100ft Robot Golf, developed and self published by No Goblin, is a mix of mech combat and real-time golf. You pilot humongous mechs in different man-made or colonized environments full of destructible structures as you make your way to the golf holes. Featuring a campaign mode with cut scenes and full voice acting, and a handful of custom other game options, you'll find multiple ways to enjoy this indie sport/action title. Play solo, with AI bots, or with up to three friends in split-screen or online fashion. The game is even VR compatible, but not required. You can buy it on the PlayStation Store for $19.99.
Going from the top of the main menu down, you'll first see Quick Play. This is where you will find the opportunity to play local matches with full settings customization, find online matches, or host a private match. If you play locally, you'll be able to play by yourself, with 1-3 AI players, 1-3 friends in split screen action, or any other variation of those options. The customization for gameplay goes deep, allowing you to adjust the set wind speed from anything between a light breeze, to realistic wind, all the way to the extreme cyclone force option. Additionally, you can either select to play "Stroke Play" (score determined by the number of puts taken per hole), or you can edit custom rules. You can turn off real-time golfing, change objective being the fewest strikes or perhaps the order into the hole, if the round ends when all players have finished or just the first person, driving power accumulation, shot timers, and if players are allowed to disrupt the environment and round even after having putted their ball in the hole.
Campaign is another option to dive into. It features an anime mech styled story full of cheesiness and a lack of seriousness (which isn't that bad). You'll have a global map with multiple points of interest (missions), where you will play a series of holes in an attempt to recruit another member. Each one of these courses will offer three different objectives to hit: time, strokes, and general score. The better you do in these courses, the better rewards you'll have for purchasing new mech and golf ball skins to use in every game mode. The last game mode option to play is the Hole of Fame. Arguably my favorite mode of the three; you play specific challenges on specific maps. You can take on the challenge of Speed Run (finish all 36 holes as quickly as possible. World Record at time of review is 01.02.18.8), Strokerun (finish all 36 holes in the fewest amount of strikes. World Record at time of review is 203 strokes), Individual Hole Stroke (try to record the fewest strokes on any one hole at a time), and Individual Hole Strokes (try to record the quickest time on any one hole at a time).
The game is extremely simple, but offers a few different experiences while playing. There's ways for both casual players and hardcore golfers to get the most out of this title; you can either simply run, jump, and smack the ball towards the hole, or you can take the full blown approach in calculating the wind, swing hook, and where on the ball you strike. You can change golf clubs as you choose, and will occasionally gain the ability to hit with increased power. It's very simple in regards to golfing mechanics, but competitions can get chaotic quickly. At times you won't be able to see where the targeted landing area is for your drive. Pressing the "triangle" button on the controller will change camera view to above the target area, where all of the influence and adjustments to club, strike spot on the ball, and more can be instantly seen.
You'll have the ability to smack around all structures in the environment and even blow them up completely. Swinging your club will knock them off their foundation, and if executed properly, can immediately interrupt other players' drives. If it falls down and essentially out of the equation, you can run into it in order to move it around (incredibly frustrating when someone decides it would be funny to put it right ontop of the hole). Additionally, you could get creative with them by shoving them into water in order to form short cuts, new platforms, or bumpers. Each mech is equipped with a ranged weapon in one form or another, which can be used to focus fire an a single building to blow it up. Running is slow, but you can use your boosting jetpack to get around as well (don't go too high though because the way down is a slow process).
Sound and Graphics
The comical cheesiness from the voice acting is strongest when it comes to the commentators. I don't mean to offend golf fans, but they have the same quiet, almost bland, talking like when aired on television. The only difference is they have to commentate 100ft mechs in destructible environments. Things like "Oh man, he just took out that building… I will now be able to see the sunrise from my apartment." They speak so casually about the most unusual things. Throughout the campaign you'll find cutscenes also with full voice acting. These are a little more cheesy with fairly cringe worthy attempts at any form of emotion.
The whole game is comical and light-hearted, so the childish moments are more than forgivable. Nothing else stands out as either negative or positive; the music and general sound of smacking around the ball and destroying buildings all fit the bill for the game. The graphics are bright, colorful, and crisp. It's easy on the eyes, and everything is extremely distinguished around the environment. The environments are unique and offer different scenery for playing. 4 different regions (Downtown Hawaii, The moon, Mariana Trench, The Himalayas), comprised of 9 holes each for a total of 36 holes, all look unique even if the holes within each region carry many similarities.
100ft Robot Golf feels reminiscent of the old golf games like Hot Shots Golf that never took themselves too serious and offered loads of fun party play. While it lacks in some aspects within the gameplay (the courses can feel a little small or repetitive), it runs and performs very smooth with little to no hiccups. While there isn't much in the form of variety, the options that are present give continuous challenge in terms of competing for leaderboard ranks. Playing single player may get old quickly but if you can grab a friend or two… or three… the replay and fun is endless. It's a major plus that you can do this split screen or online, so no excuses for not destroying them and the towns the first chance you get.
|+ Fun party co-op play||– Lacks tutorial or true teaching of the game|
|+ Unique and original idea||– Could have used some faster gameplay|
|+ Hole of Fame is a continuous challenge|
|+ VR compatible|