How to Play Gl1tch: Rogue Company Guide

Got enough reputation to buy Gl1tch? This guide will show you the best loadout choices, perks, and strategies to master this tech-savvy rogue. He is a notoriously difficult character to master, but that just means that doing so is extremely rewarding.

How to Play Gl1tch: Rogue Company Guide

How much can a little hand-held computer do on a battlefield? In the hands of Rogue Company‘s Gl1tch, quite a lot. Although the inherent difficulty of using the hacker has made him a relatively rare sight in the current meta, a well-played Gl1tch is a force to be reckoned with. I wouldn’t be surprised to see him used heavily in e-sports if the game gets big enough. That being said, this character is classified as a breacher, specializing in breaking through enemy defenses and taking points of interest. However, he can do so much more in the right hands. With his weapons and abilities, a smart player can cover the roles of a duelist and an intel specialist.

Before you go on, make sure to also check out Apex Legends: 6 Tips to Make Your Aim Better on Controller and 5 PUBG Mobile Tips for Livik

Weapons

The SKL-6 is a very effective shotgun, though it is tricky to use.

The SKL-6 is a very effective shotgun, though it is tricky to use.

When playing as Gl1tch, players are given a choice between an SKL-6 and an LMP-X for their primary weapons. The SKL-6 is a semi-automatic shotgun that does great at close range. Like with all shotguns though, its usage is very situational: deadly when setting up ambushes, decent for playing defensively, and terrible everywhere else. When using this one, getting all three upgrades is important, since the added hip-fire accuracy from the third upgrade makes it much more effective in close combat.

As an SMG, the LMP-X is the more dynamic choice, allowing players to do well in close range encounters both defensively and offensively while also allowing them to remain a threat at mid to long ranges. For this one, I would recommend getting the first two upgrades which increase magazine size and damage range. The third upgrade isn’t bad, but it is best left alone unless you have extra money to spare.

The LMP-X is not the best SMG in the game, but it holds its own.

The LMP-X is not the best SMG in the game, but it holds its own.

His secondary weapon is the executioner, a pretty basic semi-automatic pistol. Since the SKL-6 has a very limited range, the executioner can cover that base. However, unless you choose the shotgun as your primary, the executioner should only be needed in the first round or in ammo-related emergencies.

As for gadgets, there’s an option between flashbangs and the sticky semtex grenade. The semtex is the easy choice for someone going in solo since it is effective and easy to use. However, the flashbang is vastly superior when you’re in a coordinated team. Well-placed flashbangs can get your team a squad-wipe if everyone rushes properly. Gl1tch gets a bat as his melee weapon, which is better for swinging than it is for throwing.

The flashbangs second upgrade allows you to hold 2.

The flashbangs second upgrade allows you to hold 2.

Perks

Every rogue has six perks available, two worth $4000, two worth $6500, and two worth $10000. For Gl1tch, these are Padded Steps and Cloaked, Bounce Back and Nimble Hands, and Headstrong and Tracker Rounds respectively. Of these, the priorities should be Padded Steps ($4000), which silences your footsteps when not sprinting, and Nimble Hands ($6500), which speeds up weapon swaps and reloads. Usage of the remaining four depends on how you want to play and the rogues your opponents are using. Padded Steps synergizes especially well with Gl1tch’s sneaky and aggressive nature. It is useful when attempting flanks, ambushing, or for remaining unnoticed when hacking.

Nimble Hands is especially useful when choosing the shotgun as your primary weapon.

Nimble Hands is especially useful when choosing the shotgun as your primary weapon.

The Cloaked perk ($4000) prevents enemies from revealing you with their abilities. Thus, it is only good when facing an enemy Dallas or Talon. The Tenacity perk ($6500) reduces damage taken from explosives. It’s a solid defensive perk, though it is a bit pricey. Headstrong ($10000) drastically improves your survivability by adding 25 points to your life bar. Its high price tag is questionable since it must be recharged manually once it is depleted. It should also be noted that doing this can get in the way of bomb defuses and revives since they’re all activated with the same button. With the Tracker Rounds ($10000) perk, your bullets will highlight enemies, making them visible through walls. This perk is best used in teams that lack good communication.

In general, a good purchasing order starts with a gadget, followed by primary weapon, Nimble hands, Bounce Back, primary weapon upgrades, and gadget upgrade. Afterward, buy whatever money allows.

Special Abilities

Special abilities are what make every rogue unique. Gl1tch’s active ability is “Hack,” which tells you which enemy rogues are within a certain radius, and temporarily prevents them from using any form of gadget or ability if you choose to hack them. Additionally, it destroys any enemy equipment within that same radius, including Anvil’s barricade, Talon’s radar dart, trip mines, Ronin’s knife, Trench’s barbed wire, and Active Protection Systems. This is especially good knowing that Ronin’s knife and trip mines explode when hacked, opening up the potential for unexpected attacks.

Everything in the blue screen is within hacking range. This range is shown as a blue circle in the mini-map.

Everything in the blue screen is within hacking range. This range is shown as a blue circle in the mini-map.

The best part about his active ability is that it also doubles as a passive. Although the Hack ability can only be used once per round (unless you’re playing Strikeout), you can bring up the hand-held computer at any time you want, and it continues to notify you about any enemy rogues nearby. Coupled with his real passive ability, which allows you to see nearby enemy equipment through walls, this rogue can provide a lot of information about the opposition’s movements. In a well-communicated team, the hacker can completely nullify the need for an intel rogue like Talon or Dallas.

General Tips and Tactics

Gl1tch can tank some enemy fire when equipped with the Tenacity and Headstrong perks. This will slightly decrease the risk of having to get in close. Of course, charging through the open is never a viable strategy, as this will still get you killed easily. Instead, try disrupting enemy formation with a gadget or by hacking before rushing.

Flanking is the best option when facing off against snipers, and the SMG allows him to do it just as competently as a duelist. Besides traditional flanking, the Padded Steps perk allows you to take a more stealthy approach when wielding a melee weapon. Even so, it is advisable to switch up your approaches to prevent becoming predictable.

Rogue Company - Cinematic Teaser - Gl1tch

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