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Battlerite’s 1.5.2 patch notes are up!

Balance changes and a little addition: with the League blazing bright in Twich streams, Battlerite's devs have decided to release some "Pro" Chests with exclusive Pro-League themed cosmetics. Find out how to obtain them with us!
Battlerite's 1.5.2 patch notes are up!

So, Battlerite has got a Pro-League, and it just couldn't miss the chance to create some exclusive content out of it. Shifu, Rook, Sirius, Jade and Oldur have received new Legendary and Epic aesthetic items which can only be obtained from Pro League Chests. These chests, also, cannot be acquired the usual way. We need to either buy them through Twitch commerce, win them by predicting BPL matches on a platform to be released later this week, or by participating in the Rising Stars Competition.

In order to purchase any chest, it's imperative we link our Twitch account with our Battlerite one (By going to "Accounts" tab option within the game) then we can buy them for 4,99$ (Excluding VAT and possibly varying between countries) starting this Friday by visiting Battlerite's Twitch commerce page. Obtaining Pro League Chests via this method will recompensate us with Twitch crate that can include the Stormy Cloud Mount, Battlerite Emotes and Icons, and other twitch items. Finally, we can also buy them through partnered or affiliated streamers while they play Battlerite, in which case they will receive a 5% revenue.

Pro League Chests trailer:

Pro League Chest – Trailer


Now, as for Champion updates, the patch notes have been full of small changes to a great number of subjects, from which the most affected have been Zander, having his healing toned down a notch once again by the hand of a slight nerf to his portal; Ulric, defining meta has been made not so unwavering, but still strong; Freya, one of the strongest melee has found some of her attributes subtly shifted towards ranged combat; Blossom's Tree of Life will survive an axe for a little longer, while her gifts have been buffed a notch; And Alysia is seeing a slight improvement to her survival and combo kit. Here are the details:

Zander

Battlerite's 1.5.2 patch notes are up!
Zander has been standing slightly behind Ulric, unwilling to let someone else take the spotlight. He sees adjustments in a couple of different ways, but most of all his healing has been toned down while he still retains much of his utility. The Portal is now more predictable than before, the time before someone reappears after entering it having been evened out and there’s now a bigger opportunity to punish someone appearing before they can act. Zander is also no longer able to stay at as safe of a distance to use his Portal efficiently.

Abilities

  • Spotlight (EX M2)
    • Healing reduced form 28 to 21
  • Portal (Q)
    • Minimum travel duration (the minimum time it takes for a character  to teleport to the new location, once the location has been decided on)  increased from 0.2s to 0.3s
      • This will make it take longer for a champion to re-appear if they choose to just teleport on the spot.
    • Maximum travel duration (the maximum time it takes for a character to teleport to the new location) reduced from 0.5s to 0.4s
      • This will make it so a champion appears quicker when they teleport as far away as they can.
    • Post wait time increased from 0s to 0.1s. This affects how quickly a champion can act after having been teleported.
    • Maximum cast range reduced from 10 to 8
  • Sheep Trick (E)
    • Cooldown increased from 9s to 10s
    • Impact delay increased from 0.8s to 0.9s

Battlerites

  • Heart Restoration
    • Healing reduced from 6 to 4
  • Stacked Deck
    • No longer grants an extra card for Zander, only for the Illusion
  • Showdown
    • Shield amount reduced from 14 to 12

Ulric

Battlerite's 1.5.2 patch notes are up!
Ulric is truly Unwavering, shaping the competitive landscape around him. We still want to preserve his general playstyle, but have taken steps to make him more vulnerable while doing so. He’s no longer able to take as much of a beating as before and there are additional windows to punish him now. He still retains strong healing capabilities for his allies, but will instead be less able to take care of himself, or may be forced to prioritize healing himself more than before. All of his most  picked rites, which offered amazing value, have also been toned down in different ways.

Abilities

  • Max HP reduced from 240 to 230
  • Hammer of Justice (M1)
    • Visual effect of Charged Hammer of Justice made more noticeable

  • Intervene (Space)
    • Healing reduced from 12 to 9
    • Post wait time (the time before you can act after the Dash is finished) increased from 0.1s to 0.15s

  • Crusade (EX Sapce)
    • Healing reduced from 12 to 9
    • Post wait time increased from 0s to 0.1s

  • Favor (Buff)
    • Bonus healing factor reduced from 20% to 15%
    • Visual effect toned down

Battlerites

  • Cleave
    • No longer deals bonus area damage
  • Devotion
    • Now grants 3 bonus healing while healing allies
  • Divine Protection
    • Remade: Applying Favor on an ally grants them a Shield. It absorbs up to 12 damage for 1.5s
  • Penitence
    • Incoming healing reduction reduced from 33% to 25%
  • Vindicator
    • Now reduces cooldown of Intervene by 4s instead of a a full cooldown reset.

Freya

Battlerite's 1.5.2 patch notes are up!
With the melee focused competitive meta of late, Freya is the Queen among melee champions. We are shifting some of her power from melee damage and mobility to ranged alternatives, so she can retain answers to ranged champions without being inescapable, as well as removing some of the enormous potential for shields she has.

Abilities

  • Bash (M1)
    • Damage reduced from 10/10/16 to 10/10/14
  • Storm Mace (M2)
    • Damage increased from 10 to 12
  • Spring (Space) & Shock Vault (EX Space)
    • Haste factor reduced from 100% to 90%

Battlerites

  • Tempest
    • Haste duration reduced from 2s to 1.75s
    • Haste factor reduced from 35% to 30%
  • Thunderbolt
    • Bonus damage increased from 8 to 12
  • Electric Conduction
    • Shield health reduced from 14 to 12
  • Thundering Spring
    • Bonus duration reduced from 1s to 0.75s
  • Lightning Rod
    • Shield health reduced from 10 to 8
  • Rolling Thunder
    • Max range reduced from 2 to 1.75
  • Hammer Time
    • Cooldown reduction increased from 4s to 5s

Blossom

Battlerite's 1.5.2 patch notes are up!
One of Blossom’s main problems is due to the squishiness of her Tree of Life. With this health increase it will now survive most strong M2 attacks, while still falling to two of most ranged M1 attacks.

Abilities

  • Tree of Life (Q)
    • Health increased from 24 to 30
  • Boom Bloom (E)
    • Cooldown reduced from 8s to 7s

Battlerites

  • Fluttering Grace
    • Haste factor per buff increased from 10% to 12%
  • Kindhearted
    • Butterfly bonus healing increased from 2 to 4
  • Nature’s Presence
    • Bonus damage and healing factor increased from 15% to 20%
  • Refreshing Seed
    • Haste percentage increased from 35% to 40%
  • Pollen
    • Bonus stun duration increased from 0.4s to 0.6s
  • Puff
    • Knockback distance increased from 2 to 2.5
    • Knockback duration increased from 0.35s to 0.4s

Alysia

Battlerite's 1.5.2 patch notes are up!
Alysia has had problems with claiming a spot for herself among the champions of Battlerite, as it’s tricky for her to consistently combo and maximize its effectiveness. With these changes, we aim to let her more actively engage in battles, have a higher potential for CC and be safer when getting into close range to execute her combos.

Abilties

  • Glacial Prism (Q)
    • Cooldown reduced from 9s to 8s
  • Ice Block (EX Q)
    • Cooldown reduced from 9s to 8s
    • Shield health increased from 40 to 50
  • Flash Freeze (E) & Snow Cone (EX E)
    • Cooldown reduced from 9s to 8s
  • Ice Crown (R)
    • Now inflicts 1.75s Chill on impact and 1.75s Chill when destroyed
  • Chill (Debuff)
    • Max snare factor increased from 25% to 30%

Battlerites

  • Figure Skating
    • Haste now triggers when Ice Block (EX Q) ends, instead of when applied

Finally, there has been other slightly less strong changes to which I invite you to check in the official post. Until next time!

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