Command and Conquer Remastered: Allies Campaign Walkthrough Guide

Stand together as an allied Europe against the Red Bear that is Russia with the help of our Command and Conquer Remastered Allies Campaign Guide. Lead your troops against this relentless foe and their dreams of conquering the entire continent. It all rests on your shoulders commander, make us proud.

Command and Conquer Remastered - Allies Campaign Walkthrough Guide

In Command and Conquer‘s Red Alert series, you go to the past to try and change the present. While successful, the outcome is never as expected. Playing as the Allies, you take on the full force of Mother Russia, who is hell-bent on taking over Europe. This guide will give you all the steps to navigate through this tricky campaign.

We’ve already released a guide for playing the Soviet campaign as well as the GDI and Nod campaigns for Tiberium Dawn, please check those out if you need any help.

And remember to visit AllYouPlay if you still need to get hold of this fantastic collection.

Allies 1 – In the thick of it

Allies 1 – In the thick of it

Allies 1 – In the thick of it

Mission: Rescue Albert Einstein

A moment after the mission starts, a Transport Helicopter will arrive to drop off Agent Tanya, she can take out enemy infantry from a safe distance and can destroy buildings with C4. She is the only unit you’ll need for this mission, the rest can be left where they are.

Send Agent Tanya South to kill the 2 Grenadiers, this will also ignite some oil barrels and kill a few more soldiers in the shroud. Send her further South toward the Soviet Tech Center and kill the soldiers guarding it. Once they’re dead, Albert Einstein will appear. Send Einstein North toward your other units and use Tanya to kill the soldiers who come into view.

A green signal flair will appear in the North where another Transport Helicopter will appear. Send Albert Einstein into the helicopter to complete the mission.

Allies 2 – Five to One

Allies 2 – Five to One

Allies 2 – Five to One

Mission: Clear the area of Soviet presence so your convoy can make it through.

This mission has a timer of 25 minutes but this should be more than sufficient for you to complete it. Build your base and start churning out units from your Barracks, although the reinforcements you receive for this mission should be enough to kill all enemies. You can plop down a few Pillboxes around your base for protection. You won’t really need Pillboxes in this mission, but you’ll return to this base in a few missions and it will be helpful if you already have the defenses in place.

There’s an enemy base located South-West of yours, send your forces in to destroy this base. Be careful of their Ore Truck as it will try and run over your soldiers, press X to use the Evade command when this happens. Once the base is down, scout the rest of the map for the remaining soldiers. When everything is clear, the trucks will arrive and move to their destination. If the timer runs out before you clear the map, then be sure to escort the trucks and provide protection.

Allies 3 A – Dead End (North)

Allies 3 A – Dead End (North)

Allies 3 A – Dead End (North)

Mission: Use Agent Tanya to destroy all bridges in the area. Agent Tanya must survive.

This mission only provides you with Agent Tanya, whom you’ve met before, and a single Artillery unit. The Artillery functions much like a tank but has a slightly longer range and its explosive damage is highly effective against infantry.

Move Agent Tanya South where you’ll see an enemy soldier guarding an Allied Medic. Kill the soldier but don’t shoot the oil barrels around him or you’ll kill the Medic. The Medic can be used to heal Tanya if she gets hurt.

Proceed West, but move slowly and be sure to check for enemy infantry hiding behind trees. When you reach the shoreline, an enemy Transport will arrive to drop a few infantry which Tanya can take out, then proceed South where you’ll find an enemy base.

Use Tanya to take out the enemy soldiers guarding the base’s entrance and use the Artillery to destroy the Flame Tower. Do not use Tanya to bomb the Flame Tower as she’ll need to get right up to it for that and will most likely get killed. Once the tower is out of the way, send Tanya in to kill the rest of the units in the base but do not shoot the oil barrels as 2 more Allied units are being held here, an Engineer and another Medic. Once the enemies are gone and you’ve moved your units out the base, you can destroy the buildings.

Move past the base to the East until you reach the river. There’s another base on the other side which you can take out quite easily. Use Agent Tanya to destroy the buildings, just be aware that more soldiers will arrive periodically from the North so keep an eye out for them. When the base is destroyed you can proceed North-East and shoot the oil barrels to destroy the bridge on that side.

Next, backtrack slightly so you can move North from the 2nd Soviet base. First, only move the Artillery unit to shoot the oil barrels because there’s a V2 Rocket Launcher that will fire from a distance. If Agent Tanya gets hit, she will be killed and you’ll fail the mission. Shooting the oil barrels will take out the V2 Rocket Launcher and clear the way so Agent Tanya can destroy the remaining bridges, there are 4 in total.

Allies 3 B – Dead End (South)

Allies 3 B – Dead End (South)

Allies 3 B – Dead End (South)

Mission: Use Agent Tanya to destroy all bridges in the area. Agent Tanya must survive.

Move Agent Tanya South until you see a Soviet Cargo Truck. Shoot the truck so it starts moving, then shoot the oil barrels once it’s next to them to destroy the truck, this will drop a crate with some funds. A Medic will also emerge from one of the civilian buildings, use him to heal Agent Tanya when needed. Move your units slowly and be sure to check behind trees for sneaky infantry.

Move Tanya East along the bottom of the map. You’ll see a few enemy Flame Towers above you, avoid these because Agent Tanya needs to get right next to them to destroy them.  Inside this compound you’ll see a few enemy infantry guarding some of your own units. Destroy the bridge leading to this compound then sneak past them along the South until you’re on the other side. Shoot the oil barrels to destroy the top Flame Tower. This will open up a gap for you to move in, kill the enemy soldiers and rescue your own troops. There is also an Allied Ranger who’ll move North, clear the way for him by shooting the oil barrels next to the enemy tanks and he’ll destroy another Flame Tower to the North. You can’t control the Ranger, just let him do his thing.

Once you’ve rescued your units, you can move North-East to rescue another Medic if you like but it’s not necessary. If you choose to do this, sneak past the Flame Tower and kill the soldiers in the base until the coast is clear and you can move the Medic out. Then move South to re-join the rest of your forces.

Proceed North-East. When you come to the ridgeline, wait a moment and a Transport Plane will arrive to drop a few enemy units right next to the oil barrels. Shoot one of the barrels to take out the entire group, then move North across the bridge with all your units before ordering Agent Tanya to destroy it.

Proceed North-West along the path until you reach the next bridges. Shoot the oil barrels across the bridge quickly to destroy the furthest bridge before the enemy tanks can cross it. Kill the infantry guarding the bridge, then destroy the bridge to accomplish the mission.

Allies 4 – Ten to One

Allies 4 – Ten to One

Allies 4 – Ten to One

Mission: Destroy all Soviet units and structures.

This mission sees you returning to the base you built in the second mission. Everything should still be as you left it. Regroup all your units at your base and expand by building a War Factory, Radar Dome, and Repair Depot. You’ll notice that you received a Mine Layer this time. You can use the Mine Layer to put down mines around your base which are highly effective against enemy vehicles. It only has 5 mines but can be reloaded by sending it onto a Repair Depot.

You’ll often get attacked by enemy Yak aircraft, just train a few Rocket Soldiers to shoot them down and they shouldn’t be a problem. You might also need to station some troops on the Ore Fields to protect your harvesters.

You’ll have access to tanks in this mission, although only Light Tanks, which are no match for the enemy Heavy Tanks so you’ll have to build plenty of them. Once you have the numbers, send your forces North-East to the enemy base and destroy everything.

You can approach the enemy base from the East or South. Either way will be tricky because you need to cross narrow bridges which is difficult with a large force. I would recommend then that you split your forces and come from all directions. There are a number of Flame Towers at the base entrance which will cut through your infantry like a hot knife through butter so take them out first before destroying the rest of the base.

Allies 5 A – Tanya’s Tale (North)

Allies 5 A – Tanya’s Tale (North)

Allies 5 A – Tanya’s Tale (North)

Mission: Sneak your Spy into the Soviet War Factory to hitch a ride in their Cargo Truck and save Agent Tanya, then use her to destroy the Anti-Air defenses on the island. Finally, destroy all Soviet units and structures.

Your Spy looks like a Soviet infantry unit to your enemies and can thus sneak past any enemy units except for their attack dogs. Steer clear of the Attack Dogs, if they get too close, they will attack and the Spy cannot defend himself.

Move your Spy South close to the enemy base and wait until the Attack Dogs are in a position where you can move past them. Then send your Spy into the War Factory. He’ll hijack a Cargo Truck which will move to the Prison where Tanya is being held and free her.

Once Agent Tanya is free, use her to destroy the 4 SAM Sites in the area. You’ll need to take out a few Soldiers and Attack Dogs too. When the SAM Sites are gone, a transport Helicopter will arrive to take Agent Tanya to Safety.

At this point, further reinforcements will arrive in the North-West where your Spy initially landed. Use these forces to kill the enemy units in the first base and use your Engineers to capture some buildings so you can build your own base. To capture a building, you must bring the building’s health into the red before sending in your Engineer. Capture the Construction Yard and War Factory as these are the most expensive buildings. You can also capture the Repair Depot but you’ll need to leave the oil barrels surrounding it as shooting these will destroy it. Since you captured Soviet buildings, you’ll notice that the units that become available are also of the Soviet variety.

Because of the Cargo Truck your Spy hijacked earlier, you should already have a clear view of the rest of the enemy forces. You’ve taken out the only anti-air defenses they have so you can use Yak aircraft without worrying that they’ll be shot down, but they simply take too long and do too little damage so I’d recommend sticking to ground forces. You can use V2 Rocket Launchers to destroy the enemy defenses from a distance, just be careful not to get too close. The enemy base looks intimidating but once you’ve destroyed the Tesla Coils guarding the entrance, the rest should fall quickly.

Allies 5 B – Tanya’s Tale (Center)

Allies 5 B – Tanya’s Tale (Center)

Allies 5 B – Tanya’s Tale (Center)

Mission: Sneak your Spy into the Soviet War Factory to hitch a ride in their Cargo Truck and save Agent Tanya, then use her to destroy the Anti-Air defenses on the island. Finally, destroy all Soviet units and structures.

Your Spy looks like a Soviet infantry unit to your enemies and can thus sneak past any enemy units except for their attack dogs. Steer clear of the Attack Dogs, if they get too close, they will attack and the Spy cannot defend himself.

When landing on the shore, the enemy base is above you. There’s a patrol moving outside the base to the East, follow them and sneak into the Eastern entrance when they’re far enough away from you, then proceed into the War Factory.

The Spy will hijack a Cargo Truck and drive it to the Prison where Agent Tanya is being held to free her. Once she’s free, kill the infantry who are on their way to you and destroy the 4 SAM Sites around you, this will allow a Transport Helicopter to arrive and take Agent Tanya to safety.

This will prompt further reinforcements to arrive on the same beach where your Spy landed earlier. Use these reinforcements to kill the enemy units in the first base, then use the Engineers to capture some of the buildings so you can build your own base. I’d recommend capturing the Construction Yard and War Factory. To capture a building you need to bring the building’s health down to red before sending in an Engineer. This mission will give you access to the Soviet arsenal since you are using their buildings to assemble your army.

Expand your base with an Ore Refinery, Radar Dome, and Repair Depot if needed. You don’t need to build Airfields since you won’t get access to the Spy Plane. You can still build Yaks to attack the enemy base, and they won’t have any anti-air defenses after you destroyed the SAM Sites earlier, but the Yaks simply don’t do much damage.

Build up your ground forces then destroy the rest of the enemy base which is now revealed thanks to your Spy’s joyride from earlier. You can use V2 Rocket Launchers to take out the base defenses from a distance or simply steamroll over them with Heavy Tanks. The best way into the enemy base is through the Ore field to the East of your base, then you don’t need to cross any of those narrow bridges.

Allies 5 C – Tanya’s Tale (South)

Allies 5 C – Tanya’s Tale (South)

Allies 5 C – Tanya’s Tale (South)

Mission: Sneak your Spy into the Soviet War Factory to hitch a ride in their Cargo Truck and save Agent Tanya, then use her to destroy the Anti-Air defenses on the island. Finally, destroy all Soviet units and structures.

Your Spy looks like a Soviet infantry unit to your enemies and can thus sneak past any enemy units except for their attack dogs. Steer clear of the Attack Dogs, if they get too close, they will attack and the Spy cannot defend himself.

Move your Spy closer to the base behind the dog patrol who will move into the base and allow you to sneak past to the South of the base. Use the Southern entrance and move North-East to avoid the second patrol inside the base. The second patrol should move West and allow you to enter the War Factory.

Your Spy will then hijack a Cargo Truck and drive it to the Prison where Agent Tanya is being held. Once she’s free, kill any soldiers who are dumb enough to come after her and use your C4 to take out the 6 surrounding SAM Sites. Do not destroy the Prison as this will alert enemy vehicles to your presence who will kill her. A Transport Helicopter will arrive when the SAM Sites are gone and take Agent Tanya home.

When Tanya is safe, you’ll receive reinforcements on the same shoreline where your Spy was dropped. Use these forces to clear out the first enemy base and capture some of the buildings so you can start your own base. Capture the Construction Yard so you can construct additional buildings, and maybe the War Factory as that is expensive, the rest is up to you. To capture a building, take its health down to the red, then send in an Engineer.

Now you can build up your troops to destroy the rest of the enemy forces. They have no more anti-air defenses left so you can use Yaks but they are not very effective against anything other than infantry.

Allies 6 A – Iron Curtain Infiltration (North)

Allies 6 A – Iron Curtain Infiltration (North)

Allies 6 A – Iron Curtain Infiltration (North)

Mission: Get a Spy into one of the enemy Tech Centers then destroy the remaining units and structures.

Deploy your MCV and start building a base. There is a small Soviet base just South of your own. If you send a Spy into the Radar Dome, it will reveal the enemy’s location. I recommend you then capture this Radar Dome with an Engineer so you can place a Naval Yard below it. You will only be able to build Transports and Gunboats from the Naval Yard. Once you have a Naval Yard built, you’ll want to place a couple of AA Guns with a Pillbox to protect against aerial attacks.

Your Gunboats are not nearly as lethal as the enemy Submarines, but they are not as slow and clumsy either. As long as you have a large enough group of ships, you’ll easily be able to dominate the seas. Build a few Gunboats and explore the waters.

The Soviet main base is located on a separate island to the West so you’ll need to build a few Transports to get your troops there. Use your Gunboats to clear the waters of any Submarines, then remove any resistance standing next to the shoreline so your ground troops can land safely. Remember to take a Spy or two along to infiltrate one of the Tech Centers. There are 3 Tech Centers to choose from, you can infiltrate any one of them. Once that’s done, level the base, including the Tech Center you sent your spy into.

Allies 6 B – Iron Curtain Infiltration (South)

Allies 6 B – Iron Curtain Infiltration (South)

Allies 6 B – Iron Curtain Infiltration (South)

Mission: Get a Spy into one of the enemy Tech Centers then destroy the remaining units and structures.

Clear the area of enemy forces, then move your MCV North, across the water, before deploying or you’ll be very restricted for space. There is a small enemy base to the East so just keep your distance until you can reinforce your starting troops. If you send a Spy into their Radar Dome, it’ll reveal the other Soviet base.

 

Once you have a few extra units, you can clear out this base and claim the island for yourself. You’ll need to build a Naval Yard and get a few Gunboats out to explore the water, there are a few Submarines hiding out. The Gunboats are not as strong as the enemy Submarines but they are more maneuverable. If you keep them together, they’ll be fine against the enemy Submarines.

While you explore the seas, build up your ground forces, and get a few Transports ready. You can also use your Gunboats to clear the shoreline where your tanks will drop. Remember to take a Spy or two along to infiltrate one of the Tech Centers. Be careful of the Attack Dogs who will kill your Spies if they get too close. Next, destroy everything, including the Tech Center you sent your Spy into.

Allies 7 – Sunken Treasure

Allies 7 – Sunken Treasure

Allies 7 – Sunken Treasure

Mission: Capture the Radar Dome and destroy the Sub Pen.

Deploy your MCV and get your economy up. Once you’ve added a few units you can move to the South-East where you’ll find a small enemy base with the Radar Dome you need to capture with an Engineer.

You will also need to build a Naval Yard to remove any naval threats in this mission but this time you have access to the Destroyer which is much more powerful than the Gunboat you’ve already encountered. Destroyers can also shoot down enemy aircraft.

The Soviets will send frequent Transport drops to attack your base from the shore so be ready for that. Once you’ve got your forces mobilized and the Radar Dome safely in your grips, proceed East where you’ll find the Soviet base. To complete the mission you need to destroy their 5 Sub Pens which are located in the South-East corner.

This base has numerous Tesla Coils which you need to watch out for but they also have more than enough Power Plants to keep them going and 2 Construction Yards so don’t think you’ll get this done by taking out a few key buildings and leaving the base unpowered. Several of the Tesla Coils are able to reach your ships so it’s best to hit them from land and sea.

Allies 8 A – Protect the Chronosphere (North)

Allies 8 A – Protect the Chronosphere (North)

Allies 8 A – Protect the Chronosphere (North)

Mission: Protect the Chronosphere and Tech Center. Make sure the base has sufficient power when the timer runs out.

You will get attacked from all directions so be prepared for anything. The most important thing to be aware of is the constant aerial attacks aimed at your Power Plants so place a few AA Guns around them. You can also train Rocket Soldiers for this purpose and place a Naval Yard to add a few Destroyers.

You are given 2 Mine Layers which will be very useful in this mission. Their mines are highly effective against enemy vehicles so you can place these in the areas around your base where you get attacked frequently. To reload a Mine Layer simply move it onto a Repair Depot.

There is a Soviet base to the North-East. If you’re feeling brave you can attack this base, they don’t have much to stand against you. This may help slow some of the enemy attacks, but they’ll still receive reinforcements until the timer runs out.

Allies 8 B – Protect the Chronosphere (South)

Allies 8 B – Protect the Chronosphere (South)

Allies 8 B – Protect the Chronosphere (South)

Mission: Protect the Chronosphere and Tech Center. Make sure the base has sufficient power when the timer runs out.

This mission is basically a mirror image of Allies 8 A. This time your base is to the North and the enemy base to the South-West. You will constantly get attacked from all directions so get your base defenses up and have a good number of ground forces. The enemy will constantly bombard your base from the air so AA Guns and Rocket Infantry are essential. It will also help to build a Naval Yard and place a few Destroyers in the water.

If you feel like it, you can attack the Soviet base on this map. They don’t have much to resist you so it should be easy enough but note that this will not complete the mission as they will continue to receive reinforcements until the timer runs out.

Make sure the Chronosphere and Tech Center are still standing and that the base is powered when the timer runs out.

Allies 9 A – Extract Kosygin (North)

Allies 9 A – Extract Kosygin (North)

Allies 9 A – Extract Kosygin (North)

Mission: Get a Spy into the Soviet Command Center and take Kosygin back to your base.

You have your very own island in this mission so you don’t need to worry about getting attacked immediately but you will need to put up some anti-air defenses once you have your base up and running.

Build a Naval Yard and send a few Destroyers out to scout and clear out the waters of Submarines, then you can build a few ground units and send them to the island in the North using Transports. Luckily, the unload point is right above your island and it’s far from the enemy base so you shouldn’t have any trouble unloading your units. Remember to take a Spy along.

The Soviet base is located further North and is quite heavily guarded. They also have Attack Dogs so don’t send your Spy in alone. Once the path is clear, send the Spy into the Command Center and Kosygin will emerge. Take him back to the shore, load him into a Transport and unload him in your base.

Allies 9 B – Extract Kosygin (South)

Allies 9 B – Extract Kosygin (South)

Allies 9 B – Extract Kosygin (South)

Mission: Get a Spy into the Soviet Command Center and take Kosygin back to your base.

You are on your own island in this mission so you don’t need to worry about enemy ground units. However, once your base is up, you’ll want to get some anti-air defenses built. Also, build a Naval Yard and send a few Destroyers to scout ahead, you don’t need many because the majority of the enemy Submarines are close to their base and won’t bother you.

The enemy island has a shoreline where you can drop ground units on the Southern side. Send your ground units here using Transports to clear out the enemy base. It’s quite well defended so if possible, wait for their Ore Truck to approach you, then destroy it. This will prompt them to send their units out of the base to attack you and you can eliminate their army before you take on their defensive structures. Once you’ve taken out all the units, send your Spy into the Command Center to fetch Kosygin. Take him back to your base to complete the mission.

Allies 10 A – Suspicion

Allies 10 A – Suspicion

Allies 10 A – Suspicion

Mission: Capture the Command Center, then destroy the Missile Silos.

You are finally able to build a Tech Center and I suggest you do that as soon as possible as it will queue up a Satellite which, when ready, will be launched and reveal the entire map for you and remove the need to scout. You shouldn’t be bothered too much at the start apart from a few aerial attacks so just prepare for those.

When the Satellite is launched you’ll find the enemy has 2 bases, one more or less in the middle of the map where the Command Center and Missile Silos are located, and one to the North-East where all the enemy Airfields are. You can now also build Helipads which come with Longbow Attack Helicopters, at least they used to be called Longbows but I suspect the name was removed because of licensing issues. You can use your helicopters to take out their Airfields and they’ll be less of a bother.

Once your ground forces are ready, you can send them into the enemy’s main base, you will meet a lot of resistance so be ready. At some point, the nuclear missiles will launch and start a timer. You need to get your Engineer into the Command Center before the timer runs out. Don’t worry too much, the timer starts at 60 minutes.

Allies 10 B – Evidence

Allies 10 B – Evidence

Allies 10 B – Evidence

Mission: Get your Engineers to the control terminals before the timer runs out.

This mission takes place inside the Command Center you captured in the previous mission. You only have a small number of units available and things can go very wrong, very quickly so my most important tip for this mission is to save regularly. My second tip is to use control groups for the various types of units you receive, one for the soldiers, one for the Spies, one for the Engineers, and one for the Medic, this will make maneuvring your units much easier.

For the first few moments, just leave your units where they are since you’ll be attacked by a few enemies and should kill them easily in your current position. Once the waves stop coming, use your Spies to scout around your current location and reveal the other soldiers standing nearby. Be careful when scouting with your Spies as there are Attack Dogs lurking about.

Leave the bulk of your forces at the entrance of the Southern hallway and send only your Spies further South. You’ll see a few soldiers standing around in a room to the West, just slip past them. If you continue South, you’ll find a room filled with dormant Mammoth Tanks. Send your Spies right to the end of this room and Agent Tanya should appear, she’ll be the game changer in this mission.

Move her North-East and you’ll find a number of enemy soldiers standing in a room, take them out. When this happens a group of Attack Dogs will run down the hallway you came from. Use your infantry you left behind to kill them as there are too many of them for Agent Tanya to take out by herself. Past the group of soldiers you just killed, is a long corridor with an Attack Dog at the end. Use Tanya to kill it, then send an Engineer into the room to deactivate the first control center.

Move Agent Tanya towards your other units and have her take out the soldiers you passed with your Spies earlier. There is an Attack Dog so don’t send your Spies here without protection. Further West are 2 more infantry, after killing them move into the room to the South where you’ll find the second control center to deactivate.

Have the rest of your units meet up with Agent Tanya, then move up the hallway to the North. Keep Tanya ahead of the rest and you should be fine. There are a few soldiers stationed here and an Attack Dog will appear. Proceed North to the end of the hallway and go East in the direction of the room you started the game in. You’ll find a few more soldiers to kill and another hallway that will split off to the North. There are some oil barrels for you to shoot that will kill a few enemies.

If you continue North past this room you’ll find 2 more control centers, but there’s a Flame Tower guarding them. Don’t use Tanya to take out the Flame Tower since she’ll need to get right next to it for that and will get killed. Use your Riflemen to shoot it down instead, then move your Engineers North to deactivate the control centers.

The last control center is in the North-Eastern corner of the map. Move your forces in that direction and have Agent Tanya take out any resistance. Be careful since a few Grenadiers and Flame Soldiers will approach from the South at some point. When everything is clear, have your Engineers deactivate the last control center.

Allies 11 A – Naval Supremacy (North)

Allies 11 A – Naval Supremacy (North)

Allies 11 A – Naval Supremacy (North)

Mission: Clear the Soviet presence from the area before the timer runs out.

In this mission, you’ll start with 2 MCV’s but should only deploy one of them at the start. When building your base, get that Tech Center up asap so you can launch the Satellite and reveal the map. Also, get some AA Guns built to defend against the relentless aerial attacks, then build up your ground forces.

Once you know where the river is, move your 2nd MCV closer to the water and deploy it there so you can add a Naval Yard. You can also build a few Helipads which will come in useful.

When your Satellite has launched you’ll see that the Soviets have 4 locations of interest. To the North of your base is their main base. Further North is a number of Power Plants protected by SAM Sites. On the other side of the river is a smaller base, and in the middle of the river is a small island with SAM Sites and Tesla Coils.

The main base is easily accessible and can be taken out by your ground forces. The middle island with the heavy defenses can be taken out by your ships or helicopters, I used my helicopters because there are less SAM Sites than Tesla Coils and their SAM Sites are no match for your helicopters. The other 2 sections can’t be accessed by your ground troops right now and will need the help of Transports, but you’ll need to clear the water of Submarines first using your Destroyers.

Once all Soviet units and structures have been destroyed, an Allied fleet will appear at the bottom of the river and should now be able to sail through unhindered.

Allies 11 B – Naval Supremacy (South)

Allies 11 B – Naval Supremacy (South)

Allies 11 B – Naval Supremacy (South)

Mission: Clear the Soviet presence from the area before the timer runs out.

You’ll start this mission with 2 MCV’s but you should only deploy the first one for now. I’d recommend moving your units slightly North before starting your base just so you have a bit more space available. Get that Tech Center up soon so you can launch the Satellite and reveal the map. This will show you all the important bits on the map.

You can move your 2nd MCV to the East and deploy it near the river so you can build a Naval Yard. Your Naval Yard might come under fire immediately from surrounding Submarines so build a couple of Gunboats to take them out quickly, then build Destroyers to help you clear out the rest of the enemy’s navy. You can also build a few Helipads, your Attack Helicopters will be very useful.

The enemy’s main base is North of your own, you can take this out with your ground forces although they will offer significant resistance. There’s also an island in the middle of the river that’s protected by SAM Sites and Tesla Coils, this is where the Attack Helicopters come in. Take out the SAM Sites with your helicopters, then the Tesla Coils so they can’t damage your ships. Once they’re out of the way, use your navy to clear all Submarines in the river.

There is also a small enemy base on the other side of the bridge. You can take some of your ground units there in Transports or just use your Attack Helicopters to take everything out. Finally, there’s a small group of Power Plants and SAM Sites to the North-East but you’ll notice that these are a slightly different color than the other Soviet bases and don’t need to be eliminated.

Once all the dark red Soviet units and structures are gone, an Allied fleet will appear from the South and move across the river. When they reach the top, the mission is over.

Allies 12 – Takedown

Allies 12 – Takedown

Allies 12 – Takedown

Mission: Capture all Tech Centers and destroy the Iron Curtain.

Get your base up and build that Tech Center so you can get the map revealed. You are right next to a large river in the South but don’t bother building a Naval Yard as there are no threats in those waters and your ships can’t go anywhere else.

The enemy has 2 bases on this map, one to the North-East and the other to the North West. The North-Eastern base has a Tech Center for you to capture and is not very well defended. You can use your Attack Helicopters to take out pretty much everything noteworthy in this base, even with the SAM Sites defending it. 4 Attack Helicopters should be enough to take out a Construction Yard before running out of ammo.

Using your helicopters you can take away the enemy’s ability to construct buildings before even getting your ground army up, then you can use your Helicopters to remove all the Tesla Coils and unit production buildings. This should make a ground invasion that much easier.

The North-Eastern base has another Tech Center to capture and houses the Iron Curtain. Send your forces to clear the way for your Engineers, capture the Tech Center, and destroy the Iron Curtain to complete the mission.

Allies 13 – Focused Blast

Allies 13 – Focused Blast

Allies 13 – Focused Blast

Mission: Use your Engineers to place explosive charges on all generators before the timer runs out.

This is one of those missions where you’re inside an enemy building. To make matters worse, your forces are split into 2 groups. I urge you to save, save, save. When interacting with the bottom group, use your Spy to scout when possible but be careful of Attack Dogs who can sniff him out.

Focussing on your top units, there’s a Flame Tower just out of view that will kill them if they take more than 2 steps forward. There’s a terminal right above you that will destroy this Flame Tower when you send an Engineer to it. There’s another Flame Tower there that you can’t destroy just yet so move your focus to the bottom troops.

There is a terminal to the West that’s guarded by a Grenadier. Kill him and send your Engineer to the terminal which will destroy the Flame Tower hindering your top troops. Then, move your forces South, following the orange lines into a large room. There are a few soldiers guarding this room and another terminal to interact with. Follow the orange lines back up and proceed East. There’s another large room with a few soldiers protecting it and a terminal at the bottom. There’s also a Flame Tower so keep away from it. Now you can go back to the top group of soldiers.

Move your soldiers to the East and take out the soldiers you see. Don’t worry about the tanks, they’re dormant. Carry on East along the corridor and move North when possible. The room you enter is guarded and has a terminal. Once you interact with this terminal, you’ll receive a few extra soldiers for your bottom group. Take your top group further East, there’s a terminal in the hallway that will destroy the Flame Tower holding your bottom troops back. Just keep an eye out for the Attack Dogs nearby. Kill the Attack Dogs and the next few soldiers you see then move back to the bottom troops.

Move past where the Flame Tower was and you’ll reveal a large room with numerous Flame Towers and infantry patrols. There’s a group of infantry patrolling around the room, wait till they’re near you then kill them out of range of any of the Flame Towers. Send an Engineer to the terminal in the middle of the room to destroy the top, left Flame Tower, then you can interact with the terminal right above where that Flame Tower was to destroy one of the lower Flame Towers.

Now, move your troops past the bottom Flame Tower into the hallway to the South. There’s a terminal in the hallway that will reprogram a Flame Tower further South to kill the infantry surrounding it. Let it clear out the room before approaching it because it will kill your units by accident while shooting at the enemies. Once it’s done move past it to the West, kill all enemy units and interact with the 2 terminals there. One of them will destroy another Flame Tower in the room to the North and allow you to interact with another terminal.

Go back to the room with the many towers and proceed to the bottom, right hallway. This will lead to 2 more rooms, each with a terminal or 2. The first room has a Terminal that will destroy the Flame Tower to the South and kill the units standing next to it. The next room has 2 more terminals, one of which will destroy another Flame Tower in the large room you just came from. Kill all the soldiers and Attack Dogs before sending in your Engineers.

Move back to the previous room and interact with the last terminal in there, then move to the top-right hallway where you’ll find the last terminal.

Allies 14 – No Remorse

Allies 14 – No Remorse

Allies 14 – No Remorse

Mission: Destroy all Soviet units and structures.

Within the first 2 minutes, I must have restarted this mission at least 8 times, I suspect you will too. You start the mission with Agent Tanya and 2 Thieves and you are surrounded by oil barrels. Thieves are sent into enemy Ore Refineries or Silos to steal their resources but they can’t attack and are very fragile. As soon the mission starts enemy soldiers will try and shoot the oil barrels around you, use Tanya to prevent this from happening. There’s also a Tesla Coil to the North which will shoot at the barrels so don’t move closer to it.

You need to get into the base to the North but the entrance above you is protected by a Tesla Coil and Flame Tower so this will not do. Instead, move East along the road once you’ve cleared out the soldiers around you and enter the base from that side. Now you can destroy the Power Plants keeping the Tesla Coils functioning and destroy the rest of the base. Keep avoiding the Flame Towers as they can still shoot without power. There are a few Silos in the top, right of the base, send your Thieves in there to steal some credits. At some point, the remaining buildings will be sold and Tanya can deal with the soldiers emerging from them. This is also when the rest of your reinforcements will arrive from the North and allow you to build your own base. You can deploy the base to the North, but there are a lot of crystalized Ore around the base Tanya just destroyed which is more valuable so I’d suggest moving your new units to this location before setting up shop.

The rest of this mission is pretty straight forward, just kill everything covered in red. You can do this any way you like but here are my suggestions. Don’t build a Naval Yard, the water pools are small and won’t come near the enemy base. Build 4 Helipads and use those Attack Helicopters to take out key buildings like the Construction Yards, Iron Curtains (there are 2), Missile Silo, and Tesla Coils. The enemy SAM Sites are their only anti-air defenses and they really don’t do that much damage.

The enemy bases are heavily defended so your ground troops will have the fight of their lives.

The Remarkable Story Behind Command & Conquer's Remastering

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>