Archaica: The Path of Light is a simple game with some of the most difficult puzzles I have ever come across. One particular achievement is to go a whole realm without using a hint. Either I'm bad at puzzle games or that one just isn't going to happen. Well perhaps with this handy dandy little guide you can succeed where I have failed. I solved all of the puzzles and I have the solutions here for you! I have not only the solutions to complete the puzzles, but how to get the Stone Keys as well!
There are a lot of pieces to this game and so there are a lot of pictures, I will be sorting these by realms and levels in the order you play them. I have sorted the levels in order, so use CTRL + F to find whatever levels you may need a hand with.
The Ring of Initiation
This is the tutorial ring and consequently the most basic. Because I am doing this retrospectively and this is a ring, I'm just hoping I go in the right order.
Two Peaks – Puzzle 1
Two Peaks – Puzzle 2
This level introduces you to a new tool whose name I couldn't tell you, at this point my almanach entries were still for the cells and sacred spots. I'll just call it a transformer because, like an electrical transformer, it strengthens the light so it can keep going. The light sometimes has a more limited range, and if that's the case you need one of these transformers to be sure you can reach the goals.
Altar of Glory
Mountain Path – Puzzle 1
In this level, we are introduced to a new tool: The Beam Breaker. That's a fancy name for the mirror that bends the light to a 45 degree angle as opposed to the normal 90 degrees. As you can see from the solution, you can use this to bend two different beams at once, which becomes useful later on. This will show up in almost every level from here on in even if they seem like they won't work, so be sure to familiarize yourself with these.
Mountain Path – Puzzle 2
Primal Well – Puzzle 1
Primal Well – Puzzle 2
Part 2 introduces a very important side objective: The Stone Keys. The hints the game can give you help you solve the puzzles to move forward, but as far as the keys go you are on your own. It's important to note that these keys can only be unlocked in one direction, it will not work if you try to go diagonally into the keys it will not work.
Primal Well – Stone Key
Square of Assembly – Puzzle 1
Square of Assembly – Puzzle 2
Hill of the Chosen
Hill of the Chosen – Stone Key
Realmgate – Puzzle 1
Here, we get the Spherule. You just need to hit it with the laser once, then it will open up the rest of the puzzle and you never have to worry about it again.
Realmgate – Puzzle 2
This is the first of the great realms, and this is where things get serious.
Great Gate – Puzzle 1
Great Gate – Puzzle 2
Place of the Lords
Sacrificial Temple – Stone Key
Basilica – Stone Key
The screencap couldn't be big enough, but there is a blue key offscreen at the end of the light. After you get this key, you will have unlocked the first secret stage: Vaults of the Order of Light.
Labyrinth – Puzzle 1 (Part 1)
Welcome to the final level of the Desert City! I'll be organizing this one a bit unusually because it says there are three puzzles but this first part has three parts
Labyrinth – Puzzle 2
Labyrinth – Puzzle 1 (Part 2)
Labyrinth – Puzzle 3
Labyrinth Puzzle 1 (Part 3)
Vaults of the Order of the Light
Here you get two new tools: The Luna and the Harmoniser. When you guide the correct color of light to the Harmoniser, the Lunas will produce light.
Island of Hope
New piece time! On the Island of Hope you have your first experience with the converter, which takes one color of light and changes it into another color.
Swamps of Oblivion
Swamps of Oblivion – Stone Key
Great Dam – Stone Key
This one is a bit difficult to display because both pieces of the key are off screen, but there is nothing else to this solution. They are going straight from here to the keys.
Lighthouse of a Thousand Suns
Huh, a final stage with just one puzzle? Neat!
The Jaw of the Fiery Mountain
The Jaw of the Fiery Mountain – Stone Key
The Line of Sleeping Giants (Part 1)
This stage showcases the teleporter. This one will be utilized in many future puzzles. When the light goes into one teleporter, it continues out of ALL other teleporters. For example, if there were three teleporters and you shot a beam into the bottom of one, it would come out of the top of the other two.
The Line of Sleeping Giants (Part 2)
Stamping Plant – Puzzle 1
Stamping Plant – Puzzle 2
Stamping Plant – Stone Key
Wrath of the Mountain
Glen of Condemned Men
I just feel the need to point out that I don't know if the whimsical rhyme was intentional, but I love it.
Glen of Condemned Men – Stone Key
Yep, there's only the one key in this one. This one should unlock the next secret stage, "Chamber of the Dark Crystals" (no not the Jim Henson film), The solution to that one is going to be at the bottom again.
Magma Garden – Puzzle 1
Magma Garden – Puzzle 2
Magma Garden – Puzzle 3
The Chamber of Dark Crystals
Statues of Scorn – Puzzle 1
Here, you gain access to the Diffractor. The diffractor will split any combined beam into its two respective colors. The color of the diffractor will go through like a converter, the other color will reflect away 90 degrees like it was a mirror.
Statues of Scorn – Puzzle 2
Statues of Scorn – Stone Key
Whispering Rocks – Stone Key
Gate to the Cave
Temple of the Earth
Temple of the Earth – Stone Key
Guardian of the Tower – Puzzle 1
About that time for a new tool! This one is called the Emitter, and it discharges a 1-square radius aura
Guardian of the Tower – Puzzle 2
Guardian of the Tower – Puzzle 3
Guardian of the Tower – Puzzle 4
Guardian of the Tower – Final Solution
Tower – Puzzle 1
Tower – Puzzle 2
Tower – Puzzle 2 Stone Key
Tower – Puzzle 3
Tower of the Wind
Outer Walls – Stone Key
Red Chamber – Stone Key
This is another one of those ones that have the key all the way at the edge of the screen. This is also the final stone key, which will lead you to the final secret level: Temple of the Order of Light
Procession of the Monks
Temple of the Light – Part 1
Temple of the Light – Part 2