Articles About Images Videos

Star Citizen

is a sci-fi MMO in development from Cloud Imperium Games Corporation and Chris Roberts, designer of the famous Wing Commander and Privateer series. read more

Star Citizen - 10 for the chairman ep. 36

Author: KeenGamer
08-Sep-2014

Category: Video

Star Citizen - 10 for the chairman ep. 36. List of 10 new questions for Chris.

Image title


What is Chris answering in the new epizode? Interesting questions were prepared as usually.

1. Can data stored on your ship's computer be lost due to object destruction or compromised by a hacker? Would such a hacker require physical access to your ship's computre? What do you envision the hacking/cyberwarefare element of Star Citizen to look like?

2. Once the PU is live will be able to take jobs on board NPC ships?

3. Since we have rovers for some of the Constellations (and maybe other ships as well) will there be different sizes for other options? Also how big an area do you foresee in game will be able to use these rovers to exlore or if you don't want to give a rough early ballpark how do you foresee us players using them?

4. What if some of the people on board have it set to more PvE (slider in the PU) and others have it set to more PvP, who will take precedent?

5. With racing taking place in multiple systems across the verse in the PU how will the M50, Mustang, and 350R owners get their racer from one system to another?

6. Will we be able to see our alternative character slot NPC's in our hangar as a living breathing entity, not just a character slot we can customize?

7. The Murray Cp Racing demo at Gamescon showed us flying structures and holograms that were used to indicate the course of the race track. Will it be possible for players to rent or buy these devices later in the Persisten Universe to build own temporary racint tracks through asteroid fileds, for example?

8. Do you rely on any Guiding Principles when making game design decisions? You've referenced "this is what would happen in real life" a few times so I take that as one but do you have any others that guide your problem solving?

9. Will there be physical limitations to the effectiveness of weaponry against various levels of armor? Eg. will snub-fighter cannons be ineffective against larger scale vessels?

10. Will planets have varying gravity? If I visit a planet with greater, or less gravity than that of Earth, will it affect how I walk on it? Will it slow me down, or let me jump higher? How exactly will this effect compact?






Source:
https://robertsspaceindustries.com/comm-link/transmission/14130-10-For-The-Chairman-Episode-36
Rate this article
- 0 - 0


Comments


0 comments
20-Oct-2017

Guild Wars 2 Path of Fire Review

author: Jorge C. Moraga
category:

Guild Wars 2 is an MMORPG developed by Arena.net and published by NCSOFT for the PC platform. It's been around since 2012, and is still one of the...

0 0
0
19-Oct-2017

Project Nimbus Giveaway

author: Dmytro Voloshyn
category:

Project Nimbus is a high speed mech action game set in a post-apocalyptic world. The game has released on Steam and is having Very Positive rating...

0 0
0
19-Oct-2017

Zero Escape: Zero Time Dilemma Review (PS4)

author: Nick Banks
category:

In Zero Time Dilemma, the player is tasked with helping nine victims survive a sick game of death, set up by the mysterious Zero. Set in an...

0 0
0
11-Oct-2016

Star Citizen's Procedural Generation Explained

author: David Lozada
category:

According to Chris Robots at CitizenCon, the game now has a completely new terrain system implemented, which "seamlessly supports spherical terrain at...

0 0
0
10-Oct-2016

New Star Citizen Campaign and Gameplay Details Revealed

author: David Lozada
category:

Cloud Imperium Games' presentation at Citizencon yesterday revealed more information about Star Citizen's single player campaign and gameplay. A...

0 0
0