During the latest episode of Live with YouTube Gaming, hosted by Geoff Keighley, Sony Interactive Entertainment America President Shawn Layden was asked what the company has learned from No Man's Sky.
Shying away from criticizing the game or its developer too heavily, Layden responded with the following:
"I think Hello Games, Sean Murray and his team, had an incredible vision on what they were going to create. Something never done before. And a very small team had a very huge. ambition. Now, they’re still working at it. They’re still updating it. They’re trying to get it closer to what their vision was. I played a lot when it came out.
I think what we learned from that is that we don’t wanna stifle ambition. We don’t wanna stifle creativity. We don’t wanna put people into slots where they must execute against an action adventure path or a fighting path or a shooting path.
Nobody in development wants to say that they can’t do a thing, right? No one wants to tell someone 'No I can’t do that for you.' People are really trying. I think looking at the different industries in which I had the privilege of working, the gaming industry is where everybody has the courage to say 'yes.' And they want to try to realize their ambitions. They want to try to make that vision. No one slinks away from a huge challenge. And some times you just don’t get all the way there at the first go."
His full comments can be found in the video below:
No Man's Sky released on August 9 to generally unfavorable reception from gamers due to its repetition and lack of content.