Hearthstone – Top 5 Cards from the Maw and Disorder Mini Set

Maw and Disorder is the Mini set for Hearthstone's 21st expansion, Murder at Castle Nathria. It gives us a fun re-interpretation of the maw, as a courthouse where hearthstone's most notorious characters are put on trial.

Hearthstone - Top 5 Cards from the Maw and Disorder Mini SetWith the new Hearthstone: Maw and Disorder mini set releasing on the 27th of September, I thought now would be a good time to highlight my top 5 upcoming cards. Like my last review for Castle Nathria as a whole, this list will feature a mix of cards which are both powerful and interesting. It is not necessarily what I think will be the 5 most powerful cards of the set. With that said, this is not a crafting guide! If you aren’t going to buy the mini set with gold I would recommend waiting to see which cards end up being meta defining before you start crafting anything. This List is primarily concerned with standard, but there will be mention of wild if the card is particularly strong there.

Without further adieu, here are my top 5 cards from Maw and Disorder:

Sylvanas, the Accused

This card doesn't have the most exciting effect, but it is very solid overall.

This card doesn’t have the most exciting effect, but it is very solid overall.

This card is just good value and I expect it to find a place in a lot of decks as a result. The non-infused version isn’t bad. Vilespine Slayer saw a lot of play and while it cost 1 mana less, it did have the combo condition and a much weaker body. You could value a 5/5 body at 4-5 mana, so the destroy a minion effect is costs 1-2 mana on this card. definitely worth it! If you can get this card infused you have a mind control and a 5/5 body for only 6 mana.

This card could be included in control decks as just a good card, or in aggro decks as a top end card to remove a taunt for lethal. Aggro decks would also have a much easier time meeting the infuse condition, so playing the infused version on turn 6 wouldn’t be too unrealistic. Overall, the card is very solid and seems like a safe pick for the top 5 from Maw and Disorder.

Dew Process

Cards that affect both sides usually don't see very much play, but I think this one can make it.

Cards that affect both sides usually don’t see very much play, but I think this one can make it.

I am not sure if this card will be good or not, but it is definitely interesting. With the extra mana that Wildheart Guff provides, druid can make better use of extra cards than other classes. As a result, the double-sided nature of the card should end up favouring the druid more often than not.

Double-sided cards like this have seen very little play in standard historically, but often find a place in wild. A good example is biology project, it almost no play in standard, but in wild the decks are so refined that the drawback is minimal compared with the payoff of ending the game more quickly. I expect this card to fill a similar niche. There has to be some kind of weird combo that can make reasonable use of this card’s effect.

Contract Conjurer

I have high hopes for this card in wild, but I am not sure if it will make secret mage standard-viable.

I have high hopes for this card in wild, but I am not sure if it will make secret mage standard-viable.

Similarly to Dew Process, this card could be playable in standard, but I expect it to shine in wild. I am not sure there are enough good secrets in standard to build a deck around it. Wild is a different story however. There are so many secret synergy cards in wild that playing this on turn 2 wouldn’t be unreasonable.

Secret mage was a dominant archetype in wild for a long time. The archetype relied on spamming secrets and annoying the opponent while doing as much damage as possible. It usually ended the game on turn 5 or 6. This card could be the little bit extra that the deck needs to bring it back. Even in wild, removing a 6/6 on turn 2 or 3 isn’t simple, so it is easy to see a world where this enables secret mage to snowball more easily and pushes it back to the top.

Order in the Court

The Lorekeeper Polkelt effect with added card draw seems like a winning formula.

The Lorekeeper Polkelt effect with added card draw seems like a winning formula.

This one is fairly simple to evaluate. Loads of decks, both aggro and control, played Lorekeeper Polkelt just for this effect. On top of that, this card draws a card after reordering the deck. Drawing a card is usually valued at around 1 mana, so you are getting the Polkelt effect for 1 mana, which seems fair.

This is effectively a tutor effect for the highest cost card in your deck, with a guarantee that your subsequent draws will also be good. For paladins this will often mean ensuring that you draw your Lightforged Cariel and the Leviathan when you need them. Having a reliable way to play Lightforged Cariel on turn 8 could give paladin the upper hand in a lot of its closer matchups. There are also bound to be some combo shenanigans in both standard and wild enabled by this card. Not necessarily the most flashy card, but very powerful nonetheless.

Defense Attorney Nathanos

This card just gives so much value. Hunter has been getting some really good cards lately.

This card just gives so much value. Hunter has been getting some really good cards lately.

While the rest of the list hasn’t been in any particular order, I do think that this is the most overloaded card from Maw and Disorder, and as such it easily makes the top 5. It just does a ridiculous amount for 6 mana. The body is quite bad, a 5/4 is worth 4 mana if you are being generous, but the Battlecry is probably worth 6 mana on its own. You get to Discover a minion, an effect usually valued at 1 mana, but not only that, it is likely to be a good minion as you have already included it in your deck. Then you get to activate its Deathrattle, which could be worth a huge amount of mana depending on the effect. Finally Nathanos himself gains the Deathrattle, so you are double dipping on its effect.

This seems like a likely inclusion for big beast hunter. Mountain Bear is a key card in that deck with an incredibly powerful Deathrattle, and because of the Discover effect you should get it as a choice more or less every time. Beast hunter is already one of the best decks in the game, and I expect this to make it even better.

Weird and wonderful but not quite top 5 Maw and Disorder cards

Life Sentence

Some confusion around the effect of this card prevents me from rating it higher. Regardless it is a solid removal option.

Some confusion around the effect of this card prevents me from rating it higher. Regardless it is a solid removal option.

The community can’t seem to agree on exactly what this card does. If it simply gets rid of a minion without triggering its Deathrattle or putting it in the revive pool then it’s just a good removal card. Some people seem to think that it might remove copies of the minion from hand and deck as well. If that is the case then the card is extremely good and very disruptive. I don’t think that will be the case however, as cards usually state that effect specifically. We will find out when the set launches I suppose!

Prosecutor Mel’tranix

I think other people have really been overrating this card. It has bad stats and it isn't very consistent.

I think other people have really been overrating this card. It has bad stats and it isn’t very consistent.

I think this card is being consistently overvalued by other reviewers. The 4 mana 2/6 stat line is historically a pretty bad one unless the minion has taunt, which this doesn’t. The effect is just too random. It could be amazing, or it could be absolutely useless and not affect their turn at all. Aggro decks always make up a good chunk of the meta, and they usually have very few cards. As a result they probably wouldn’t be too affected by being unable to play the middle of their hand. I don’t think this card is worth the deck slot, but with 40 card decks and a control meta maybe it will just about make it.

The Jailer

While this card looks flashy, I would be very surprised if it ends up being good in standard, there will probably be some broken combo in wild however.

While this card looks flashy, I would be very surprised if it ends up being good in standard, there will probably be some broken combo in wild however.

I think this is more of a meme card than a good card. Will there be combo decks in wild that use this to cheese the opponent? Almost certainly. Will it be used in demon seed warlock in standard? Maybe. Will these decks be good? I don’t know.

The card costs 10 mana and doesn’t actually provide any immediate board threat, so it had better kill your opponent pretty quickly. Further to this, there are cards that can still remove immune minions, mainly non-specific board clears like Whirlpool. I can only really see this card in decks where being in fatigue is a positive, and with demon seed banned in wild, there aren’t very many of those around currently. I am probably wrong and some broken combo exists, and it would be cool if that is the case, but currently I just can’t see it.

Closing Thoughts

There are loads of cards that I haven’t mentioned which could be good, but this set is very focussed on disrupting your opponent, which is a hard strategy to evaluate. Disruption cards often end up being totally useless or ridiculously good, and its often hard to tell the difference without playing them.

What do you think? Do you agree with my analysis or do you think I am totally wrong? Thanks for reading, and let me know in the comments below.

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