Developer Nightdive Studios has noted today via Kickstarter that the long-awaited System Shock remake has been put on hiatus.
Citing financial constraints and development problems as the studio's main concern, the team "moved from a Remaster to a completely new game" according to CEO Stephen Kick. Transitioning from Unity to the Unreal Engine escalated the time and costs of the undertaking too.
Kick admitted that "as our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game," then added "the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.”
Lastly, it's noted that things went a little out of control and that the wrong path was taken alongside the title's development. For now, the project will be put on hold until the team can "reassess" and continue to make the game once again.
Initially funded in June 2016 to the tune of $1.3 million, the game was originally meant for Xbox One and PC. Only time will tell whether or not the System Shock remake will be canceled outright, though he's hoping that its developers will push on soon.