We got to see and learn a lot about The Legend of Zelda: Breath of the Wild at E3 and how it has evolved as a game. It seems to be doing things very differently from what we expect from a Zelda game, with a large open world that allows players to explore freely.
The Legend of Zelda: Breath of the Wild will be the first Zelda game to feature voice acting, but not fully voice acted. Producer Eiji Aonuma has come forward to explain why for the first time it's being incorporated into the Zelda franchise.
"It’s really difficult to leave an impression on players with just text," Aonuma told Polygon in a recent interview, continuing to state that the game isn’t fully voiced. They apparently tested out "actual human voices" for a character early on in the game's development and it seemed to work really well and he said that it "touched his heart."
Having added voice acting, Aonuma went on to say that he doesn't plan on giving the hero of Hyrule a voice anytime soon for fear of breaking the connection between Link and the player.
"If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost," he explained.
Aonuma also went on to talk about the inclusion of technology and sci-fi elements, saying that "Link basically adventures through a ruined world" and he "wanted to add technology as the opposite side of that. “As such, he "thought it would be interesting for Link to use technology to explore through this wild and ruined world" and "figured that would add another layer to the game."
There have been various hints and teases about what the story could be about, with mysterious blue objects found within the world and how this element of technology might play out in Breath of the Wild's story.
The Legend of Zelda: Breath of the Wild releases sometime in 2017 for both Wii U and NX. The Legend of Zelda: Breath of the Wild E3 reveal and demo seemed to be received with very positive feedback, leaving fans eager to see more.