I feel it goes without saying at this point that Pizza Tower is probably one of the biggest indie titles of the year so far. However, one sore point for a lot of fans is the game’s bosses. They can be some of the toughest sons of guns you’ll likely come across.
Even when I played it through for my review they could be almost mind-breakingly tough. Honestly, I think I stopped breathing during the penultimate boss fight so long it felt like I was going to have a heart attack! But don’t worry dear reader. With this Pizza Tower: How to Defeat All Bosses, you needn’t worry about almost killing yourself taking these goons down. As I’ll have all the tips and tricks you need to win the day. So, let’s begin!
Each of the attacks that Pepperman does in this stage are done twice. You can only damage them when they start to flash which will happen shortly after they attack. So be sure to dodge them until you can find an opening. Their attacks are as follows:
- Charge: In this cycle Pepperman will charge at you Wario style and crash into the wall, giving you time to attack.
- Charge and Shift: Much like the previous stage however Pepperman will turn just before hitting the wall the first time.
- Ground Pound: Pepperman will leap into the air and slam down, giving you a few seconds to smack them.
- Ground Pound and Air Dodge: Like the previous stage but Pepperman will bounce off the wall/in the air after landing. As such you will either have to wait till they are just about to hit the ground or strike them with an uppercut. It is also during this stage that statues will start falling from the ceiling and strange creatures will start to attack from the sides for you to avoid.
- Charge and Shift 2: A repeat of the original version. However, Pepperman will not blink after attacking. Instead, you need to attack the blocks of stone that appear to create a statue which will distract Pepperman. Once he is distracted you can then attack them.
As is the case with most of the foes listed in this Pizza Tower: How to Defeat All Bosses the second stage of the fight is a faster and more intense version of the first. With the window to attack your foe being narrower, there usually are a few extra twists to be aware of. With Pepperman, that twist is that statues will fly in from the sides of the arena which must be avoided. And that the final round will see the statue you need to carve needing extra hits to complete. Remember the previous stage, strike quickly, and avoid the statues.
In the third stage, Pepperman will shrink in size to around the same scale as the other minor minions that you have dealt with throughout Pizza Tower thus far. At this point, all you need to do is land one last blow and then you’ll win! However, that is easier said than done as this smaller Pepperman is far faster and elusive than his larger form. And will leap and dodge out of the way of most of your attacks. You need to be quick and time your strike well to avoid them escaping. Because if fail to get them quick enough Pepperman will return to their original size and with one health left, meaning you need to go through that final part of the second stage again!
- Shoot: The Vigilante fires off a short barrage of projectiles towards you. They cannot be deflected. But they are slow enough to jump over. Just keep shooting and you can end this before they even get a chance to finish their attack.
- Dynamite Toss: Three sticks of dynamite are thrown towards you in a large arch. These deal a decent amount of area of effect damage. They aren’t hard to dodge and it is possible to damage them during this.
- Jump and Shoot: The Vigilante leaps up into the air and fires out a quick peppering of projectiles. You can’t damage them during this attack; avoiding it can be hard. However, it is easy to eyeball when it is starting to happen and to move to a safer place.
- Charge and Kick: The Vigilante charges at you and then leaps at you trying to tackle you. It isn’t impossible to avoid this one. Whilst you can damage them during this it can be a gamble given the attack can’t be interrupted.
- Bazooka: Similar to the Jump and Shoot stage you cannot strike The Vigilante when they are in the air. And similar to the Dynamite Toss the attack creates a large area of effect where it lands. It isn’t too hard to avoid this one but given the size of the attack it can be a tad deceptive.
- Flamethrower: Think of the Charge and Kick stage only with a constant stream of damage directly in front of them. It isn’t too hard to avoid, given that they only attack in a flat and even direction.
- Airstrike: Similar to the Bazooka stage. Only with a larger projectile and area of effect.
Now things get more dramatic! Don’t let the change in aesthetics scare you. Whilst it can be a little harder to see some aspects by now you should have a good grasp on their attacks. Much like the previous boss fight this is just the previous set of attacks but done faster and with more things flying out to harm you. But there are also a few extra obstacles that you need to avoid but they can be dealt with by dodging to shooting them. Just keep blasting and do your best to avoid getting hit. You may need extra health for the Third Stage.
I’m going to be honest with you dear reader. This is my least favourite final stage in the game. Unlike the others featured in this Pizza Tower: How to Defeat All Bosses guide, this isn’t a final battle. This is a quick-time event. You and the boss will face off against each other in a classic Western Style duel. You need to shoot them before they shoot you. If they shoot you then they’ll regain one health and you’ll need to take them down again. You need to press the attack button as soon as the “Draw” caption appears. The time is right and you’ll end it there and then. Truth be told you may need to redo this one a few times to get the timing right but I’m sure you’ll nail it eventually.
- Jetpack Attack: Noise leaps into the air and uses a Jetpack to launch themself diagonally at you. They then will bounce around the arena trying to strike you.
- Skateboard: In this one Noise will race around the area on a Skateboard trying to ram into you. At the end, they can/will launch the Skateboard at you which will smack you into the wall if it touches you.
- Pogostick: The Noise bounces about the area on a Pogostick. Similar to the Ground Pound stage from Pepperman but more focused on you and with more jumps.
- Hotair Balloon: The Noise takes to the air in a Hotair Balloon and starts to drop bombs on you. Easy to avoid. Don’t bother trying to attack or throw the bombs. Just wait till they jump down and taunt.
It needs to be stated that, unlike the other bosses you fight, you can only damage The Noise after they have attacked. Once an attack cycle has ended The Noise will start to taunt you. That is your opening to attack them. At this first stage, the window of attack is fairly large. And aside from the sudden appearance of a minor monster appearing now and against there isn’t much to worry about.
- Pizza Smasher: An attack was added in this stage. Can appear towards the end of the Pogostick attack. When it lands it will create an Area of attack which will race across the floor of the arena.
Much like the previous stage, you can only damage The Noise when they taunt you. The window to do that is shorter. And in the Hotair Balloon stage, The Noise will drop a decoy which will explode when you get close. You won’t be able to attack the main version until that decoy detonates. So just get close to trigger it and then move out of the way. It isn’t too hard to take them down, despite how manic things can feel with this fight.
Well, in a shocking turn of events, it turns out that this is the only stage in this entire Pizza Tower: How to Defeat All Bosses Guide list that you don’t fight during the final stage. Once you take down The Noise’s final bit of health the pair of you will face off for one final battle. Only for a new challenger to appear and end things before things get too spicy. Basically, all you need to do is complete the previous stage and you’re golden.
Fake Peppino is an odd one. In more ways than one. Unlike the other bosses listed on this Pizza Tower: How to Defeat All Bosses Guide, you only get your opening to damage them once you have hit them a couple of times during each attack sequence. However, soon as you complete an attack sequence a hoard of Fake Peppino clones will appear to mimic the attack sequence that was just ended. You can’t hurt these things so you need to avoid them.
- Lunge: Fake Peppino lunges to grab/smack you. Just attack them just after they have attacked. It is easy to get into rhythm with this one.
- Ground Pound: The Fake Peppino will leap into the air like a frog and crash onto the ground. Remaining there for a couple of seconds to give you a chance to attack them.
- Charge: Fake Peppino charges around the screen racing up the walls and ceiling and gradually slowing down the longer the attack goes on. You can hit them just before they start speeding up. Then once they slow down you can hit them again to get your damage opening. The Fake Clones will run midway along the ceiling and then fall down to try and land on you.
- Bounce: similar to the Ground Pound stage. Only they will bounce off all the walls and ceiling. You can attack me once they land and once they break into a run after the sequence ends. The clones in this stage will launch from the ground, leaving a gap for you to stand in to avoid being hit.
- Head Toss: They throw their head. You can attack them at any stage of this move, but it is best to attack them after they have thrown it. The clones in this stage will run towards you with the final one throwing their head.
- Projectile Scatter: Fake Peppino will jump into the air and strike a pose, launching a series of projectiles out of them as they do so. You can attack them once they land. The clones will mimic this move but there will be more of them doing this. And some mimic the charge move from the previous attack stage
In the second stage not only do you have to go through all the previous stages again with a narrower window for striking them but you’ll also have to deal with more of the copies showing up. Not just showing up but using attacks out of sequence. Despite how numerous they are, by this point, you should have a good grasp on how to take them down. I found sticking to the centre of the stage and just moving a short way left and right was enough to avoid most attacks. However, you are best off learning the patterns which will help you avoid disaster.
So, here comes the final stage. And depending on your skill this will either be the easiest final stage (after the last one) or the hardest. Your goal is to outrun Fake Peppino and reach the exit. Despite first impressions, you can’t just hold right and run to the end. As some sequences can (if you aren’t quick) will find yourself turned around and running towards your foe. Getting caught by them isn’t an instant death. However, if you are you will lose three health pieces. Granted if you only have a couple left is a death but still. Remain calm but be quick.
Here we are, the first stage of the final battle. You will have your health restored once you complete this stage. During this fight, Pizza Face will spawn minions to attack you. You need to throw them up at Pizza Face to knock them to the ground where you can attack them. It only really has two attacks
- Summon Minions: As previously explained Pizza Face will summon minions to attack you. You then use them to knock them to the ground to attack them. The longer the fight goes on the more they’ll summon.
- Swoop: Pizza Face swoops down to try and attack you. That is just about it. You can’t hurt them when they land but it is easy to avoid them.
In this second stage, you face off against Pizza Face himself. This stage is less of a belly ache than the last one and functions more like the other fights featured in this Pizza Tower: How to Defeat All Bosses Guide. When the fight begins you’ll be given a gun so in some ways this one feels close to The Vigilante fight earlier in the game. Their attacks are as follows.
- Baseball Pitch: Pizza Face tosses a minion at you like they are throwing a baseball. It will bounce back at them shortly after being thrown.
- TV Toss: Similar to the previous attack only the TV is far larger than the minion you need to avoid. And it bounces around on the screen longer.
- Uzi: Kind of like the attack from The Vigilante’s though fired towards you. Can be hard to dodge but you can taunt to avoid it.
- TNT Barrage: Again, like an attack from The Vigilante. However, the projectiles cover a wider area.
- Minion Attack: Pizza Face reaches down and drags up a ton of minions to attack you from the bottom of the screen. Can be hard to avoid.
The third stage of this battle is a Boss Rush. Don’t worry, you get a damage boost in this one so you only need to hit them a few times rather than as many as you did initially. Listed below are the alterations in each of the fights.
- Pepperman: Pretty much the same as the original though with the narrow window of the second stage.
- The Vigilante: Unlike the original fight you won’t get a gun to shoot this boss with. So you need to throw Gustav at him to give you an opening to attack him.
- The Noise: Similar to their original fight. However a little faster. And you can use Gustav to stun them for a moment if you can land a hit with them.
- Fake Peppino: Feel most like their first stage. Maybe a little faster. But you don’t need to deal with all their clones.
Once you take down Fake Peppino you will once again face off against Pizza Face. However this time their attacks will be different. To damage them you need to wait for them to taunt you after their attack
- Boxing Gloves: Their first attack and one that can be deceptive. Their reach with this one can catch you out but it is a very static attack.
- Fly Swatter: Pizza Face takes out a fly swatter and charges towards you. They can trigger this when you are close so be careful.
- Sumo Stomp: Pizza Face lunges forwards and then stomps their foot. Can be done as part of a combo so it doesn’t mean you’ll be allowed to get an attack in after they use it.
Once you defeat Pizza Face you will have to escape the tower. So be aware that even when you take him down you aren’t going to be done!
And so concludes this Pizza Tower: How to Defeat All Bosses Guide. I hope that you found it useful. If so be sure to share it with your friends. And if you have any tips or tricks share them with your fellow players in the comment section down below.