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RUiN – details and interview. MOBA or not MOBA?

RUiN - details and interview. MOBA or not MOBA?

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Tarhead Studio is developing another MOBA game. But this time the gameplay is going to be different. This time you will see your champion from the top and the goal is to push out of the circle all of your opponents. The arena will be for 3v3 or 2v2 players and a causal mode free for all. There will be several abilities and skills and the system reminds the runes in Diablo 3. 

You can read the whole interview here. But we will have to wait for a long time before checking if the gameplay is fun or not. Beta is planned for Q4 2015…

And what are saying about the game their developers?

In RUiN you select your preferred combination of abilities from an ever expanding pool as you join forces and battle it out on a dynamic battlefield in a fast-paced, action packed multiplayer online arena game.  RUiN focus on team based combat instead of free for all and also the abilities are selected in a draft system, much like the ones in MOBA’s but with abilities of course, and cannot be upgraded during the game. The concept is based on the popular Warcraft III mod Warlock. 

The goal of the game is to destroy your opponents, but unlike other games this is not mainly done through ability related damage. Instead you aim and cast different abilities to push your opponent out of the arena and into the hazardous area surrounding the arena dealing massive damage in a “King of the Hill”-fashion. The pushback is controlled through an advanced system and is an individual resource in the game.

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