Once considered the greatest menace of Overwatch, Bastion has steadily lost favour since the game's release, owing to his long list of easily exploitable weaknesses in higher-skill matches. While you can still do good work with the mobile gun turret in casual matches, anyone with a decent amount of experience tucked under their belt will find Bastion to be easy-pickings.
Overwatch game designer Geoff Goodman recently announced a number of changes coming to the character, seemingly switching the bot into an anti-tank/anti-shield role. This is what he had to say:
'Here are some high level stuff we're likely to have testable in the next PTR:
Recon Mode – Lowered spread and increased magazine size, to help with general viability in this mode.
Sentry Mode – We're looking at focusing this mode into more of a tank-buster and barrier-buster mode, while also making it feel less suicidal to be transformed. To that end we're testing stuff like increased spread and removing headshots, but taking less damage while transformed.
Self-Repair – We've been testing a few big changes to this that are feeling really good so far. Currently our internal build has Bastion able to use Self-Repair while moving and also having it no longer interrupted when taking damage. To balance that out it is now on a resource system (similar to the route D.Va's defense matrix went). These changes have turned this ability from a more niche rarely used ability, to a much more powerful and core survivability tool.
We're still testing and tweaking things with Bastion but we'll hopefully have a PTR build coming fairly soon so you guys can try it out!'
All of this stands to make Bastion far more survivable and a more desirable asset in a meta that currently favours at least 3 tanks per team. Time will tell if the hard done by robot will yet again fall victim to community backlash.