Currently, there’s less than two weeks until Mortal Kombat 11 is available for purchase. After months of reveals and teases, the whole roster is almost revealed, or at the very least there is a good of who is left to be shown. These are ten characters that I think would be great additions to the game post launch, that sadly may have just missed the cut, starting from least wanted to most wanted. I’m factoring in mostly Mortal Kombat characters, though with Netherrealm Studio games it should always be best to expect some guest characters. There are a few guests that might be good DLC characters for Mortal Kombat 11 that are factored in as well.
10. Pennywise (Guest character)
Pennywise the Dancing Clown is the antagonist of the movie called IT, based off of Stephen King’s novel of the same name. While he looks like just a creepy clown, he is actually an interdimensional being that preys on the fears of people (especially children) and devours them. Mortal Kombat is no stranger to horror movie DLC characters, and Pennywise would fit that mold but could also offer more that previous couldn’t. Unlike Jason Vorhees, Leatherface, Alien, and Predator, Pennywise can actually talk and have humorous and interesting intro dialogue with the characters in the roster. His abilities are far more supernatural as well, and could offer a far more colorful moveset (not to say there was anything wrong with the previous horror guests). Fatalities of his could involve showing his true form, or killing the characters in ways that victims were murdered in the movies/book he’s from. He’s also very relevant as IT had a critically acclaimed remake in 2017, along with a sequel coming out later this year.
9. The Doomslayer (Guest Character)
The Doomslayer (Or Doomguy as he’s been known for longer), is the main character of the iconic FPS called Doom. Despite it being a shooter, Doomslayer could easily use all the powerful weapons he’s had over the years such as the Super Shotgun, Chainsaw, and/or BFG, as well his brutal brawling attacks he performs in the Glory Kills from Doom (2016). His DLC addition to Mortal Kombat 11 could also be used to cross-promote Doom: Eternal which also slated for later this year. Doom: Eternal also features Doomslayer using a “Predator style” double-bladed arm claw. While his design is fairly basic and sadly wouldn’t be able to say much to the cast, Doomslayer lets his actions speak for themselves, and the custom variation system could at least allow player design choice and designs from various Doom games. It would also be great to have another video game guest, as the last time that happened was Kratos in the PS3 and Vita versions of Mortal Kombat (2011). Lastly, both Mortal Kombat and Doom basically created the ESRB back in the early 90’s. It would be amazing to see both of them come together after all of these years.
Nightwolf debuted in Mortal Kombat 3, and was last playable in Mortal Kombat (2011). He died sacrificing himself to kill Sindel in the 2011 entry, and made a very brief appearance as a revenant in Mortal Kombat X. He was a powerful shaman who always fought on the side of good, and was a good contrast to the more martial arts or militaristic Earthrealm warriors. He could make green constructs such as tomahawks and bow and arrows to fight. While he was enjoyable to play as back then, I feel with how characters have evolved moveset wise in Mortal Kombat 11, Nightwolf has a lot of potential to be one of the most visually appealing DLC character in Mortal Kombat 11 when it comes to fighting style. Perhaps they could take it a step further and have him turn into a wolf (especially now how Kotal Kahn can turn into a jaguar), or at least have him summon wolves to aid him. Like other returning characters that were revenants such as Jade and Kabal, he could have both a living and revenant outfit for customization.
Smoke is one of the series palette swapped ninja, sporting the grey color. He debuted as a secret character to fight against in Mortal Kombat 2, and made his playable debut as a cyborg and a ninja in Ultimate Mortal Kombat 3. He was last playable as a human with a cyborg skin in Mortal Kombat (2011), and as a cyborg variation for Triborg in Mortal Kombat X. As his name implies he has power over smoke itself. Since the 2011 game his design, moveset, and backstory improved greatly from his previous appearances making him stand out and gain a larger fanbase. He received Tomas Vrbada as a name, and gained a unique hairstyle as welll as having a more traditional ninja alternate design which he kept as his revenant form when he briefly appeared in Mortal Kombat X. Mortal Kombat 11 is also heavily lacking in male ninjas, which is a large popular part of the series. Smoke would greatly help remedy that as DLC for Mortal Kombat 11.
Reiko is a lesser known character that was playable in Mortal Kombat 4 and Mortal Kombat Armageddon. He was a general for Shao Kahn’s army, and stepped up briefly when Shao Kahn was absent in Mortal Kombat 4. Not too long ago he had a large antagonistic role in the Mortal Kombat X comic book where he joined forces with characters like Mileena, Skarlett, and Havik in which he became the blood god for a short time. Reiko has a pretty cool design that seems right out of the 90’s that could draw in some players that may not be very familiar with him. Reiko has always had very brutal and stylish movesets, however the problem is they weren’s the most unique. In Mortal Kombat 4, his moveset was incredibly similar to Noob Saibot’s. Then in Mortal Kombat: Armageddon, he fought like a mix of Noob Saibot and a bit of Shao Kahn. While they can utilize him becoming a blood god, that could make him too similar to Skarlett. Reiko may have to be treated as a blank slate if he were to return, which could be blessing or a curse depending on how one looks at it.
Havik is a cleric of chaos that debuted in Mortal Kombat: Deception, who is the leader of Chaosrealm, a realm only heavily featured in the same game. His design fits in Mortal Kombat so well that is truly is a shame he hasn’t been featured more, and his twisted abilities make him a fun and brutal kombatant. He was able to twist and contort with body, and fire energy blasts. While it wasn’t too much back then, the new things that characters can do now, would probably apply to Havik. Like Reiko he has only been playable in two games, and was also featured as an antagonist in the Mortal Kombat X comic. While both him and Reiko met a brutal end in the comic, that shouldn’t matter for DLC characters as they’re not part of the story. Sadly characters from Mortal Kombat: Deception have had the hardest time making it into the rosters of the modern games, and even though Havik is a more desirable pick among those, it’s still an uphill battle for him.
Sareena may be the most obscure character on this list, depending on who you ask. This character debuted in Mortal Kombat: Sub-Zero Mythologies, as an NPC enemy turned ally. Her first playable appearance was in a Game Boy Advance version of Mortal Kombat: Deadly Alliance called Tournament Edition, and her only other playable appearance was in Armageddon. She started as a demon henchmen who worked for Quan Chi, but was spared by the original Sub-Zero, and joined the side of good despite being from Netherealm. Unfortunately her movesets were also not very inspired, and somewhat a blank slate.
Though she has been said to have a demon form that has never been shown, so this is where a lot of her potential could come in as a DLC character for Mortal Kombat 11. Not to mention in Sub-Zero Mythologies, she used kamas which aren’t really used by anyone in the roster as well. Like Reiko, she has a cool “edgy” design that could appeal to people who don’t know who Sareena is. Though unlike Reiko and Havik, while not featured in the comic, Sareena made a brief appearance in the actual Mortal Kombat X game, and managed to survive through the story. Her cameo at least displayed that Netherrealm Studios still has her in their minds.
3. Spawn (Guest Character)
Spawn is essentially the mascot of Image comics, an anti hero that was popular in the 90’s but has since faded away into obscurity. Al Simmons was assasinated and resurrected with a powerful symbiote from Hell to become a part of a demon army. While his powers aren’t the easiest to define, he generally uses his cape that form into anything he desires. Generally he prefers to use chains, and large weaponry, and in some iterations his can cape can turn into melee weapons such as blades. Spawn of course can also use advanced martial arts due to Al Simmons formerly being an assasin himself, along with spectral abilities. Also like Pennywise, Spawn would be able to interact with the cast through intros, as well as be another guest with a large variety of abilities. Despite his waning relevance, Spawn still has many fans clamoring for his return like myself. The creator of Spawn, Todd McFarlane, allowed Netherealm Studios to use Spawn if they so desire. Spawn was the most requested (non Mortal Kombat) guest characters for Injustice 2, McFarlane himself said he “believes he’s on the way”, combined with the fact there is a Spawn movie in the works, as well as McFarlane toys confirmed to be creating toys for Mortal Kombat 11. It seems the stars may finally be aligning for Spawn to join the Kombat.
While this may not be saying much, of all the characters on this list, Rain is possibly the one with the highest chances to make the base roster. Rain debuted in Mortal Kombat 3 as a character that would only appear in Attract Mode, and was actually made properly playable in some versions of Ultimate Mortal Kombat 3. He takes the role as the purple palette swap ninja. The last time he was playable, was as a DLC character in Mortal Kombat (2011). He is a demigod that can manipulate water and some lightning, due to being is the son of Argus (an Edenian protector god). Rain is also inspired from the iconic musician Prince. Water is a very uncommon element used in Mortal Kombat, so this has always made him stand out moveset wise, and his last iteration was incredibly fun and satisfying to play as. Just like Smoke, Rain would also help fill the void of male ninjas on the roster. On a poll that Ed Boon created on Twitter, Rain ranked 2nd in a poll with Noob Saibot, Kabal, and Baraka, all of whom are already in the game, and he was in Mortal Kombat X as an NPC along with Baraka. His chances as a DLC character for Mortal Kombat 11 are also uncertain, as Ed Boon has gone on record saying he doesn’t like to have DLC characters be repeated. Maybe Rain will be an exception since it was two games ago in which he was added post launch?
Fujin is the god of wind, as Raiden is the god of lightning, as well as Raiden’s comrade. He made his debut as a boss in Mortal Kombat Mythologies: Sub Zero, then his playable debut in Mortal Kombat 4. This character has been demanded heavily by hardcore fans of the series since Mortal Kombat X. While some characters briefly use wind in certain attacks, there is not a character that fully specializes in it like Fujin. Not to mention Fujin has used multiple weapons in his appearances (Such as a crossbow, broadsword, and wind staff). This would make him unique and refreshing when it comes to character’s movesets. Raiden being corrupt once again, along with Fujin’s demand and brief prescence in the last game’s story mode (similar to Sareena), seemed like the stars were aligning for him to be included in the base roster. This does hopefully bode well for his chances as DLC. I always really liked Fujin’s design and moveset, and it would great to see him on the roster of a modern Mortal Kombat game.
If I had to give one honorable mention, it would easily be Sindel who debuted in MK3 and was last playable in Mortal Kombat (2011). Most likely not all of these characters will be added to the game after release, though hopefully at least a handful of them will join the roster. Typically the first set of DLC for Netherealm Studios fighting games, is announced about a week before release, so it will be revealed soon enough if any of these characters will join the likes of Shang Tsung as DLC.