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Smite Guide: How To Play Ratatoskr In Conquest

Author: Chris Robinson
17-Oct-2017

Category: Guide

He's small, furry, adorable and totally devastating on the battlefield, Ratatoskr is a god that is a lot more powerful than players think. So here's a guide explaining his abilities, the items to build on him and how to play him at various stages of the game.

Smite Guide: How To Play Ratatoskr In Conquest

Intro

This adorable little fluffball has been at the very top of the ranked lists and almost at the very bottom due to balance changes. On release he was the most overpowered god since Bellona and was easily capable of killing entire teams with just his dash however he was quickly nerfed into the ground and made practically unusable in ranked matches. Over the past few patches though that has changed and The Sly Messenger has once again found himself creeping back into the meta.

Abilities

Passive -  The Acorn of Yggdrasil

When he spawns Ratatoskr is given a Magical Acorn from the World Tree, Yggdrasil. This replaces the option for boots in your inventory and can be upgraded from any location on the map, not just the fountain however he must remain still momentarily while it upgrades. The upgrades increase both the Movement Speed and Physical Power of the item, as well as give a passive heal when Ratatoskr lands his abilities which is 15 (+15% of your physical power).

Ability 1 - Dart

Ratatoskr dashes forward, damaging and slowing enemies for 3s. Dart pierces through minions and stops at the first god hit. Also, Dart's cooldown is reduced by 1s for each enemy god hit by Flurry or Acorn Blast.

Damage: 70/105/140/175/210 (+70% of your Physical Power)
Ability Type: Dash
Slow: 20/25/30/35/40%
Cooldown: 12 seconds
Mana: 50/55/60/65/70

This should be the last ability you level, while the additional slow is incredibly handy it pales in comparison to the extra shred you get from Flurry and the damage you do with Acorn Blast 

Ability 2 – Flurry

Ratatoskr spins around in a flurry of attacks, damaging nearby enemies and reducing their Physical Protections up to 4 times.

Damage Per Hit: 25/40/55/70/85 (+25% of your Physical Power)
Ability Type: Area
Physical Protections Reduction Per Stack: 2/3/4/5/6
Radius: 20
Cooldown: 14
Mana: 60/65/70/75/80
Flurry has the potential to deal up to 100/160/220/280/340 (+100% of your physical power) damage and reduce Physical Protections by 8/12/16/20/24.

This is the second ability you should level as it allows you to do so much more damage, even to the tanks of the team. The pure damage of Acorn Blast is the only reason that this just loses out to it.

Ability 3 – Acorn Blast

Ratatoskr shoots a blast of three acorns forward in a cone, each dealing damage. Enemies hit by more than one acorn will take additional damage and enemies hit by all 3 acorns are stunned for 1s

Damage Per Acorn: 40/55/70/85/100 (+30% of your Physical Power)
Ability Type: Projectile
Cooldown: 15 seconds
Mana: 60

Acorn Blast has the potential to deal up to 120/165/210/255/300 (+90% of your physical power) damage.
This is without a doubt the first ability you level up, it is your main source of damage as the stats show above.

Ability 4 – Through the Cosmos

Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump to 2 more branches before choosing a landing location. Upon landing he deals damage and Knocks up enemies. Through the Cosmos can be cancelled or timed out from any of the branches, causing Ratatoskr to strike down at the current target location. Jumping all 3 times will result in a larger hit radius.

Damage Per Hit: 200/260/320/380/400 (+70% of your Physical Power)
Ability Type: Ground Target
Radius: 20
Cooldown: 90 seconds
Mana: 100

Through the Cosmos has a channelling time of 1.5 seconds where you can be damaged and killed. During his Ultimate he can stand on each branch for up to 3 seconds.

Your Ultimate should be levelled up at every opportunity, the damage increases significantly every time you level up which more than justifies this. Although if you are struggling to catch up to enemies then this can be upgraded last and Dart can be upgraded instead.

Strengths and Weaknesses of Ratatoskr

STRENGTHS
WEAKNESSES
+ Very good CC (A Stun, a Slow and a Knock-up)
+ Very squishy, he has the lowest health of all assassins.
+ Powerful in the early and mid-game  
+ Long Cooldowns (Between 12-15
+ High burst damage
+ Can be easily bogged down by CC
+ His CC and burst damage keeps him relevant late game

+ Very, very adorable. Just look at the Ragnatoskr skin if you need more proof.

+ ‘Run Away!’ – Best retreat line in the game


Starting Items

Start of the match Jungle:

Bluestone Pendant (800 gold) – Early game this makes Ratatoskr’s potent damage even more deadly.
Bumba’s Mask (500 gold) – Allows you to clear camps and regain health when you kill them
2x Health Potions (100 gold) – You’re going to take damage so you’ll need these
2x Mana Potions (100 gold) -  Ratatoskr is an Ability based character so you need Mana

Start of the match Solo Lane:

Bluestone Pendant (800 gold) – As previously stated.
Chalice of Mana & Chalice of Healing (300 gold each) – You’ll need a lot of potions in solo and these will prove great value every time you return to base.

Crucial Items

Acorn of Yggdrasil - Costs 1600 Gold

50 Physical Power, 20% Movement Speed and Any time Ratatoskr uses an ability that successfully hits any target, he is healed.

This the first item you want to be purchasing, it gives you an immense amount of power for a very cheap cost. It also gives you more movement speed than boots so you will more than likely be faster than your opponent. Most importantly it activates Ratatoskr’s passive of healing from hitting abilities. All of these are vital whether you are in Solo or in the Jungle.

Jotunn’s Wrath - Costs 2450 Gold

40 Physical Power, 10 Penetration, 20% Cooldown Reduction and 250 Mana

You get a lot for your money in Jotunn’s Wrath, these stat boosts are vital to Ratatoskr and you get it all in one amazing item. Getting this early makes your ability damage hit so much harder which makes this a vital item to purchase.

Hydra’s Lament - Costs 2150 Gold

40 Power, 10% Cooldown and 2 Passives. The first is that for 8 seconds after using an ability, your next Basic Attack will deal an additional 30% damage and the second is that this item grants 2.5 MP5 per 10% of your missing Mana.

Like Jotunn’s Wrath this item gives you everything that makes an Ability based god like Ratatoskr so deadly for a very low price. It lowers the high cooldowns that can be the downfall of the Sly Messenger, adds a lot of damage and can sustain your mana supply which will rapidly deplete.

Optional Items - Offensive

Shifter’s Shield - Costs 2500 Gold

35 Physical Power, 15 Physical Protection and a Passive: While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Magical Protection and +35 Physical Protections.

A very powerful item to throw into a build if you’re ahead, it gives a huge power boost or a large defence boost, either way it will be an item that will easily prove its worth. The problem is the price especially if you fall behind, in that situation you’re better off buying an item either focussed on power or defence.

Heartseeker - Costs 2300 Gold

30 Physical Power, 10 Penetration, 10% Movement Speed and a Passive: every successfully basic attack gives you 1 stack. At 5 stacks, your next ability deals bonus damage equal to 100% of your physical power to the first enemy god hit.

This is a pricey pickup considering other items you can get for around the same price however there is no denying that there is a place in your build for this item. This is usually my fourth item; the added movement speed is nice as it allows you to chase better. What makes this deadly is the passive though as with this fully stacked at the end game you can throw out your Acorn Blast for well over 500 damage if you hit with all three acorns.

Void Shield - Costs 2700 Gold

30 Physical Power, 40 Physical Protection and an Aura: Enemy gods within 55 units have their Physical Protection reduced by 20.

This was for a while considered a core item on pretty much all Assassins however after it was nerfed it has become more of a situational pick. On top of that it is one of the most expensive items you can build and for those reasons I rarely find myself purchasing it. Although if you find yourself with at least 4 physical gods it is definitely worth considering.

Titan’s Bane - Costs 2150 Gold

30 Physical Power and 33% Penetration.

In the past Titan’s Bane was always considered as a decent early game item, usually picked up third due to its low cost and decent amount of Penetration. However, with the recent increase in price it has found itself being one of if not the last item you build as for only a little extra gold you can get much better items early game.

Brawler’s Beat Stick - Costs 2350 Gold

40 Physical Power, 15 Penetration and a Passive: Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.

This is an item I commonly build on any Assassins; the sheer amount of power and penetration alone is a good reason to pick up this item. Throw in the anti-heal on your abilities and that makes this item invaluable especially when chasing down healers or shutting down ADC’s who bought life steal.

The Crusher - Costs 2300 Gold

30 Physical Power, 20% Attack Speed, 15 Penetration and a Passive: Successfully hitting an enemy god with a basic attack will subtract 1 second from all your abilities currently on cooldown. This effect and only occur once every 5 seconds.

For an ability based god with high cooldowns this item can be a very handy one to build although Ratatoskr isn’t much of a basic attacker you will be using basic attacks after abilities so it is perfectly viable. Building this though usually comes at the expense of a defence item so it is a riskier choice.

Smite Guide: How To Play Ratatoskr In Conquest. A skin for Team Eager was made for Ratatoskr as he proved how strong he can be

Optional Items - Defensive

Breastplate of Valor - Costs 2300 Gold

65 Physical Protection, 300 Mana, 10 MP5 and 20% Cooldown.

To be honest this is only an option in the solo lane and even then, Breastplate is very rarely something I pick up. the only situation this is good is if you are a little behind as the protections will help keep you alive and the cooldown can be the difference between life and death.

Gladiator’s Shield - Costs 1700 Gold

15 Physical Power, 35 Physical Protection, 10% Cooldown Reduction and a Passive: Anytime you hit an Enemy god with an ability you are healed for 2.5% of you maximum Health and Mana. This can only be triggered once per ability.

Cheap, cheerful and a good source of Health and Mana sustain. Throw in some Power, Protections and Cooldown Reduction and you have a very good early game item for Solo lane Ratatoskr. I would definitely recommend this the solo laners however junglers will find themselves not needing it as much.

Hide of the Urchin - Costs 2450 Gold

30 Physical Protections, 30 Magical Protections, 250 Mana, 250 Health and a Passive: You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist (max. 10 Stacks).

A recent nerf to this item has seen it fall from most builds, especially since you must get it early game to get it stacked and make it worthwhile. Despite this it is still a very solid defence item, providing Health and Mana as well which other defence items with similar protections do not do. If you’re team is doing well and you want some early defence then this is a good item to pick up.

Magi’s Blessing - Costs 2050 Gold

15 Physical Defence, 15 Magical Defence, 350 Health and a Passive: Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.

While the protections are minimal the large health and the passive is what makes this item desirable. A bubble that gives you basically CC immunity once every 70 seconds will save your life as will the boost to your health.

Mantle of Discord - Costs 2900 Gold

60 Physical Protections, 60 Magical Protections, 10% Cooldown Reduction and a Passive: If you take damage below 30% you unleash a shockwave that Stuns all enemies within a range of 20 units for 1 second and gain CC immunity for 1 second. This effect cannot trigger more than once every 90 seconds.

This is the item this most people build for defence, it gives a little cooldown which is enough to hit the maximum and the passive really will save you multiple times. The price of Mantle is the main setback when it is around 500 gold more than similar items so this is an item for you if you’re ahead at the end game. If not then Magi’s Blessing or Spirit Robe would be cheaper and solid choices.

Bulwark of Hope - Costs 2550 Gold

60 Magical Protections, 200 Health, 20% Crowd Control Reduction and a Passive: When you take damage, and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20 seconds. This can only occur once every 60 seconds.

This is mainly for teams with multiple mage, the protections, additional Health, CC reduction and passive shield will keep you alive long enough to kill the Mage or escape from them. Of course, the high cost makes it difficult to include in a build but against those pesky Mages its more than worth it.

Winged Blade - Costs 1850 Gold

300 Health, 20% Crowd Control Reduction, 10% Movement Speed and a Passive: When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4 seconds. Only occurs once every 30 seconds.

With Slows being very common now either on abilities or items like Frostbound Hammer or Gem of Isolation this can be a very handy pickup but it is very dependent on the enemy having slows so it is a very situational pick like Void Shield. Only pick this up if you’re struggling with Slows, if not pick up a more defensive item.

Relics

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2 seconds. Cooldown 160 seconds reduced to 130 seconds when upgraded.

Getting locked down by Crowd Control is a quick way for Ratatoskr to die so I advise this to be your first Relic.

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 2 seconds, and prevents you from taking any actions. You may still move. Cooldown 160 seconds reduced to 130 seconds when upgraded.

Getting Immunity to damage is obviously very helpful however with only 2 slots for Relics I would only recommend getting this if you’re really behind and dying frequently.

Heavenly Agility

Using this item increases the Movement Speed of allied gods within 55 units by 30% for 5 seconds and makes them immune to Slows. Cooldown 140 seconds. When upgraded you also gain Haste causing them to be immune to Basic Attack Movement Penalty.

Usually your tank will have picked this up so you won’t need to however if they haven’t then this is not a bad item to get as it can save you and your team or be used to catch that pesky ADC who’s dashing away.

Bracer of Undoing

Using this restores 40% Health and Mana lost within the last 5 seconds. Cooldown 120 seconds. When upgraded it also subtracts 3 seconds from all abilities currently on Cooldown.

With very little protections or health an Assassin can make good use of this as in 5 seconds enemies can easily wipe out most of your health. Just make sure you hit it soon enough, nothing worse than waiting too long and dying to some tick damage you hadn’t expected.

Blink Rune

Using this item will allow you to teleport up to 55 units away instantly. You must be Out of Combat for at least 3 seconds to use this. Cooldown 100 seconds. When upgraded it also gives you a 10% damage reduction buff for 2 seconds.

Commonly seen as the best active in the game and I thoroughly agree, you can initiate with Blink, you can escape with Blink and you can scare opponents into wasting valuable Relic making them easier to kill. Basically, this is the Relic that separates a good player from a great one.

Smite Guide: How To Play Ratatoskr In Conquest. You Wouldn't Expect something so adorable to be so deadly

How to play Ratatoskr

Early Game - Jungle

Clear the jungle camps on your side of the map, gank the mid laner and ADC whenever the opposition are out of position and rotate regularly. Ratatoskr is a very mobile god and able to get around the map quicker than some junglers. This may sound simple however I have seen a jungler camp in mid lane hindering both themselves and the mid laner far too often.

Early Game - Solo Lane

This is a little more difficult as Assassins really don’t have a place in the solo lane but it isn’t impossible. Early on just make sure you clear wave and don’t get caught out. When possible use your Acorn Blast to stun the enemy solo laner when they’re using their wave clear to gain an advantage. With the minion wave on your side you can pick up an early kill and from there be a little more aggressive. If you get ahead you can rotate to the mid lane to help them kill their opponent and really gain a big advantage over the enemy team.

Mid Game

At this point towers should have fallen on both sides and the laning phase is practically over. This doesn’t change your strengths though, you are still prioritising ganking people out of position and not charging the tanks.

While you should still be looking to pick people off, you must work with your team as team fights will start breaking out and the CC you provide is invaluable. Shred their defences with Flurry, Stun them with Acorn Blast and Slow them with Dart. Try to avoid using Through the Cosmos as you’ll want to save your Ultimate for either escaping when you’re in trouble or chasing down kills.

Late Game

By now every fight is a team fight so you’re there to be a nuisance with your CC and your protection shred. You are there as an extra body between the enemy and your Mage and ADC, so whilst you get up in the enemies faces you leave your Mage and ADC to deal with killing the enemy. Your power and penetration will be more than enough to help knock down towers and phoenixes too.

Conclusion

Ratatoskr is a difficult Assassin to play due to his squishiness but he’s a lot of fun to use. He has power, lots of CC and he’s quick around the map so can easily be influential throughout the entire game. He’s also so adorable that it is impossible to not want to play him.  

I wouldn’t recommend him if you’re new to the game though as he is much harder to play in the Jungle than gods like Fenrir or Thor but if you’re confident enough at jungling you can try him out. As for trying him in solo I really wouldn’t recommend him, he loses out to the standard solo lane picks in almost every way so unless you are very confident don’t use him in solo.

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