7 New things in Digimon Story Cybersleuth: Hacker’s Memory

New Digimon, unique battles, and more are here in Hacker's Memory, sequel to Digimon Story Cybersleuth. We go over all the new goodies you can expect to experience in the newest hacker adventure.

What's New in Digimon Story Cybersleuth: Hacker's Memory

INTRODUCTION

As with any sequel, there are new features abound in Digimon Story Cybersleuth: Hacker’s Memory, but the question here is: what are they? Hacker’s Memory shares a lot with its predecessor, reusing assets, locations, characters, and even taking place within in the same timeline as the first game (albeit during its own story). So skeptical customers might be wondering if there’s enough new here to warrant a purchase, or if they should just stay with the first game. The following will shed some light on some of the new features in Hacker’s Memory.

#1: New Digimon

Best to get this one out of the way first because it’s most likely the one people most want the answer to: are there more Digimon in Hacker’s Memory? The answer is “of course.” Whereas the first game capped out at 249 Digimon, the field guide in Hacker’s Memory boats a total of 340 discoverable and usable Digimon. Bandai is keen on raising that number higher, still, with free updates releasing more Digimon to train.

#2: Trainer Battles

While you could go up against trainers in the first game, they were strictly scripted events, story moments. In Hacker’s Memory, there are random trainers sprinkled throughout most maps who, upon getting close enough to you, will pull you into a battle, much like you would experience in a Pokemon game. These battles aren’t as plentiful as the ideal would have them, but when they do pop up, they offer up a large sum of EXP, so get those PlatinumSukamons ready.

#3: Special Battles

Every so often in the story, you’ll be facing several opponents at once in special battles. These can occur in either the main story or during side cases. Dominion Battles have you take over squares of territory, earning points by doing so and defending them against other trainers. You’ll be given control of 1-2 other trainers, along with their Digimon, to get enough points to win. Territory Battles require you to explore a map, take on random trainer battles, and capture key locations to weaken the area boss.

What's New in Digimon Story Cybersleuth: Hacker's Memory - Build up those S-links!

#4: New Hacks

Along with the hacking functions of the first game, some new hacks make their way into the sequel. Some are functional like creating and destroying floors, whereas others are quality-of-life improvements, like increased movement speed. As usual, these hacks have conditions based on what Digimon you have in your party for them to work.

#5: DigiMarket

A morally grey black market is available to you for purchasing low-form Digimon. As you progress in the game, you’ll be able to unlock more and more Digimon for purchase, making trips to early dungeons unnecessary. Be warned, though: there is a point in the game where that DigiMarket can go away, and you’ll have to decide if it stays or goes.

#6: Player and Digimon Accessories

Although you can’t choose your gender like in the first game, Hacker’s Memory makes up for it with player customization. New clothes can be purchased from merchants in Shinjinku (or was it Shibuya? I get them mixed up) and equipped back at your base of operations. Accessories can also be bought using a currency earned in online player battles and equipped on your Digimon (like goggles and hats). If PVP isn’t your thing, don’t worry, winning isn’t the focus of earning the currency, meeting milestones (like attack 10 times, use 10 special attacks, etc.) earn you currency.

#7: Bring Friends Along on Missions and Build Up Relationships

For most points in the story, when you are partnered up with an NPC, the choice of who accompanies you is made for you. However, during a good chunk of side missions, you will be able to choose 1-2 human party members to come along with you. Doing so unlocks unique conversations with them, and your relationship can be further developed by choosing the right dialogue options when prompted.

CONCLUSION

Beyond these, and more, seven additions, Hacker’s Memory plays identically to the first installment. A few minor quality-of-life improvements exist, like Block/Resist notifications in battle, and an indicator of what color you have copied with the Copy/Paste function, too.

Are there any additions missing you feel should be included? Let us know in the comments section below, and thanks for reading!

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