God of War Creative Game Director, Cory Barlog, was interviewed once again regarding the highly-anticipated new adventure starring Kratos. Eurogamer inquired specifically about the camera's role in the game. Cory advised in detail how the camera will play in the story and what we will see. First of all, he stated that the game has no camera cuts whatsoever,
there's never going to be a situation where we cut away and show you what someone else is doing. The trailer you watched shows snippets of the game, which unfortunately we've edited together, that's really because I want to give a good cross-section. In the actual game itself, you're never looking away. That doesn't necessarily mean that Kratos is always on-screen, there are things that motivate us to look away, but we're always returning and usually trying to frame Kratos so he's anchoring everything that you're looking at.
As for full camera control in the game, Cory hinted that it won't be 100% during the game,
The player won't always have control, although that was the aspiration at the beginning. We eventually got hit by the sobering reality that sometimes you just have to nudge the player and let them see what you want them to see, but it's always a nudge. You always give them a little bit of a sense of freedom, so that it does feel like you're experiencing all of this in real-time. That's the beauty of games, it's all happening in real-time.
That last part from Cory may suggest that the loss of camera control may come about during spectacular action set pieces. Perhaps it may be showcased further at a latter conference this year.
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