The head of Xbox, Phil Spencer, recently added more fuel to the growing uncertainty of single player games' future on Xbox. After confirming his well known stance that the "games as a service" model is the future for Xbox, Spencer moved on to explain why backward compatibility was really brought for. It appears that the popularly requested feature was not delivered to Xbox fans solely to please their request. Backward compatibility might be filling a hole left by the lack of single player exclusives being made. In a recent interview, Phil said the following,
One of the things I worry about -- and I've talked about it a little bit -- are the single-player story-driven games. It's hard when so much of the gameplay that happens on a daily basis is on these games that are long and growing and service-based, and then you get a smaller single-player game and what… how does it find its audience when so many hours are taken up?
Be sure to check out Phil Spencer's interview just below to further appreciate the direction he is taking Xbox to.
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