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The Padre

You are THE Padre and have one job- to eliminate the weeds out of the garden of God. You are stuck in an infested demonic mansion, to do the shoveling with your guns,... read more

The Padre Preview

Author: Jared Allen

Category: Preview

Lay zombies, ghosts, and other creeping, crawling monsters to "rest" in The Padre. In this look at the newest game by Shotgun With Glitters, we'll see just how hair-raisingly worthwhile a playthrough of their debut title could be. Will you take on the responsibility bestowed upon you, the player, by god himself?

The Padre Preview


While we only have access to an alpha demo for it , the new game from Shotgun with Glitters known simply as The Padre already shows promise in what is currently playable. Due to release somewhere in the first half of 2018 (most likely April, judging by their Kickstarter page), The Padre attempts to bring fans of the horror genre into an all new "voxelized" 3D adventure about a demon hunting priest just trying to do the lord's work.

You can support the further creation of this game through the game's Kickstarter campaign with widely ranged tiers in both price and game-related goodness. 

If you can't support the creators with money, try giving the demo a shot and offer them some feedback on the game.


In a hellish fairy tale existing in the 1910s, A man ventures to cleanse the Mississippi Delta of sin and shadow. This sin-squelcher who has devoted his life to the big man upstairs, vows to fulfill his lord's will at any turn. This man is simply known as "The Padre". When a valuable member of the church goes missing, The Padre heeds the call to action (a note under his door) and quickly gets on his way to relocate the lost cardinal Benedictus.

The Padre Preview. An old cardinal calls for help
After much travel, The Padre is presented with an old mansion. In the midst of a newly-brewed storm, The Padre takes this as a blessing from god and enters the mansion in hopes of a safe place to spend the night. Oh, how wrong he was. This is where you come in, fair player. Take control of The Padre in his crusade against all that is demonic and evil throughout this disturbing mansion, save the old cardinal, and even discover some hidden powers along the way.


Fans of point-and-click puzzlers of the past will feel right at home in this ominous new title. The game itself runs relatively smoothly, with occasional misgivings that often plague other games with similar movement controls. These misgivings tend to steer more toward minor severity, such as walking into a wall when met with a particularly sharp corner.

That isn't to say there are only minor glitches in the game, however. A major glitch as of the time of this review could legitimately render your progress useless if it happens. The glitch is actually surprisingly easily recreated, which is scary. What is the glitch? Well, if you are walking (or running) past an enemy and click to leave through a door and die whilst moving to the next room, there is a chance you will just be face down dead in the next room, unable to restart from your last save point because of the game's typically convenient way of saving for every new room. Rebooting most likely won't fix the problem either, as it will just leave The Padre standing in the room you managed to glitch into, but still dead. This is a game-breaking glitch that, if unsolved, will likely leave many disillusioned with an otherwise decent game.

The Padre Preview. Explore rooms upon rooms for good old Benedictus
The game itself felt rather clunky to control, often leading to death. The mechanic put into effect where the player is unable to click to open most doors until they are right next to them seemed to add unnecessary difficulty to the game, especially in fights where the player may need to take a quick breather, gather their bearings, and equip weapons. A hotkey setup for easier access of weapons could make this problem nearly nonexistent, as weapons wouldn't require as much time to get out, but perhaps the problematic door mechanic is just to add more insecurity into the player. Either way, it did somewhat dispell from the main feel of the game.

The context-based cursor also seemed to disrupt certain aspects of the game. Fighting quickly became a chore as every time a zombie would recoil from taking a hit, the cursor would change and want to move the player instead. However, if there was one thing that would likely benefit this game the most (besides fixing the game-breaking glitch mentioned prior) it would be a more controllable camera. The current camera is locked into place at sometimes the worst parts, and even sometimes causing quick shifts in camera angles during combat that hurt the experience more than help it.

While The Padre definitely has plenty of flaws to speak about, it is not a terrible game as you may expect from the paragraph above. It is actually one of the few recent point-and-click games I've felt decently invested in. It's quirky video game references, though fatally obvious at times, makes it a bit more approachable from a player-to-developer standpoint. One thing that wasn't fatally obvious, however, were the clues given by the priest or the environment itself as to how to progress through the game. Props to the writers for making it just noticeable enough for the player to think back on something the priest said, without outright saying something like "This key must go to this door!" or some other terrible line. The Padre's story is also very entertaining to say the least, niche as it is. I found myself constantly wanting more build-up to the story, only to be shot down by the Alpha demo ending (I actually re-did everything just to see how much I would've missed if I let the glitch deter me). Honestly happy I gave this game a chance.

The Padre Preview. Obligatory Half-Life reference incoming in t-minus 3...2...1...

Graphics and audio

While I personally am not very zealous about voxel games, The Padre had a look that really grew on me. The art style was a more welcome "throwback" to past voxel games like 7 Days to Die and *sigh* Minecraft without actually mimicking these games outright. Solid animation when performing actions and walking are a must for any game, and this game has it most definitely. The characters, monsters, etc. seem more vibrant because of it too. The character models definitely add their own special aesthetic to the artistic melting pot that is this game, and quite a few seem to have had painstaking deign work put into them. The Lovecraftian nature of some of the monsters is especially gripping. The backdrops are also very pleasing to the eye, though dimmed down for sinister effect and mood. The effort shows very prevalently in The Padre.

Sound, however, isn't in such a good state as of this review's creation. Some sound effects hit the hear not quite right, as if they were captured using a low quality microphone or simply just not the same microphone as other sounds also in the game. Noises tend to go from being creepy to just plain headache inducing. The biggest offender of this is the sound effect that plays whenever opening a chest. A creak is fine and all, but compared to the rest of the sounds it is excessively loud and may very well pull an otherwise wildly immersed player out of the mood of the game entirely. The voiceover itself sounds flawed not in the sense that the voice actor is terrible, but moreso that the capturing device used for the voice work is not ideal for the perceived tone of the game. It sounds slightly out of place and is overall decently done, but perhaps better sound editing or just better sound capturing would make the great voice work even greater. Other than those complaints, the rest of the game sounds are put into action very well, even down to the footsteps. In the case of the background music, the creators are very much so on point with the "more is less" style they seem to have adopted for the game. The music in the main menu is very attention grabbingly ominous while the rest of the music is very atmospheric without stealing the stage. I sometimes even find myself opening the demo just to give the menu song another listen.


The generally ominous vibe and consuming story of The Padre comes off as gripping entertainment for fans of horror-themed games, but is somewhat offset by focus-stealing sound effects and lower sound quality , awkward and seemingly misplaced references (quirky as they are), as well as a few clunky navigational and game-breaking glitches. The Padre boasts well-casted, decently executed voice acting and a genuinely fun gaming experience, even with all the flaws. The story is enticing after just the first five minutes and will probably have most players wanting more. Judging from images that are already available as well as what is available in the Alpha demo, I myself can say that I will be keeping a good eye on this game's development.

The Padre definitely has loads of potential and knowing that the developers are openly taking feedback of all types for their game further accentuates that. Very few times have I come across a game that I legitimately want to make their Kickstarter goal and be made. I'm confident that Shotgun With Glitters will ensure the game gets made properly, even if they have to sit in Steam Early Access for a time before their goals come to fruition.

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