AX 2018: My Hero One’s Justice Preview

My Hero One's Justice is in the making to live up to the legacy the franchise is known for, though remains less than perfect for the time being.


Aside from manga brawler Jump Force, publisher Bandai Namco allowed fans the chance to play another hotly anticipated fighting game at this year's Anime Expo. My Hero One's Justice seeks to capture the fervor surrounding the breakout shonen anime series in video game form, complete with thrilling action sequences and inspirational heroes kicking all kinds of ass.

Gameplay mechanics are somewhat comparable to the Naruto: Ultimate Ninja Storm series. Battles are fought one-on-one with two support heroes available through either shoulder button. The help allies bring usually amounts to healing or added damage – neither novel on their own right (and somewhat forgettable). Single button attacks are meant to be used in conjunction with directional inputs in order execute movesets, whereas two buttons are specially designated Quirk specials. When performing combos, players will find that it's incredibly easy to chain together a series of moves and finish it all off with an ultimate attack by pressing on three buttons simultaneously.


Speaking of ultimate attacks, each is unlocked naturally throughout the course of battle. Players must successfully fulfill three seperate tiers whilst fighting against their opponent. Upon completion, the move can be triggered to unleash a button-mashing barrage of fists that's quite the spectacle if you're playing as All Might, at the very least.

A unique feature called "armor moves" can also be executed once a fighter obtains an orange hue. Attacks vary by character and range from quick boosts of speed to combo openers. This adds some tension to a fight, as one combatant can entice the other to use his or her armor move only to quickly dodge out of the way and land an attack, or pit two of these moves against one another to see which will come out on top.

While My Hero has the mechanical foundations to make it a very enjoyable brawler, its main annoyances come in the form of its environments. The arenas fights take place in feel too small and restrict the core gameplay underway. It's not uncommon for characters to mistakenly latch onto walls, allowing the enemy a brief opening. It doesn't help that the camera doesn't cooperate to remedy this problem, as it seems as though it sometimes has trouble keeping up with the action onscreen.

AX 2018: My Hero One's Justice Preview
Adding onto the game's shortcomings so far is its strange aesthetic. Though this is largely subjective, My Hero's look doesn't chime with its crisp feel on the animated series or its detailed style in the manga. Some aspects of the title seem empty or lackluster as a result, though this will most likely grow on players as they invest more time into the game's core fighting mechanics and overlook its flaws on the surface.

My Hero One's Justice's goal to deliver a fun gameplay experience comes across exceedingly well. As an accessible fighting entry designed for fans of the franchise, this will undoubtably appease anime viewers everywhere in between weekly runs of their favorite show. Its tight environments, poor camera performance, and dull visuals keep it from reaching the perfection it aspires to achieve, though it is in the making to proudly follow in All Might's footsteps. The game is set to release October 26 for Xbox One, PS4, Switch, and PC.

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