While older Hearthstone card sets rotate out of the Standard format each year, players can play all the game’s cards in Wild format. Therefore, quite a few players prefer to play in Wild as they won’t ever lose their favorite cards. In October 2019, Blizzard restored some old favorites from the Wild format to Standard, such as N’Zoth, Ragnaros, and Emperor Thaurissian, for the Doom in the Tomb event. These are some of the other great cards you can only play in Wild.
Bloodreaver Gul’dan is a legendary 10-mana hero card for Warlock-class decks. The card boasts one of Hearthstone’s strongest Battlecry effects that can summon up to seven friendly Demon minions lost during a match. That Battlecry can have a decisive impact so long as your opponent doesn’t have a board clearance card such as Twisting Nether or Brawl. In addition, players can utilize the card’s Siphon Life Hero Power to both inflict three damage on targets and restore three health at the same time. So, with a strong Battlecry and Hero Power, Bloodreaver is certainly a great addition to Warlock decks.
The Rogue-class Vilespine Slayer card is a five-mana minion that comes with a destroy Combo effect. Therefore, you can eliminate any enemy minion on the board when you play Slayer so long as you’ve played another card on the same turn. Even though the Slayer minion’s three and four attack and health stats aren’t much to shout about for five mana, it’s still a great value card thanks to its terrific Combo effect.
Mal’Ganis is a frightening minion for Warlock decks you can play for nine mana. This minion has a high nine attack value, but a more modest seven health. Mal’Ganis can inflict a lot of damage not only with its high attack value, but also because it gives other friendly Demon minions in play a +2/+2 buff when it’s on the battlefield. Furthermore, this card also makes your hero immune for the duration its minion remains in play.
Tar Creeper is a Taunt minion you can craft with 40 Arcane Dust. It is a strong defensive card with which you can add a 3/5 Taunt minion to the board for just three mana. During your own turn, the card’s attack value drops from three to one, but the +2 attack is still a great bonus as your opponents will usually need to attack it with their own minions to wipe it off the board. When played on turn three, Tar is a big block that might eliminate a few of your opponent’s one or two-mana minions with its attack bonus.
The Lich King
The Lich King is the star of the Frozen Throne collection. This eight-mana card adds a balanced 8/8 Taunt minion to the board, which isn’t bad for its mana value. However, the Lich King’s biggest attraction is the Death Knight cards it adds to your hand at the end of your turns. With the possible exception of Doom Pact, which I’m not a big fan of, all the other Death Knight cards are very decent. For instance, the Lich King’s Army of Dead spell can summon up to five minions from your deck for just six mana. Death Coil is another good one that can inflict five damage on a selected target or restore five health for two mana, which is great value.
The Ultimate Infestation spell is a much cherished Wild format card in Hearthstone’s Druid decks. This epic spell gives you four different things for 10 mana. Its five-card draw alone almost makes Ultimate Infestation worth its mana value. Added to that, it deals five damage, gives you five armor, and summons a 5/5 minion on your side of the board. So, it gives you an awful lot even for 10 mana.
Those are just a few of the great cards that are exclusive to Hearthstone’s Wild format. Sludge Belcher, Reno Jackson, Brann Bronzebeard, and Kazakus are also Wild game cards that are well worth noting.