Beyond Good & Evil 2 – Vehicles And Combat Reveal

Beyond Good And Evil 2 has been a long time coming. It has yet got a long way to go before it finds its way into our living rooms. Although, just to make the wait a little more bearable, Michel Ancel, the man behind the Beyond Good And Evil franchise, as well as Rayman, recently revealed how he and his team are progressing. In a brief but interesting developer vlog, we learn from the team how things are coming along with vehicles, combat and even co-op play.

Beyond Good & Evil 2 - Vehicles And Combat Reveal

The prequel story of Beyond Good And Evil 2 gets a few new gameplay segments revealed. In the below video, we learn about seamlessly transitioning from flight, to ground combat and back to flight again. There’s no denying how impressive the game will be upon release, although from what we’ve seen so far, it’s clear Ubisoft is taking its time to deliver a solid and polished experience.

In a nod to the original game, we see plenty of fancy footwork and moves relating to staff combat. Other interesting mentions include Ancel’s allusion to the mystery of what has happened to pirate culture, an area called The Big Spit which will act as a gathering hub for online co-op and limitless jetpack travel. In this second Space Monkey video update (the first came early last December and discusses ship and crew), we’ve learned a lot in a short space of time but it would be great in future updates to see a little more world design as all we have seen so far is big open skybox areas.

We should hardly be surprised about the game’s co-op offering, what with Ubisoft’s big push for live services, releasing less titles over time that have more longevity in and of themselves. Of course, with Beyond Good And Evil 2’s strong focus on a single player narrative driven experience, coupled with just how long it has been since the original game released (almost fifteen years ago) there are concerns among analysts that development of the game is a risk. 

Ubisoft CEO, Yves Guillemot disagrees with this notion, stating “Well, there’s always a risk when we create games, but I don’t think there’s as much risk because Michel [Ancel, director] has been through so many projects. The first Beyond Good and Evil was very good, Michel did what he wanted and what we thought would be the best for the players. But there’s one thing we didn’t look at: exactly how many players were interested at the time by female characters, science fiction world, and so on. It seems bizarre to say, but at the time we had lots of men playing games and they wanted specific types of games. All the women that saw Beyond Good and Evil loved it, and it was a huge surprise. And lots of people wanted something different, and they loved it. It was a big surprise because normally market analysis would have told you not to do it. It didn’t sell as many [copies] because it didn’t respond to the majority, but the minority loved it so much it created something different.”

Beyond Good And Evil 2 still no anticipated release window as well no official announcements on which platform it will arrive. To stay up to date with all of Ubisoft’s progress on the hotly anticipated game, check out the Space Monkey Program where you can influence the directions Ubisoft takes in its development of Beyond Good And Evil 2

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