Fracture is Valorant’s newest map, and Riot’s latest move in continuously changing the meta for players all over the world. This map guide for Valorant will discuss the overview of Fracture, its individual bomb sites, as well as positions and approaches for defending and attacking. Furthermore, it will be helpful for players who are yet to explore the map, as well as for those who already have, but may need a review.
Fresh off Breeze, which emphasized on long-range gun fights, Fracture is the opposite. While the map is as big or even bigger than its predecessor, it makes use of tighter angles and smaller corridors for more close to medium range skirmishes. It has been made available since the introduction of patch 3.05. Additionally, it is finally open for play in competitive matches.
One look at the map’s structure and players see what sets Fracture apart from the game’s previous releases. It features an H-like layout with its players spawning from unusual points on the map. Consequently, players will no longer only anticipate enemies coming from a specific direction in a layout that allows attackers to approach a site from either the front or the back.
Moreover, the same can be said about defenders who can choose to defend on site or flank. This makes it necessary for teams to stay alert, and constantly communicate. Meanwhile, there is also the defining highlight of Fracture: a zip line that runs below the map that allows any player to reposition from one end to the other. Accordingly, these characteristics make for various approaches never seen before, a fresh take on the competitive shooter genre.
Players on the defensive side spawn in the middle of the map. In each round’s buy phase, defenders are given access to both bomb sites to prepare and set up for the enemy attack. However, as suggested earlier, there is no way of telling where the enemy will come from or how they will approach their attack. Defenders will have to account for many possibilities. Attackers can choose to commit to a single entry point. They can focus on one site but attack from 2 sides. Additionally, they can also choose to plant on one site but fake an attack on another.
The possibilities are not limitless, but how there are a lot of things to consider is what makes the map very attacker sided. These factors make it so that the defense has to be spread out to be able to respond to these. To illustrate, the attacking team can all choose to rush onto B site. On any other map, there could be 2 or 3 defenders holding an entry point. This is in contrast to Fracture where it is likely that only 1 will be there. This is because the others will have to account for the other side of the site which needs to be guarded.
Still, defending on Fracture is not hopeless. Despite the many approaches attackers can take, all site entrance points are very narrow. This means that proper utility usage can hold off enemy pushes and allow for teammates to rotate and help. Moreover, the map’s structure allows defenders to quickly get into position to flank, to attack their enemies from behind and possibly catch their rotation.
Attacking players spawn at the top part of the map where they can use the zipline to access the other side. From there they are able to organize their attack and decide which site they will commit to. Additionally, they can utilize various approaches such as going in together or splitting up. In making use of the map’s unique structure, and features, they can use information to toy with the opponent’s minds. For example, this can lead to making an enemy team rotate to a fake, opening up a site for an easy take.
In spite of that, whatever your team does, it is important to remember that this is an attacker sided map that has a lot of things you can take advantage of. However, despite these you should never be too complacent. If you are not careful, defenses can punish an unplanned attack with good positioning and good utility usage. Furthermore, while using the zipline allows you to quickly move around the map, defenders can do the same. Remember to always watch your flank.
The A Bomb Site is characterized by its two-story planting area. It is cramped and makes use of a lot of hiding spots. Players can utilize these sharp corners and angles to surprise enemies that fail to properly check their corners. Additionally, there are two primary entrances to the site; ‘A Drop,’ and ‘A main.’ While defenders can defend within the site, they can also do so from ‘A Rope’ and ‘A Link.’ Furthermore, another important feature of the area is ‘A Door,’ which is a shortcut from ‘A Hall’ to ‘A Rope’ that can be used by either attacker or defender. Moreover, it is important to note that ultimate orbs can be found in both ‘A Hall’ and ‘A Dish.’
The eastern bomb site of the map has more open space compared to ‘A Site.’ Players can utilize this for longer ranged battles without the heavy reliance on tighter angles. Additionally, there are two primary entrances; ‘B Main’ and ‘B Arcade.’ Moreover, players can opt to defend from the outside in ‘B Link’ and ‘B Canteen,’ One notable feature of the area is ‘B Tunnel,’ which is an underground path that leads to the other entrance of the site. Lastly, ultimate orbs can be found in ‘B Main’ and ‘B Arcade.’