Journey to many wondrous areas and solve puzzles with fun, goofy physics in No Brakes Games' unique new adventure, now on Nintendo Switch. From the immensely enjoyable co-op mode to the unique locales to visit throughout your experience, falling flat never felt better. Bob is ready to dive into these worlds and face the challenges in each, are you?
Human: Fall Flat is available now on the Nintendo Switch eShop for $14.99 and is also available on other major platforms and PC.
At the beginning of the game, the narrator also goes on a talk on human ambition and how humans will do instinctive things such as push every button they see and go through every doorway in their path. So there is possibly even a humorous overall message about how we humans act as well, but this is mostly only touched on at the beginning of the game.
The levels in this game range from incredibly straightforward and easy to long and complicated. The first levels are mostly tutorial levels and only have minor challenges and underlying themes to help you adjust to the game and learn it well, but the later levels are more challenging and rely on how good you've gotten at controlling Bob. These harder levels usually also have much broader themes like a castle and medieval village or a level filled with a vast sea of water and islands. How these stages are typically structured is there will be multiple areas or rooms which you need to solve a puzzle to continue to a new one, which also grants you a checkpoint. Eventually, you'll find an exit sign which brings you to the ending of a stage. Some of these worlds even have several pathways which you can explore which was a great inclusion that made replaying levels worthwhile, but this could also be overwhelming at times in the more expansive stages where you don't exactly know which route to take. The levels overall were done well and had a unique contrast between them all, and there was a lot to go back to in most worlds, mostly just to re-experience their fun and ideas.
The puzzles in this game mostly revolve around you using objects/mechanics to your advantage and doing things like pushing a train to the side or finding something to put on a button to open a door. There were many exciting puzzles in this game that used the silly pushing mechanics or swinging mechanics or just straight up movement and weight experimentation. Some of the level mechanics that I enjoyed the most included the ability to bend bars with a stick, using a catapult, swinging across chasms, using a boulder to make rock bridges, and breaking objects like glass and locks. Solving puzzles in this game is extremely rewarding and satisfying and a captivating part of the entire experience this game delivers.
One of the most significant selling points of the game, in my opinion, is the two-player local co-op. You can play the entire game with a friend, and this ended up being my favourite way to experience this game. The game is overall more fun and less challenging as a result of this mode. How this style of play impacts the gameplay is now with an additional player, there are many new possibilities on how you play through the stages and solve puzzles, and you can even do things like split up or just have a blast messing with mechanics. The singleplayer is also a pretty good time, but if you can, I highly recommend you invite someone over for this one, or better yet, bring your Switch to them, for an overall more enjoyable experience. Even online multiplayer has been teased for console versions of this game which would also be a very welcome addition to a later update.
Graphics and Audio
As for the music, it was humorously epic and complimented the lighthearted nature of everything. The songs were mostly seriously toned ones who usually had massive buildups which were quite funny in some situations. I'm glad they decided to go with this epic sort of approach for such a silly game, and it shaped the game further into a little goofy puzzle experience.
The graphics for this game are a unique minimalistic style that complimented the sort of dream feel of everything. It can look quite bland, especially in the early levels, but this is a design choice, and it blends with everything beautifully. The lighting effects and such also made the game look quite polished despite the minimal design. Most levels may seem quite barren and bland, but I see this as a visual style which matches the theme of the game very well. The characters may also be pretty bare, even in customization, but it isn't a problem, and it matches the idea of the game as well although I wish there was at least some more depth to the character customization.
Overall, Human: Fall Flat is quite the fun, lighthearted adventure and is an excellent addition to the Switch lineup. From the smart level design and satisfying puzzles to the dreamy visuals and enjoyable soundtrack, this game is an experience like no other. It may be a strange one and one that's out of the norm but if you are looking for something a little light and unique for a change, definitely give this one a try. All of the content and the especially fun co-op mode make this a worthwhile adventure and if you and a friend need something fun to play that is yet another good excuse to pick this game up.
Despite its couple of problems like camera control, overly emptiness, and a limited character customizer, Human is still a phenomenal pickup and play game on the Nintendo Switch and is perfect for a laugh with your friends. The mechanics may be a bother at first, but once you adjust and abuse the physics, you're in for a fun ride.
|+ Creative and open level design||– Can feel empty and bland|
|+ Fun yet goofy gameplay||– Camera can be hard to work with at times|
|+ Splitscreen is a blast|
|+ Lots of interesting mechanics to mess around with|