Jamila, the Shadowblade Assassin
Abilities
Assassin’s Cut (M1)
Three quick stabs that deal 6 damage each, followed by a heavy strike that deals 16 damage.
Shuriken (M2)
Throw a bouncing shuriken, dealing 18/12/6 damage and inflicting Snare.
Elusive Strike (Space)
Hold to charge a dash for up to 0.8s to increase damage and range. It deals 8-18 damage and dashing into a wall triggers a wall jump that inflicts Incapacitate.
Shadow Dance (Q)
Counter the next melee or projectile attack. When you counter an attack, gain Immaterial for 0.5s, turn invisible, and increase your movement speed by 35% for 2.5s. Your next Assassin’s Cut while invisible becomes Shadow Slice, dealing 14 damage and inflicting Phantom Cut.
Hook Shot (E)
Launch a hook that deals 6 damage and pulls you and your enemy together. You strike after colliding, dealing 8 damage. Hook Shot can be used to pull yourself to a wall.
Deadly Blow (R)
Strike forward with both weapons. Deals 22 damage, inflicts Stun and heals yourself for 22 health on hit.
Stalking Phantom (F)
Summon a phantom that dashes forward, dealing 18 damage and stopping behind the first enemy hit. Upon arrival, it chases and strikes enemies in bursts for 18 damage up to 3 times.
Blood Kunai (EX M2)
Throw a small knife that deals 8 damage and inflicts Weaken. Hitting an enemy causes the knife to bounce to a nearby ally, healing them for 16 health. If there are no nearby allies, it returns to you.
Phantom Strike (EX Space)
Dash forward and then back to your original position. Deal 12 damage and inflict Fading Snare on the way out and inflict Incapacitate on the way back. Hitting a wall triggers a wall jump that inflicts Incapacitate.
Phantom Cut (Debuff)
Deals 22 damage after a 2s delay.
Battlerites
Battlerite | Type | Description | Keybind | Ability |
Deadly Star | Offense | Shuriken deals 2 bonus damage on each hit. | M2 | Shuriken |
Taste of Blood | Survival | Shuriken returns to you afterward, healing you for 8/10/12 health based on enemies hit. | M2 | Shuriken |
Deep Wounds | Control | Increases Snare duration of Shuriken by 1.5s. | M2 | Shuriken |
Cripple | Control | Elusive Strike inflicts Fading Snare for 1s and Incapacitate duration increases by 0.5s. | Space | Elusive Strike |
Push Off | Mobility | Increases the max range of Elusive Strike by 15%. | Space | Elusive Strike |
Roundhouse Kick | Control | Elusive Strike can be recast to kick an enemy, dealing 10 damage and knocking them away. | Space | Elusive Strike |
Blade Swirl | Mixed | Countering an attack with Shadow Dance causes you to attack all nearby enemies, dealing 8 damage and inflicting Fading Snare for 1.5s. | Q | Shadow Dance |
Agile Shadow | Utility | Allows you to cast Elusive Strike while in stealth, increasing stealth duration by 0.75s. You are revealed while traveling and re-enter stealth afterward. | Q | Shadow Dance |
Drawing Blood | Survival | Shadow Slice heals you for 10 health. | Q | Shadow Dance |
Phantom Blades | Offense | Phantom Cut deals 8 bonus damage. | Q | Shadow Dance |
Quick Strike | Mobility | Hitting a wall with Hook Shot allows you to recast to perform a short dash strike, dealing 16 piercing damage. | E | Hook Shot |
Firing Mechanism | Mobility | Increases the range of Hook Shot by 15% and reduces its cooldown by 1s. | E | Hook Shot |
Momentum Strike | Control | Hook Shot deals 3 bonus damage and inflicts Root for 0.8s. | E | Hook Shot |
Go for the Throat | Control | Increases Stun duration of Deadly Blow by 0.5s and reduces its cooldown by 2s. | R | Deadly Blow |
Lurking Phantom | Utility | Hitting a wall with Stalking Phantom’s initial dash triggers a wall jump that inflicts Incapacitate. | F | Stalking Phantom |
Inspiration | Utility | Increases your maximum energy by 25% and energy gained from abilities is increased by 10%. | – | Perk |
- Jamilla can be purchased in game for 900 Gems or 5800 Battle Coins
- For a limited time, using Gems to unlock Jamila will also grant 3 Jamila Chests
In any case, the patch notes also included a fair number of important changes, such as:
Sponsors System Reward
Replaces weekly quests, and allows casual players to have some high quality rewards over a long period of time by completing daily quests and progressing with their "active" sponsor. You can have up to three, although only one can be active at a time, and as the seasons change, some new ones will be added and others will return.
Pre-game Lobby
Matchmaking and Ranked system