FIFA 23 is just around the corner and EA is releasing very important information each day. Yesterday, they released a special video featuring Chuboi and focusing on the new FUT changes. In the said video, they speak about the new implementations and important changes, but none as important as the FUT chemistry system rework.
The system has been one of FUT’s keystones since it was introduced in 2009. In the end, it is one of the most common reasons players pick one card or another. However, EA has changed the system various times since it was introduced and it has been mostly for the better. So, how is the FUT chemistry system going to look like in FIFA 23?
We’ve all grown up trying to get as many green links as possible in our FUT teams, looking for that 100 chemistry. Also, most of us can remember that terrifying Gervinho-Doumbia-Ibarbo front three back in FIFA 15. Well, all of that is over. We no longer have to directly link up players with the same league and/or nationality. Instead, players with the same nationality and/or league will provide chemistry even if they are not directly linked with each other.
This new FUT chemistry model will be easier to understand with an example. So, imagine you have Harry Kane up front and Jordan Pickford in goal. They are both English players that play in the Premier League. So, they will both have better chemistry put together on a team than if they were alone. In the old chemistry style, this would not happen, as they wouldn’t be in direct contact, but that doesn’t matter anymore.
EA will add flexibility but lower total chemistry
In the same manner, players were used to green links and such, trying to reach 100 chemistry. Now, EA will change that too. Each player will have between 0 and 3 chemistry. Then, the maximum amount of chemistry available for the team will be 33. Also, this will change the amount of chemistry each player receives, but how?
Well, players can gain chemistry from three different links: nationality, league, and club. Those are the 3 points of chemistry that each player can gain. Now, in the new FUT chemistry model, for the player to get each chemistry point you need a certain amount of players that share the chemistry link. This means that if you have 6 Premier League players, that may give them 2 out of 3 possible points. Now, if some of them share a club, this would add an extra point, getting them to the maximum chemistry.
Players will have fixed primary and secondary positions
In the “old” FUT chemistry system, sometimes FIFA players needed to be really creative. This would often mean placing CR7 as a CDM or Kanté as a striker to link them better. Well, EA made that obsolete with the new system changes, but positions have to be meaningful.
In FIFA 23, cards will have a preferred position and up to three alternative positions. For example, Messi might have the preferred RW (right wing) position, but also alternatives like CF (center forward) or CAM (center attacking midfielder). Gamers can play Messi in his preferred position or apply a position modifier to one of his alternative ones and play him there. Now, when a player puts a card in a position that is not the one they have, it will perform poorly, committing more mistakes and being somewhat lost on the pitch.
The FUT chemistry rebuild will affect icons and heroes too
In the past, icons and heroes have been the glue that has increased a lot of teams’ chemistry, so EA wanted to maintain that. Yet, they can’t remain the same with the new changes. This is why developers have decided to implement them in another way:
- Icons will count as two players towards their nationality chemistry links. If they play in their preferred position, they will always have full chemistry. If they don’t they will have 0 chemistry.
- Heroes will count as two players towards their league chemistry links. If they play in their preferred position, they will always have full chemistry. If they don’t they will have 0 chemistry.
There will be no negative attributes due to poor chemistry
In past FIFAs, if you left a player with no links and in a position that wasn’t theirs, they would have negative attributes. That is, if a player had no chemistry, he would have stats taken away from his card. That was the main reason for the obsession players had with chemistry: the more chemistry the better your players (and vice-versa).
However, that is no more. Players won’t have negative attributes anymore, even if they are at 0 chemistry. This would greatly benefit gamers that want to try out weird or off-meta cards since it will be very easy to integrate them into any squad.
SOURCE: video by EA Sports FIFA