Sumthing Else Release The Musical Prequel to Golem

Sumthing Else Music Works, the premier record label dedicated to releasing video game soundtracks, and independent game studio Highwire Games, proudly present the vinyl edition of: Echoes of the First Dreamer: The Musical Prequel To Golem - the new visionary album from celebrated Halo and Destiny composer Marty O'Donnell.

Sumthing Else Release The Musical Prequel to Golem
The LP has been released on classic 180g black vinyl and presented in a deluxe gatefold package. The album is also available on physical CD as well as digital and streaming outlets worldwide through the Sumthing Else Music Works official website.

Written for piano and orchestra, Echoes of the First Dreamer: The Musical Prequel To Golem is not the soundtrack to Highwire's forthcoming exclusive PlayStation VR game Golem – it is a musical prequel; composed, arranged and recorded as an independent work that introduces audiences to the world and themes of Golem.

"For a composer, a prequel album is an interesting challenge because, unlike a traditional soundtrack, it cannot lean on the listener's memories and experiences from the game. It needs to stand alone and have its own independent emotional journey. At the same time, it must relate to Golem's tone and world. For example, one of the first environments that we built for the game was a rustic home, filled with hand-made furniture and colorful blankets. Inside was such a cozy bedroom, it made me think of a mother, singing her child back to sleep. I remembered a lullaby I wrote many years ago after the birth of my first daughter. I found a copy of the original and developed it for the announcement trailer. Although it's a simple melody, it showed potential to evoke complex emotions, and eventually became the key theme for this suite of music." said Marty O' Donnell, who is the Composer for the newly released album. 

In Golem, you play as an adventurous kid who has been seriously injured. You are stuck at home in your bed, dreaming of exploring the outside world. You gradually develop the power to create and control stone creatures known as golems. You see through their eyes, direct their movements, and use them to explore beyond the confines of your room. At first, you can only build small doll-sized golems to send around your room…but eventually your powers will grow, until you can send enormous 15-foot tall giants to explore an ancient abandoned city. 

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