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Promethean A.I Builds Game Scenes For You

Author: Nick Banks
08-Apr-2019

Category: News

Promethean A.I is a commands based software program that significantly reduces workload for game developers or even those who want to make an animated movie. Its vast database contains a library of just about any describable scene. Simply say out loud that you want a dark foreboding cave and the A.I generates the scene as a template from which to work off and edit. In the case of a recent showcase from Promethean CEO Andrew Maximov, an 80’s nerdy teenager’s bedroom was generated.

Promethean A.I Builds Game Scenes For You

Andrew Maximov, previously a technical art director for Naughty Dog, has created Promethean A.I. A program that “helps people build virtual worlds for video games or movies”. After simply stating “build a bedroom”, the program gets to work and generates a vanilla bedroom. After that, customisation can begin with the help of a vast suite of options, specific to the “bedroom” template. Running with the Unreal Engine, users can place wardrobes, guitars, skateboards, phones, rugs, fairy lights and… the list goes on. A messy bedroom can be built to give it a “lived in” look. More impressively, the command “tidy bedroom” can be stated and the program gets to work cleaning the room up in real time.

Promethean A.I also takes human error into account. If objects aren’t quite flush with a wall for example, it has an easy to use “snap to” system that is doubtless the envy of Bethesda and Fallout 4 devs as in this case we really can say “it just works”. The implications for variety of what is possible to build with Promethean A.I is mind blowing and particularly enticing for game developers. Your average AAA title these days takes between $70-£100 million dollars to make, putting huge pressure on sales figures to bring a studio past break-even and into profit. Sources suggest Promethean A.I could cut those costs in half. 

When concerns were voiced about the possibility of a program replacing the artist, Maximov states:

“We are not about building technology that will replace artists. We are a power amplification tool. Everything we do assumes there will be an artist on top. We take you 80% or 90% of the way. Then you have the creative freedom to dedicate the time where you want to” 

Promethean A.I Builds Game Scenes For You - Auto generated messy bedroom

Promethean A.I also has machine learning technology, that literally learns your artistic preferences the more you use it. At the same time, that doesn’t mean any one artist will eventually be shoehorned into a single style - its suite of options will always be there to mould and work off. Speaking of moulding, when combined with photogrammetry (a real time photography based rendering used in Kingdom Come: Deliverance) Promethean A.I could be destined to do great things.

Promethean A.I Builds Game Scenes For You - Photogrammetry was used to build most of KCD's buildings

Building something like a fantasy castle would be complicated and time consuming. However, with photogrammetry, a grouping of pictures of said castle could be taken, rebuilt and rendered in 3D and then Promethen A.I’s “build a castle” suite of options could be used to take that newly rendered castle and add fantasy features to it or extra mood lighting. On top of all of this, Promethean is no graphical pushover, even going so far as to integrate real time ray tracing when building. 

As far as movie making goes, Maximov’s Promethean A.I is already stepping into the film industry. In an attempt to modernise the storyboard process, a film making company in Los Angeles is using Promethean A.I to build scenes out of information in a script to get an initial idea of how a scene could look as it played out.

Promethean A.I Builds Game Scenes For You - A mech suit for your brain!

Currently, Promethean A.I is an exclusively mouse, click and drag affair. But Maximov states VR integration will be coming soon. Then we can all build like Tony Stark! 



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