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Star Citizen - Multi-Crew ship systems info

Author: KeenGamer
06-Dec-2014

Category: News

Star Citizen - Multi-Crew ship systems info.

Image title$66 million goal has been reached. It means that Pets ($64 million) will come true. Great.

The $65 million goal is also in the past:

A revamp of our modular ship design drawn directly from player feedback. As Star Citizen stands today, the ships are extremely customizable. You can switch engines, thrusters, guns, missiles, turrets, sensor suites, scanners, cargo pods and some interior ‘seats’ (and much more.) Starting with 1.0, we’ve added the first iteration of the technology for a paint system that will allow us to create promised skins and ultimately let you alter your ship’s exterior appearance.

  • Enhanced Ship Modularity – So you have the ship of your dreams, but really wish that it could be customized to suit your needs a bit more than the off-the-shelf models? This new goal, a massive undertaking, is going to be of interest. We are looking to overhaul any suitable ships (including the Cutlass, Avenger, Retaliator and Redeemer) to allow many modular components to be available as swap-outs. For example: if you have purchased a Redeemer, then using the new system you would have a variety of new modules available to refit the ship, internal and external, to suit your play requirements. If you wanted to make it a Bounty Hunter ship, you could buy a “Stasis Chamber module” for the lower deck and you would be able to capture and store fugitives to be delivered for their bounties at your leisure. You could configure the upper deck to be outfitted with a “long range communication suite” allowing you to keep in touch with your “Infoagent” even when in deep space. Fed up of Bounty hunting? Swap in a larger cargo module in the lower deck to make that profitable run you have been planning for a while, or add the Explorer Module with deployable vehicle for some planetside recon. Manufacturers will still be offering pre-configured variants, but should you be looking to adapt a hull to suit a certain task then your ship has come in (and is now ready for modification!)


But what is even more interesting are ships with with more people inside. Which is a $66 stretch goal. And how you and your friends can control the ship.

There are three different kinds of ships. 

In first group is for example Hornet or 300i - single-pilot HUD similar to what you see in Arena Commander right now.

Capital ships such as the Javelin belongs to this group and will require multiple players (or NPCs) to run all the various ships systems.

However for the third group with ships like Retaliator, Freelancer or Constellation had to be created a different approach. Because the fans want to play and flight solo or with friends. Simply to choose if you will be able to control whole ship alone or hire npc or invite your friends. 

Therefore multi-crew ships need to be entirely more flexible than either single-seat or capital ships.

Image title

There are more details on the official site and you can find there:

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  • Action list

  • Station Interface Overview

  • Action Shelf

  • Ship Statistics

  • Schematic View

  • Presets

  • Log

  • Notifications


So click on the link below and read it all for yourself.



Source:
https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman-Multi-Crew-Ship-Systems
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