue triggers will not offer the level of control that Gamecube controllers give you. In all likelihood, they will function the same as if you were using the Joycons or the Pro Controller.
Super Mario Bros 3D All-Stars was announced on September 3 as part of the 35th anniversary of Super Mario Bros released in Japan. It will release on September 18 and will contain three of Mario’s 3D adventures; Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. These titles will be available for a limited time, both as a physical release and a digital release. Why it is a limited release has been the subject of speculation.
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