Home » Articles » News » 2D platformer Abadon: Guardians Rise set to release in 2018

2D platformer Abadon: Guardians Rise set to release in 2018

Inspired by the likes of Risk of Rain, Castlevania and Rogue Legacy, players must now set out on a 2D platformed, local co-operative journey as Abadon's best and last line of defence.

2D platformer Abadon: Guardians Rise set to release in 2018
12th December, 2016, Higher Eclectic Ground 

From Ummagumma Games comes Abadon: Guardians Rise; a 2D platformed, roguelite ode to classic split-screen, couch co-op based entertainment scheduled for a 2018 release.

With features such as that of uniquely customizable characters and dynamically structured levels, vicious enemy design, co-operative gameplay and a demanding narrative comprised of multiple play-through’s, Guardians Rise will not only be the two-man development team’s fourth title release, but also its first major venture into the PC gaming industry.

The preview trailer for Abadon: Guardians Rise:


Following its inception in October, 2015, Abadon: Guardians of the Rise is currently having its various characters, levels and populating assets developed. The team is currently aiming for a release of the game’s Vertical Slice — demonstrative of its base mechanics, a fraction of its character and level roster — by Q1 2017, with the intent of garnering crucial player feedback therefrom towards future development.

‘Abadon: Guardians Rise represents Ummagumma Games’ most ambitious effort yet,’ states Ummagumma co-founder and Lead Designer/Programmer Scott Bowser. ‘We had previously focused on smaller mobile games, just to get a portfolio started.  We really wanted to wait until we had a few releases before jumping into a larger, more full game on PC or Console.’
 
Inspirations for the 2D Roguelite spin of Abadon: Guardian’s Rise emerge from Bowser’s own fascination for local co-operative games.

‘My favorite games have always been the local co-op ones, where I could sit on the couch with a few friends and get lost in a campaign,’ he writes. ‘I’d been playing a lot of those before work on Abadon began in 2015 and was quickly running out of options.’

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

×