Battlerite’s Patch Notes 1.4.0 are up!

Battlerite's new patch will be out further this week, yet for those who just can't wait to find out about its contents, the notes are already out! And yes, it does have a "textbook" inside on Jamila's skills and battlerites... apart from the not-so-few changes coming along with the season 1.

Battlerite's Patch Notes 1.4.0 are up!

Jamila, the Shadowblade Assassin

Abilities

Assassin’s Cut (M1)
Three quick stabs that deal 6 damage each, followed by a heavy strike that deals 16 damage.

Shuriken (M2)
Throw a bouncing shuriken, dealing 18/12/6 damage and inflicting Snare.

Elusive Strike (Space)
Hold to charge a dash for up to 0.8s to increase damage and range. It  deals 8-18 damage and dashing into a wall triggers a wall jump that  inflicts Incapacitate.

Shadow Dance (Q)
Counter the next melee or projectile attack. When you counter an attack, gain Immaterial for 0.5s, turn invisible, and increase your movement speed by 35% for 2.5s. Your next Assassin’s Cut while invisible becomes Shadow Slice, dealing 14 damage and inflicting Phantom Cut.

Hook Shot (E)
Launch a hook that deals 6 damage and pulls you and your enemy together. You strike after colliding, dealing 8 damage. Hook Shot can be used to pull yourself to a wall.

Deadly Blow (R)
Strike forward with both weapons. Deals 22 damage, inflicts Stun and heals yourself for 22 health on hit.

Stalking Phantom (F)
Summon a phantom that dashes forward, dealing 18 damage and stopping  behind the first enemy hit. Upon arrival, it chases and strikes enemies  in bursts for 18 damage up to 3 times.

Blood Kunai (EX M2)
Throw a small knife that deals 8 damage and inflicts Weaken.  Hitting an enemy causes the knife to bounce to a nearby ally, healing  them for 16 health. If there are no nearby allies, it returns to you.

Phantom Strike (EX Space)
Dash forward and then back to your original position. Deal 12 damage and inflict Fading Snare on the way out and inflict Incapacitate on the way back. Hitting a wall triggers a wall jump that inflicts Incapacitate.

Phantom Cut (Debuff)
Deals 22 damage after a 2s delay.

Battlerites

Battlerite Type Description Keybind Ability
Deadly Star Offense  Shuriken deals 2 bonus damage on each hit. M2 Shuriken
Taste of Blood Survival  Shuriken returns to you afterward, healing you for 8/10/12 health based on enemies hit. M2 Shuriken
Deep Wounds Control  Increases Snare duration of Shuriken by 1.5s. M2 Shuriken
Cripple Control  Elusive Strike inflicts Fading Snare for 1s and Incapacitate duration increases by 0.5s. Space Elusive Strike
Push Off Mobility  Increases the max range of Elusive Strike by 15%. Space Elusive Strike
Roundhouse Kick Control  Elusive Strike can be recast to kick an enemy, dealing 10 damage and knocking them away. Space Elusive Strike
Blade Swirl Mixed  Countering an attack with Shadow Dance causes you to attack all nearby enemies, dealing 8 damage and inflicting Fading Snare for 1.5s. Q Shadow Dance
Agile Shadow Utility  Allows you to cast Elusive Strike while in stealth, increasing stealth duration by 0.75s. You are revealed while traveling and re-enter stealth afterward. Q Shadow Dance
Drawing Blood Survival  Shadow Slice heals you for 10 health. Q Shadow Dance
Phantom Blades Offense  Phantom Cut deals 8 bonus damage. Q Shadow Dance
Quick Strike Mobility  Hitting a wall with Hook Shot allows you to recast to perform a short dash strike, dealing 16 piercing damage. E Hook Shot
Firing Mechanism Mobility  Increases the range of Hook Shot by 15% and reduces its cooldown by 1s. E Hook Shot
Momentum Strike Control  Hook Shot deals 3 bonus damage and inflicts Root for 0.8s. E Hook Shot
Go for the Throat Control  Increases Stun duration of Deadly Blow by 0.5s and reduces its cooldown by 2s. R Deadly Blow
Lurking Phantom Utility  Hitting a wall with Stalking Phantom’s initial dash triggers a wall jump that inflicts Incapacitate. F Stalking Phantom
Inspiration Utility  Increases your maximum energy by 25% and energy gained from abilities is increased by 10%. Perk
  • Jamilla can be purchased in game for 900 Gems or 5800 Battle Coins
  • For a limited time, using Gems to unlock Jamila will also grant 3 Jamila Chests
I can't say anything for sure until I try her, but I've seen the salt Croak can provoke, which is why I feel that Jamila will probably spread it even further… at least for a few weeks. All in all, her kit seems to be really interesting and fun to playand I have the feeling that the skill-cap will be around her incapacitating jump and battlerites. She seems to be heavy CC centered, yet her damage numbers are not low, which combined with the fact that her only stealth is a counter fairly draws how beginner Jamilas will play, something that makes me look forward to the skilled ones, as she seems to have a fairly different amount of combos. 

In any case, the patch notes also included a fair number of important changes, such as:

 
Sponsors System Reward

Replaces weekly quests, and allows casual players to have some high quality rewards over a long period of time by completing daily quests and progressing with their "active" sponsor. You can have up to three, although only one can be active at a time, and as the seasons change, some new ones will be added and others will return. 

There are also sponsor unique to a certain rank in the ladder, so competitive players can also get some juicy loot only for them. Finally these Sponsors will also help us get some insight in the universe of battlerite as the developers work on expanding it.  

Pre-game Lobby

Now, before a match, players will be able to change their pre-selected champion in accordance to their teammates/enemy composition. They will also have the opportunity to down-vote maps so they have a reduced chance to be chosen. 

Matchmaking and Ranked system

Apart from a better algorythm in the placement system, they made an update to the Ranked rating system: now, if a match is too unequal, the change in rating will be lower, while in an even match, it will be higher. Also, players will be unable to see the rank of fellow teammates/enemies until the end of the match, as to reduce toxicity and the mutiple kinds of experiences derived from it. 
And much more. If you want more details I humbly encourage you to read the full patchnotes.

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