In just a matter of days, Monster Hunter Rise will be released on Nintendo Switch this March 26. Nevertheless, whether you’re a fledgling newcomer to the series or a veteran hunter since the first-gen, this Monster Hunter Rise guide will point out several new additions and changes you’ll need to learn to be able to master all the upcoming challenges. Read up on them and prepare your body for the hunts of a lifetime.
1. More Vertical Mobility Using Wirebugs
The most basic of all is the introduction of the Wirebug. With the help of these insects, you can zip through the air or dangle in mid-air to redirect your course. When hitting a wall or other surfaces while swinging, you can then jump off and follow it up with a wall run to get over the obstacles. Wirebugs never run out, but they have a cooldown timer and you can find one temporary addition in the hunting area. Properly utilizing Wirebugs won’t just help you travel faster, but also saves your buttocks from getting torn apart by vicious beasts. Learn them well by trying out the moves in the demo!
2. Don’t Forget to Play Around with Consumable Tools
This time around your hunters won’t waste precious second plating bombs. By holding ZL, you can quickly throw bombs and other hunting tools at your targets. Furthermore, by using the Wirebugs, you can even throw Large Barrel Bombs at monsters below for an easy 300 damage. The game also gives you an infinite amount of throwing knives in case you need to attack something that out of your reach, such as a Khezu on the cave’s ceiling. The fifth-gen games might not have added any new weapons to our arsenal, but for now, this will do.
3. Skill Switching and Silkbind Attack
In addition to mobility options, Wirebug moves are integrated into your weapons too. Called Silkbind Attack, you can unleash this devastating combo by holding ZL and attack button(s) while having your weapon unsheathed. The game also allows you to switch both Silkbind Attack and two of your move sets with other variations of them. It’s safe to say that this skill switching system is somewhat similar to how Hunter Arts in Monster Hunter Generations works.
There are three skill slots per weapon and you can easily change them through the Item Box, either in the Village or in the Camp. Monster Hunter series producer Ryozo Tsujimoto said that we’ll able to unlock more “regular and Silkbind Attacks” as we progressed through the game. Here’s the list of known switchable skills so far:
- Tackle: Basic shoulder thrust. Can be followed up with a Charged Slash.
- Guard Tackle: An attack using the flat side of the blade. Can be followed up with a Charged Slash.
Switch 2 / Silkbind Attack:
- Hunting Edge: Fly up with Wirebug for a Roundslash. If it connects, you can follow it up with a Charged Slash. Medium Wirebug recovery speed.
- Adamant Charged Slash: Dash forward and deliver a Strong Charged Slash. Gives armor that prevents knockdown. Fast Wirebug recovery speed.
- True Charged Slash: Third Charged Slash attack, delivering extensive damage.
- Rage Slash: Absorb incoming damage to dish out devastating counter.
- Step Slash: A top-down slash while moving forward.
- Drawn Double Slash: A combo of vertical and horizontal slash. Gives a bit of armor while attacking.
Switch 2 / Silkbind Attack:
- Soaring Kick: A jump kick that can be followed with the Plunging Thrust (increases Spirit Gauge) or Spirit Helm Breaker (reduces Spirit Gauge). Medium Wirebug recovery speed.
- Silkbind Sakura Slash: A continuous whirlwind-like attack, the first connecting hit increases the Spirit Gauge. Medium Wirebug recovery speed.
- Spirit Roundslash Combo: Changes into a Spirit Blade on the third slash. Follows from Spirit Blade III.
- Spirit Reckoning Combo: Changes into a Spirit Blade on the third slash. Follows from Dividing Slash.
Switch 1 / Silkbind Attack:
- Anchor Rage: Absorb incoming attack for a counter. Fast Wirebug recovery speed.
- Spiral Thrust: Parry with your shield, then thrusts forward. Medium Wirebug recovery speed.
- Dash Attack: A charging attack that eats stamina.
- Shield Charge: Charging with the shield up, letting you parry attacks and causing blunt damage when hitting a monster.
- Guard: Basic guarding move.
- Insta-Block: Swing the shield to parry attacks. Can be followed up with a Cross Slash.
- Charged Shelling: A charged fortified shot. Can be followed with a faster Wyvernstake Shot.
- Blast Dash: Get closer to targets by utilizing shelling recoil. You can fire another Blast Dash while flying.
Switch 2 / Silkbind Attack:
- Hail Cutter: Aerial attack that reloads all shell and reduces Wyvern’s Fire cooldown. Fast Wirebug recovery speed.
- Ground Splitter: A guard point followed up with an upward slash. Temporarily increases shelling, Wyrmstake Shots, and Wyvern’s Fire damages. Slow Wirebug recovery speed.
- Quick Reload: Reload all shells but not the Wyrmstake Shot.
- Guard Reload: Reloads fewer shells but with a guard point and refilling the Wyrmstake Shot.
Sword and Shield
- Hard Basher Combo: A shield attack that follows from Shield Bash.
- Drill Slash Combo: Multi-hit attack that follows from Thrust. Good for an elemental weapon.
- Advancing Slash: Attack while unsheathing your weapon. Negates staggering and knockback.
- Sliding Slash: A sliding attack, slashes the target twice. Can be followed by a jumping attack.
Switch 3 / Silkbind Attack:
- Windmill: Spins the Sword using Wirebug. Negates any incoming attack. Fast Wirebug recovery speed.
- Metsu Shoryugeki: A jumping shield uppercut. Gives additional damage from a successful guard point. Medium Wirebug recovery speed.
- Demon Flurry Rush: A spinning multi-hit attack. Only accessible in Demon or Archdemon Mode.
- Demon Flight: A downward slam followed by a spinning upwards attack.
- Demon Mode: Gradually decrease stamina to increase movement speed.
- Feral Demon Mode: Gradually decrease stamina to give you dodging attacks.
Switch 3 / Silkbind Attack:
- Piercing Bind: Drives a blade into the target, dealing additional accumulating damage every time you attack. Slow Wirebug recovery speed.
- Tower Vault: Mobility option that launches you upwards even with your weapon unsheathed. Fast Wirebug recovery speed.
- Forward Slash: Forward stepping axe attack.
- Forward Overhead Slash: A lunging downward axe smash. Sword Mode follow-up will turn into a Double Slash.
- Finishing Discharge: Element Discharge finisher, a thrust that ends with an explosion. If the Activation Gauge is full and the target is a large monster, it becomes a point-blank Element Discharge.
- Compressed Finishing Discharge: Element Discharge finisher that puts you into a knockdown-resistant stance to deliver an attack with an elemental explosion.
Switch 3 / Silkbind Attack:
- Invincible Gambit: Lunge forward while dishing out three strikes. Negates knockdowns. Medium Wirebug recovery speed.
- Soaring Wyvern Blade: An upward aerial slash, ending with a Forward Slash. Will be followed by an explosion if Forward Slash connects. Medium Wirebug recovery speed.
- Condensed Element Slash: Lets you charge phials into your sword and shield, giving additional damage and Mind’s Eye effect.
- Condensed Spinning Slash: Turns the axe mode into Savage Axe. Longer hits in this mode fill your phials.
- Morph Slash: Switching mode attack with a guard point.
- Counter Morph Slash: Switching mode attack with a longer guard point. Successful guard point ups the follow-up Element Discharge Slash damage.
Switch 3 / Silkbind Attack:
- Counter Peak Performance: A parry that fills phials and can be followed by various attacks. Medium Wirebug recovery speed.
- Axe Hopper: Overhead axe slam that propels you into the air. Can be followed by mid-air Element Discharge. Medium Wirebug recovery speed.
- Side Smash: A sideswipe. Can be followed with more combos.
- Water Strike: An attack that lets you absorb damage. Can be followed by an upswing.
Switch 2 / Silkbind Attack:
- Silkbind Spinning Bludgeon: A spinning, mid-air attack. Fast Wirebug recovery speed.
- Dash Breaker: An attack that launches you forward while negating any incoming damage. Fast Wirebug recovery speed.
- Charge Switch: Strength: Lengthens charging time, but allows for more powerful attacks.
- Charge Switch: Courage: Decreases charging levels, but allows for faster charge follow-ups.
- Overhead Smash: An overhead smash. Good for reducing the monster’s stamina.
- Melodic Slap: A swing with low damage output but high stunning damage.
- Melody Mode: Performance: Two attacks of the same note in a row generates a buff. A mode focused on combat.
- Melody Mode: Echo: Generates buffs for the whole team and yourself. Useful for applying various effects.
Switch 3 / Silkbind Attack:
- Bead of Resonance: Places a Wirebug cocoon on the ground. The cocoon then releases the same buff you do and Sonic Wave that damages monsters. Medium Wirebug recovery speed.
- Earthshaker: Throws a wire into the target, followed by vibrations attack that explodes the monster’s inside. Medium Wirebug recovery speed.
- Power Shot: A regular shot and powerful shot combo.
- Absolute Power Shot: Cost more stamina, but has a higher stun effect.
- Charging Sidestep: A wide side-step. You can raise the charge level while dodging.
- Dodgebolt: A spinning evade that doubles as an attack. Can fill up charge level from a close dodge.
Switch 3 / Silkbind Attack:
- Focus Shot: Evasive action that will fill stamina quickly. Fast Wirebug recovery speed.
- Aerial Aim: A jumping action that lets you shoot from midair. Medium Wirebug recovery speed.
- Leaping Slash: A downward slash while lunging forward. Negates knockback without Orange Extracts.
- Advancing Roundslash: A forward spinning attack. If you got hit during the move, you will jump up instead.
- Tornado Slash: A swinging attack with a powerful second strike.
- Tetraseal Slash: Four slashes combo. Can lure in Powder Kinsects.
Switch 3 / Silkbind Attack:
- Recall Kinsect: An evasion move while recalling your Kinsect. The Kinsect will scatter healing extracts and recover stamina. Medium Wirebug recovery speed.
- Diving Wyvern: Aerial dive that deals huge damage. Medium Wirebug recovery speed.
- Reload: Normal reload move.
- Elemental Reload: Slower reload, but increases elemental damages.
- Forward Dodge: A dodge with your weapon drawn.
- Quickstep Evade: A side-step with your weapon drawn. Increases damage temporarily.
Switch 3 / Silkbind Attack:
- Fanning Vault: A jumping action using Wirebugs that lets you shoot or fire Wyvernblast. Fast Wirebug recovery speed.
- Fanning Maneuver: A flanking maneuver using Wirebug. Temporarily increases damage. Fast Wirebug recovery speed.
- Melee Attack: Smashes monster with the butt of your bowgun. Can block incoming attack if you equip a shield on it.
- Tackle: Basic shoulder tackle that prevents flinching and knockback.
Switch 2 / Silkbind Attack:
- Counter Shot: A parry that will be followed up with a counter. Fast Wirebug recovery speed.
- Counter Charger: A parry that shortens Charged Shot timer. Medium Wirebug recovery speed.
- Mech-Wyvernsnipe: Lets you use machinegun-like Wyverheart or sniper-like Wyvernsnipe.
- Healing Mech-Wyvernsnipe: Less damage on Wyvernheart or Wyvernsnipe, but hits replenish your health.
4. Remember About Reworked Weapon Move Set
Besides the addition of the Silkbind Attack, some of the weapon’s move sets and properties have been changed — for better or worse. The obvious examples are Gunlance’s (much) shorter forward dash, Great Sword’s tackle-cancel timing, and Insect Glaive’s lackluster updated move set.
But Hunting Horn is the most noticeable so far; gone is the need to waste 10 seconds performing Recital, simply connect two of the same notes and you’ll receive the melody buff. Most people believe this is affected by the Melody Mode: Performance skill and changing it to Melody Mode: Echo will revert it to work like in older games. According to a well-known Monster Hunter modder and data miner AsteriskAmpersand, Bow will also have special surprises: something called “Empowered Coatings”, an option for innate Bow Charge Plus skill, and the ability to skip charge levels. So just remember to try out all weapons and see which ones got the most changes!
5. Introducing the Loyal Palamute
Monster Hunter World‘s Iceborne expansion introduced the Raider Ride system that allows you to ride small monsters that automatically move from one point to another. Expanding on that feature, Monster Hunter Rise added a new ‘Canyne’ dog-like companions called Palamutes. You can ride on them, directly control their moves, and will join in attacking monsters in fights. Not to mention that you can pet and play with them as well.
Of course, you can still bring Palico to hunts but they now have a more supportive role, focusing more on healing or buffing you instead. In single-player quests, you can be accompanied by two Palicoes, two Palamutes, or one of each. And in a full four-player multiplayer session, each hunter can bring along one Palamute or Palico.
6. Hunters Now Speak Properly
Your ears are not deceiving you. In this game, you could hear that our hunter is no longer just doing random grunts in battle. Instead, they now yell cheesy battle dialogues as they tear monsters apart. Ranging from “Mister monster, meet mister weapon!”, “This is for my fellow hunters!”, “Nothing personal!”, to “I hope you have insurance!”.
However, if you think the shout-outs are too noisy, you can tone down the intensity (how talkative your hunter is) from 100% to 0% in the in-game menu. Aside from English, Japanese and the Monster Hunter language gibberish options are also available.
7. Petalace and the Endemic Spiribirds
The Petalace is a new equipment slot in Monster Hunter Rise. By equipping it, you can gain additional buffs from endemic Spiribirds scattered all over the hunting area that last the whole quest. Different Petalace will give you different amounts of maximum status buffs and how much you gain per Spiribirds as well. There are four kinds of Spiribirds you can collect:
- Green Spiribird: Gives health boost
- Yellow Spiribird: Gives stamina boost.
- Red Spiribird: Gives attack boost.
- Orange Spiribird: Gives defense boost.
- Rainbow Spiribird: Gives an overall boost to your status.
8. Get Help from the Hunting Helpers
Aside from the glowing birds, there are other types of endemic creatures called Hunting Helpers. They basically replaced Equipment (such as Mantles and Boosters) functions from Monster Hunter World. For example, there’s Stinkmink, a stinky weasel that you can use to lure monsters to keep aggro or move it to another location. Escuregot, a snail that when placed will emit a healing mist. Or Puppet Spider, which shoots a ball of web that instantly gives you a free Wyvern Ride.
In total, you can hold five endemic life forms. There are more Hunting Helpers that you can find along the way from camp to target monsters so be sure to explore the map thoroughly. Anyone who has fought against Magnamalo in the demo knew for sure how helpful these little critters are.
9. Command the Beasts with Wyvern Ride
Speaking of a new feature that replaced older ones, in Monster Hunter Rise there is no way to mount monsters through aerial attacks anymore. This time around though, there’s a new feature called Wyvern Ride. You don’t just stay on a monster’s back while your friends wail on it, but now you can command them to attack other monsters too.
To trigger it, keep hitting monsters with Silkbind Attacks or using the help of Puppet Spider. Once the monster is in a rideable state, simply press A near it or attack it. Wyvern Ride has an invisible 10 minutes cooldown for each monster, use this feature wisely to dish out easy damages against stronger enemies!
10. Elemental Blight, Give the Monsters a Taste of Their Own Medicine
For five generations we all have suffered from the elemental blights while our enemies laugh in our imminent death. Not anymore! This time around, the monsters are not impervious to blight status effects. The easiest ways to inflict blights are through Wyvern Ride attacks or Hunting Helpers such as Firebeetle, Snowbeetle, and others. Here’s how each blight will affect monsters:
- Fireblight: Deals damage over time and makes them flinch more often.
- Waterblight: Soften the monster’s hide (like Iceborne‘s tenderizing mechanic).
- Thunderblight: Add stun damage to non-Impact weapons and while you attack other body parts.
- Iceblight: Slows monsters’ movements.
11. Armor Set Skills Replaced With Resistance Bonus
Remember when people all over the internet swear by Teostra armor for the Master’s Touch meta? Well, it seems Capcom doesn’t particularly like the idea of boring meta sets. Now wearing three (or more) of the same armor pieces will simply give you an elemental resistance bonus instead. As an example, see below for Rakna-Kadaki armor resistance bonuses. Maybe other armor sets will give different elemental bonuses, or maybe it’ll be the same for all sets.
- 3-Piece Bonus: All Resistance +1.
- 4-Piece Bonus: All Resistance +2.
- 5-Piece Bonus: All Resistance +3.
Even so, AsteriskAmpersand wrote that armors can have “up to five unique skills“. No other detail is known for now.
Armors in Rise can have up to 5 unique skills. Hope everybody is prepared to Fatalis-like 25 skills armor on the last patch of its G-Rank.
— AsteriskAmpersand (@AsteriskAmpers1) March 13, 2021
12. How Armor Skills Work This Time
Speaking of armor and skills, armor is still divided into five pieces with each piece having its own defense and elemental resistance stats and one or more skills. Skill points still work identically to World; one point of it will instantly activate it and subsequent points will improve the effect. Just like Charms in previous games, skills can also be added by equipping Talismans.
Novice Talisman from the pre-order bonus will give you Critical Eye Level 1 and Wall Runner Level 1 bonuses, for example. However, how many skill points we can stack could be limited this time around seeing that Capcom has said that Rise‘s skill system is a combination of old gens and World‘s. It seems Decorations are now back to being craftable while we need to mine (and pray to the RNGod) for Talisman again.
13. Upgrading Weapons and Armor Will Be Easier
Monster Hunter‘s main attraction is all about fighting monsters to craft better gear to fight more monsters. Nevertheless, a section of the fanbase somehow found this part of the game to be a tiresome grind. Thus Capcom decided to “fix” this issue. IGN stated that this time you will need “significantly fewer monster parts” for upgrades.
However, some online users have said that it is a mistranslation and Capcom meant that it will be easier to get more materials for upgrades instead. Honestly, I think we’re just arguing semantics since more materials gained means less time to grind for parts anyway, but we’ll see once the game drops.
14. Learn More About Kamura Village’s Facilities
The Yukumo-like or heavily Japanese-inspired village, Kamura, will have all the facilities you expected from a Monster Hunter game. From the Village and Hub quests gals, Smithy, and other services. Not to mention that you can take up to three friends to hang around anywhere in the village. Yes, even going to the top of buildings and zipping around with Wirebug. Here are the new facilities you need to know about:
- Buddy Village: This is where you can manage your Palicoes and Palamutes. Yes, plural, because like in some of the older games you can hire additional Buddies with different sets of skills than your first’s. You can also send any standby Palicoes to look for extra materials.
- Canteen: Eating at the Canteen will no longer give you attack, defense, or elemental boost; instead only a health and stamina boost. But picking extra skills is easier than ever. Simply choose three out of all the available Bunny Dango to get whichever food skills you like.
- Item Vendor: Kagero the Merchant doesn’t just sell items and crafting materials but also lets you scan amiibo for daily lotto.
- Senri the Mailman: In lieu of going to the Gathering Hub to connect to the internet, you talk to this cat. Here’s where you download DLCs as well.
- Training Area: The Training Area has been completely revamped. The training dummy now reacts to your attack (like stunned when reaching KO threshold) and you can set it to dish out several kinds of attack patterns.
- And of course, your customizable Home. You can decorate it with wall scrolls, music, and even hang a picture you take from the photo mode yourself.
15. Revamped Online Features
Unlike in Monster Hunter World (but just like older titles), single-player only Village Quest and multiplayer Hub Quest have been divided. And quest difficulty is adjusted to the exact number of players in the quest. Ranging from one player difficulty, two players, three players, to four players. It will adapt on the fly as players join or leave. The instant online play first introduced in World — the SOS Signal — comes back in the form of the Join Request feature. For the Hub Quest’s host, simply press Start and choose the Join Request option. Your quest will be available for randoms to join in from the Gathering Hub. Quests in the Gathering Hub will have skippable cutscenes a well. Lastly, two new online features in Rise are:
- Hunter Connect tag: Set optional tags, activity time, and a shoutout to match with other players. By creating a Hunter Connect, you can set up a Lobby that can only be found by players using the same Hunter Connect.
- Like system: At the end of a hunt, give “Likes” to other hunters. If two players send a Like to each other, they will become Mutual Likes which allows you to find and join the Lobby the other player is in.
16. Hot and Cold Drinks Are No Longer Necessary
In all the games prior to this, Hot and Cold Drinks are essential (but often forgotten) tools for your hunt. The drinks will temporarily stave off heat or cold, lest your health or stamina gradually decreases until it’s empty. Ever since the second-gen (Dos, Freedom series), you even need Hot Drinks when traveling the desert areas at night. But for one reason or another, Monster Hunter Rise decided to ditch this system. A controversial decision. Since some think that properly prepping both your gears and items for a hunt is one of the key elements of the hunting series.
17. Quality of Life Update When Gathering Resources
Another controversial quality of life update is one-button-press gathering; you’ll gather all items from a resource point by simply pressing A. Capcom also got rid of the special animation when you carved/mined special materials. Maybe it was removed to make other hunters less salty when they realized you’re the only one who got the coveted plate.
18. How Rampage Quest Works
Aside from Wirebugs and Skill Switching, Rampage is Monster Hunter Rise‘s other main gimmick. Here, you and your friends will play a tower defense mode to defend barricades surrounding the Kamura Village from encroaching hordes of monsters. Before the quest starts you’ll be given time to deploy Hunting Installations, such as cannons, ballistae, and Dragonators, as defensive measures. You can use the Hunting Installations yourself or let it be controlled by NPCs. Named NPCs like Hinoa and Minoto can also be called once per quest to help provide distractions and deal more damages.
In the middle of the quest, a Counter Signal will be activated for a brief period. As its name stands, this is the perfect time to clean up the area of monsters, because once it activates, your attacks will increase dramatically. However, you cannot use Rampage quests to farm materials since the defeated monsters will be “repelled” and instantly leave the area. There are three different types of Rampaging monsters you need to watch out for:
- Monsters with red icon: Aggressive toward players.
- Green icon: Attack with projectiles from afar.
- Blue icon: Focus on destroying barricades.
And then there are also Major Threats and Apexes. As its name suggests, Major Threat is a stronger monster that you need to dispatch quickly…
19. Apex Monsters, The Rampage Leader
Meanwhile, the Apex monster is the leader of the pack and will show up at the end of a Rampage. You can distinguish it from normal monsters by looking at its glowing red eyes and body parts. Defeating this Apex monster while keeping it away from the last barricade protecting the Kamura Village is your main objective in Rampage quests. But it seems you’ll be able to finish a Rampage by completing Sub-Assignments (side objectives in the quest) instead and skipping the Apex fight, though.
Veteran hunters might remember there was also an Apex monster variant back in Monster Hunter 4. However, in the Japanese version of Monster Hunter 4, Apex is actually called “Extreme”. While Monster Hunter Rise‘s Apex is called “Nushi,” which roughly translates into “leader” or “big boss”. With that in mind, I’m sure both Apexes will have different mechanics. Especially since director Yasunori Ichinose said there are special rewards you can get from completing Rampage quests and AsteriskAmpersand wrote that there is something called “Rampage Skills” tied to weapons.
20. List of New and Returning Monsters
The game is going to feature around 40 different monsters, both new faces and fan-favorites from older titles. For now, the list comes from official announcements in the trailers, quest names, and information gathered by modders.
- Crimson Glow Valstrax
- Goss Harag
- Great Izuchi
- Rachnoid / Rakna-Kadaki
- Thunder Serpent Narwa
- Wind Serpent Ibuchi
- Baggi / Great Baggi
- Kushala Daora
- Ludroth / Royal Ludroth
- Wroggi / Great Wroggi
21. Thieving Melynx is Back
Chameleos isn’t the only one that has the ability to steal items (yes, Chameleos’ tongue attack can take a random item from your inventory, at least in the older games). These black-furred Felynes roam the map and will instantly become hostile once it gets you in their sight. And if you take a hit, better hit them back before they dig underground and run away with your precious Ancient Potion. Still, if you can find their base, there is a hope to get the item back again. With that in mind, be sure to take caution once you hear meowing while fighting or gathering materials!
22. Hellfireblight: Effects and How to Heal It
And talking about monsters, the face of Monster Hunter Rise or flagship monster Magnamalo can inflict a new status ailment called Hellfireblight. It works somewhat similarly to Blastblight and Frenzy. If you’re inflicted from Magnamalo’s attacks, a purple-ish explosion will trigger when you get knocked back or after a certain amount of time has passed. Performing a Wiredash will remove the effect and drop hellfire on that spot, which will detonate after a certain amount of time or when attacked. Bait Magnamalo into attacking that spot for free damage and knockdown.
Using Deodorant, repeatedly evade, or perform a Wiredash will heal you from Hellfireblight.
23. Roadmap of New Monsters from Title Updates
These last four points are less about new mechanics, but more about supplementary content surrounding the game instead. Capcom has announced that Rise will be getting free additional content in a similar way to World‘s title updates. The first monster to be added is Chameleos, who will be coming later in late April together with several new monsters and High Rank cap unlock.
Director Yasunori Ichinose also said that the April title update will add “the conclusion to the story“. It’s still not clear whether he meant we’ll only see the proper ending of the main story through the update or it will add a continuation in the case of Iceborne and/or the Fatalis update.
24. Limited Edition Bonuses
Pre-ordering before the game is released on March 26 will unlock bonus Palamute Retriever Costume, Palico Forest Cat Costume, and Novice Talisman item for extra assistance in the early stages of the game. Meanwhile, Deluxe Edition will add an additional bonus DLC Pack containing:
- Hunter layered armor Kamurai set.
- Palamute layered armor piece Shuriken Collar.
- Palico layered armor piece Fish Collar.
- Four jump gestures.
- Samurai pose set.
- Kabuki face paint.
- Izuchi Tail hairstyle.
For physical collectors, Capcom offers an option of a Collector’s Edition bundle, which includes the full game, Deluxe Kit DLC Pack, Magnamalo amiibo, sticker pack and enamel pin.
And speaking of amiibo, yes, in total there are three amiibos for Monster Hunter Rise, depicting Palamute, Palico, and the fearsome Magnamalo. Each toy unlocks a special layered armor for your Hunter, Palamute, or Palico. And as stated before, scanning the amiibo through the Item Vendor lets you play a daily lottery to win various useful items. Nintendo will also release a special edition Nintendo Switch, packed with dark gray Switch console and Joycons adorned with Kamura symbols, download code for the game, and Deluxe Kit DLC pack. A themed Switch Pro controller is coming as well.
25. Crossover with Monster Hunter Stories 2
The RPG spin-off Monster Hunter Stories 2 is getting two crossover content with the game. If you pre-ordered, you will get Hinoa and Minoto’s traditional garb, the Kamura Maiden Outfit, for your companion, Ena. And if you link your Monster Hunter Rise save file, you can unlock Kamura Garb layered armor for your character. Maybe for the Rise side, we’ll get the Razewing Rathalos quest in one of the title updates; who knows?
26. The PC Port is Coming Later
Don’t have a Switch? Capcom has confirmed that the PC version of Monster Hunter Rise will be releasing in early 2020. Here’s hoping that it has crossplay — or at least a cross-save feature. I’d double-dip without any care if that’s the case.
Well, that’s all for now. That’s quite a lot to digest, huh? Then you better brush up your Wirebugs moves by playing the demo over and over again before jumping into the full game. See you in the hunts and happy hunting, fellow Hunters!
Just some regular noob tips to “master” the game. Yeah sure