Pyra and Mythra are finally in Super Smash Bros. Ultimate! Originating from Xenoblade Chronicles 2, the 2017 Switch RPG, the two girls form the Aegis, a sword of legend. Some form of the legendary blade has been expected to join Super Smash Bros. Ultimate at some point, with game director Masahiro Sakurai mentioning in the past that he wanted them in sooner. When they were revealed during the most recent Nintendo Direct presentation, many were surprised that their user, Rex, was being sidelined in favor of his main blades.
However, that’s not to say that the ladies can’t stand on their own, with them serving as a powerful addition to the already massive cast. By using Zelda and Sheik’s old gimmick of character swapping, the two offer an intimidating amount of moves and abilities at first glance. That’s where this guide come in. Here are 10 beginner tips to put you on track to mastering Pyra and Mythra.
Be Aware of Their Strengths and Weaknesses
Mirroring the role in their home series, Pyra and Mythra specialize in different areas. As her name suggests, Pyra infuses her attacks with fire, giving them a significant power boost. Surprisingly, this makes her one of the strongest characters in the game in terms of raw power. Particularly, her side Smash Attack is able to KO opponents at relatively low damage. In typical Smash fashion, this boost in power also means a reduction in speed, with missed attacks leaving her wide open for retaliation.
That’s where Mythra comes in. While her power is greatly reduced and she has a harder time finishing off opponents, her speed more than makes up for it. Mythra replaces the hard hitting attacks with a barrage of speedy combos, building up damage quickly. While their normal attacks are largely the same, Mythra makes them feel brand new with her increased juggle and link capabilities. Judge your current situation and decide which girl is best for the fight.
Rack Up Damage with Mythra Early
While the idea is that you’ll want to lead with Mythra to get an early advantage, there’s no hard and fast rule on how to use the pair. With Mythra’s high damage output and stronger defensive capabilities thanks to her improved movement, she has an easier time wearing down opponents while keeping herself safe. Her special moves, especially her Neutral B, (Lightning Buster), and Side B, (Photon Edge), can result in an easy 20% damage, while her Final Smash can add a minimum of 50% damage to small opponents. Hitting her super move closer to the top of the screen or against bigger opponents results in even more. Keep that in mind when you’re lining up your victim.
Bring in Pyra to Finish, But Don’t Be Afraid To Stick With What Works
Once Mythra builds up about 50% of damage, that’s when bringing in Pyra as a closer becomes an increasingly great idea. Her Side Smash alone can kill at about this damage range depending on the opponent and stage position, but she has a variety of other tools that can get those ever elusive confirmed KO’s.
A fully charged Neutral B, (Flame Nova), surrounds her in flames before blasting away all opponents in her vicinity. It’s a great move for countering dodge rolls or holding down a multi person fight. The added bonus of slight movement during the attack helps keep control of her vortex while offering a small retreat window if the move misses.
Outside of her Smash and special attacks, her dash attack has surprisingly strong KO capabilities. With faster contact than some of her other kill moves, it’s a valuable tool in her arsenal. In a one-on-one situation, her Up B, (Prominence Revolt), hits fast and has a chance to KO as long as the flames connect at the end of the move. And of course, her Final Smash is deadly at relatively low percentages. Clearly, she has no shortage of ways to win a fight.
Knowing that, sometimes you just can’t get your offense going when you switch between the two. If you feel the momentum begin to shift and you start losing ground with Pyra, don’t be afraid to switch back, (or stay on), Mythra. Just because her KO power is less than Pyra’s doesn’t mean you can’t KO. You just might have to work harder for the kill.
Both Side B’s are Valuable, But Don’t Get Overzealous
Pyra and Mythra both have powerful Side B attacks. Pyra’s Blazing End throws her sword forward, pushing close up enemies away while keeping distanced enemies in check. Mythra’s Photon Edge launches a flurry of lightning-fast strikes that can lock opponents in from long distances. Both moves are incredible for slowing down dashing enemies or guarding the edge as they try to return to the stage, but these moves come with major drawbacks. Pyra’s move leaves her unable to attack until the sword returns. While she still has full movement and blocking capabilities, a well timed dodge from the target can result in Pyra getting chased down and punished with ease.
Meanwhile, Mythra’s move has a long pause at the end, leaving her wide open for retaliation if the move is blocked. Thankfully, the wide area of the attacks usually keeps her safe from a dodging opponent, but it’s easy to rely on this move too much. Plus, if you use Photon Edge too close to the stage’s ledge, you’ll fall right off. Don’t be like me. Don’t embarrass yourself.
Be Ready For Mythra’s Foresight
Usually, characters in Super Smash Bros. Ultimate have four special moves. In Pyra and Mythra’s case, their Down B is used to swap between the two at will. To make up for this move shortage, Mythra in particular has a hidden special move that automatically triggers when she dodges an attack right before impact. Much like Bayonetta’s counter, Mythra’s Foresight slows down the opponent temporarily, leaving them vulnerable for punishment longer.
However, since this ability is unique to Mythra despite being triggered by a basic maneuver shared by the whole cast, it’s easy to forget or confuse yourself when the ability goes into effect. When using Mythra, take a mental note and be ready for the opponent to slow down at any time. That can be the difference between shifting momentum and blowing a wide open shot.
Master How and When To Exploit Pyra’s Power
As mentioned, Pyra is the powerhouse of the pair. It becomes tempting to use her hardest hitting moves, (her Side Smash in particular). That’s where fighting temptation becomes important, because many of her strongest attacks also have the longest recovery times. This can end poorly very easily, so it’s important to recognize when to safely go for the kill.
Be patient. Take advantage of the fact that the opponent will be afraid of your power and will be ready to counter it. Play like Mythra and go for the quicker, damaging normal attacks until you throw them off their cautious mindset, then finish them after a bad dodge or attack. And don’t be afraid to use the Up B when an anxious opponent charges you. Just make sure you don’t miss.
Despite Appearances, Their Sword Lacks Vertical Range
With the size of their sword and the arc of the swing, it’s may seem like a good idea to use a side attack when a foe is jumping at you diagonally. Yet, unlike characters like Hero, their sword has very little vertical range. This applies to both their Final Smash and standard attacks, so you’re better off relying on their actual Up Attacks to manage your anti-air defenses. Thankfully, their horizontal range more than makes up for it, only being outdone by a handful of fighters when it comes to reach.
They Have A Strong Air Game
Airborne combat is much harder to master than the ground game, but doing so will pay dividends when playing with both Pyra and Mythra. Mythra in particular can bring the pain at an insane rate with her neutral and up air juggles. Pyra on the other hand, has the same moves, but slightly slower and more powerful. Unlike her ground moves, the speed penalty is much less in the air, allowing her to KO in relatively safe positions with the right timing. Plus, if she’s above an opponent, her down air spike is absolutely brutal. It’s definitely worth it to head into training mode and get the hang of mastering these skills before taking them online.
Charging is Tempting, But Don’t Fall for It
The Neutral B special move for both girls can be charged up if the button is held. Compared to some characters like Samus or Lucario, the charge time is relatively short as well. Add in the fact that Pyra’s can KO opponents all around her while Mythra’s can do huge damage with little effort, and it becomes overwhelmingly tempting to try to get the most out of these moves. Unfortunately, especially in the case of Mythra’s attack, blocking it leaves them wide open. Missing it is near certain death, so only use these moves when you’re 100% confident that they will either connect or leave your opponent off balance. Otherwise, expect to drop a stock.
Their Recovery Sucks – Plan Accordingly
As characters with so many amazing tools and a transform mechanic that allows them to cover each other’s glaring weaknesses, something had to be done to bring them both down to Earth, (or you know, Gramps’ back). That was achieved by giving both characters some of the worst air recovery in the game. For as powerful as Pyra and Mythra are, they find it particularly difficult to return to the stage once they’ve been knocked off.
As simple as it sounds, the best way to avoid this is to avoid getting knocked off. Maintain the center of the stage and control the space around them until an opening presents itself to win the match. But in the inevitable case where you find yourself knocked off, only use Pyra if you’re close to the ledge and recovery is near guaranteed. Her Up B can surprise edge guarding opponents and can turn the tables with a retaliatory KO if her flame connects.
In most situations however, Mythra is the way to go. If you’re Pyra and you have enough time to transform, do so mid air. From there, Mythra’s Side B is your best bet to return to the stage. Its long horizontal range and lengthy attack time makes it a strong option for both offense and defense. Her Up B, (Ray of Punishment), is better defensively since it launches projectiles to keep her safe, but if those are dodged, she’ll be even more open for retaliation than she would be if the Side B were to be blocked. Survey the battlefield and choose the best option for the given scenario. Good luck!
With these tools, you’ll be on the fast track to dominating Super Smash Bros. Ultimate with the latest pair to join the cast. Pyra and Mythra add even more fun to a game that has continuously impressed. As the characters become increasingly familiar, more strategies will surely surface in the weeks to come. Check out the official Smash Bros. website for more information, and feel free to share your own tips in the comments below!
Pyra and Mythra are available now, both individually and as part of Fighter Pass 2. As an Amazon Associate, we earn from qualifying purchases.