While Hunting Simulator 2 is a newly released hunting simulation game, the game’s maps also offer various points of interest to be discovered by the player. These include towers, stands, blinds, and tents which can be used in various ways once they are found and which are also discussed in our Hunting Simulator 2 review. However, in this Hunting Simulator 2 Pawnee Meadows Guide, we will be showing the location of each of these points of interest to help you easily find these advantageous locations and improve your hunting experience.
Towers and stands are tall elevated structures that players may discover which provides them with an elevated platform to hunt from. The only difference between the two is that towers are stand-alone structures and stands are attached to trees, and not every map has both.
Blinds are typically found near water and can be used for waterfowl hunting. Tents are points of interest that can be used to fast travel around the map when discovered. All of these offer the player different advantages when playing through the game.
The amount of discoverable POI, as well as how difficult it is to locate all POI, varies greatly by map. The game is helpful in one aspect though: the POI will “shimmer,” which makes them easier to find. This can be tricky to determine when the light is out, but if you keep seeing a strobe of light from a particular area, it may be worth it to take out your binoculars and see if a POI is on the horizon.
Finding each POI in a given map earns the player a trophy for the game, all of which are “Ultra Rare.” Here, we discuss the easiest way to find every point of interest location in Hunting Simulator 2’s Pawnee Meadows map.
Blinds
The blinds are the easiest POI to discover in this map. To the north and west sides of the cabin where the player starts, there are three ponds clustered together, each with its own blind.
There isn’t really a difference or faster way to get to these three, as they are all close by, so for the purpose of this guide, I would just have you move in a counter-clockwise fashion while starting at the pond north of the cabin. Head to this pond first and the blind can be found on the northeastern shore of the pond. (Note: At each POI location, I made sure to enter the structure at least once, just to be sure that it saved my progress. I doubt this is necessary, but it made me feel better at least.)
Then, if you travel directly west from this first blind, you should come to the northeastern corner of the second pond where another blind is located. The faction to the pond to the northwest of the cabin. For the next blind in this cluster, head south around the second pond’s shore and when you reach the southernmost tip of the second pond, head southwest to the southeastern corner of the third pond where the third blind can be found.
From here, when looking at the map, the player will find a pond almost directly south of the cabin. The player should mark a waypoint on the west side of this pond, about one-third of the way down. Traveling to this spot, the player will find the fourth blind.
The final blind can be found along the southeast corner of this pond. The player can find it by going around either the northeastern or southwestern shore of the pond from the fourth blind.
Southeast Towers / Tents
During my own playthrough, I found that it was quickest to search for towers and tents simultaneously, since they are often reasonably close to one another. Therefore, for the purposes of this guide, I will go through towers and tents based on geographical location. This will help guide the player to hit all tower and tent locations in a counter-clockwise motion around the map.
Heading from the final blind location, the first tent location can be found over a hill, a short way to the east. As mentioned above, it should be glowing or shimmering, so the player ought to be able to pick out the tent. From here, the player should see a tower to the east. The player can easily view it and make their way over there.
From the first tower, the player then will need to travel a decent way to the northwest to reach the next tower location. Then, by heading northeast, they can reach another tent location.
Northeast and North Towers / Tents
Directly north of the last tent location, another tower can be found. This tower is in one “square” north of the first pond on the map, but is two squares above this past tent location. From there, the player will head northeast to the top right square of the map to find another tent location.
The player will then place their waypoint about four squares to the west just below the line of the bottom square. Traversing to this location, the player will find another tower directly north of the spot in between the first two ponds. From here, you can travel to the far northwest corner of the map to find the fourth tent.
Southwest Tower and Tent
The last two points of interest are a long haul from the previous tent location, so feel free to hunt and take your time with getting there if you so choose. Head southeast for three squares on the map and the final tower location can be found to the southwest of the third pond (the small circular one located to the southwest of the cabin).
From there, travel southeast to reach the final tent location.
When all the points of interest are located, you will earn the “Meadow explorer” trophy for finding all the POI in Pawnee Meadows. The player will then be able to fast travel to and from the cabin and tent locations. Additionally, the blinds will provide the player coverage among the weeds to hunt waterfowl and ducks.
Finally, having all the tower locations available will provide a height advantage to observing game in the vast, open environment. I particularly found this useful when I was tracking game near a tower, as I could head to the tower instead of following the animal and then trying to call the desired game my way or take a better shot without having to walk around the various hills and tall grass that sometimes hinder visibility.
Would you like to see other Point of Interest Guides for Hunting Simulator 2 or discuss the game further? If so, leave a comment on this article or start a thread in our forums.
Ed Heiser
Great walk through