This decision is one of the biggest Housemarque has taken in its twenty two year lifespan. For the whole of the company’s life, Housemarque has always made use of their own technologies when creating their games. The arcade style they’re known for has a knack for standing out when titles like Resogun and Super Stardust HD are so colourful and detailed for the genre.
“Throughout our 22 years, Housemarque has taken pride in building our own proprietary technology to build the games that we want to play. Our summer 2017 release – Matterfall bucked that trend and was the first Housemarque release to use Unreal 4”, said Ilari Kuittinen, CEO of from Housemarque. “We have made the decision to use Unreal Engine 4 exclusively going forwards. Unreal 4 enables fast prototyping, contains modern pipelines and editors for artists and designers and provides really valuable documentation and support forums. Plus, it’s still very customizable so we can still use our award-winning rendering and visual effects tech with the engine. We’ve got some exciting stuff in the works!”
The decision to fully get behind Unreal Engine 4 in a license agreement with Epic Games, comes after a recent posting on Housmarque’s official site. Worryingly titled “Arcade Is Dead”, the public letter for fans goes on to explain how the studio has enjoyed plenty of critical acclaim but sales have not been to the expected standard. In this blog post, we are told “Looking ahead to our next projects, we are exploring something totally different than what you might expect of us, but we believe this will lead to the creation of even more engaging gaming experiences.”
This heavily implies that Housemarque’s next title will have all the evident skill of a talented team injected into less of an arcade experience and more of a AAA one. Time will tell what creative delights they have in the pipeline for us.