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Relic

The Robot Zoo team are hard at work on their debut title, Relic. An intense, first-person narrative experience, Relic aims to leverage the unique possibilities... read more


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Relic - story-driven VR game unveiled

Author: Dmytro Voloshyn
29-Aug-2016

Category: News

Relic is one of the first story-driven games built, from the ground up, with VR in mind. Inspired by games such as Firewatch and Journey, exploration plays a large part in how you uncover the planet’s history.

Relic - story-driven VR game unveiled

Robot Zoo Games are hard at work on Relic, their first title and a first-person story-focused game. 

Summoned from Earth and left stranded on a distant planet not too different from our own, there is only one path home: exploration. Unravel the planet's mysteries, gain or disregard the trust of its residents, and uncover your powers, both without and within. 

An intense, first-person narrative experience, Relic aims to leverage the unique possibilities VR technology creates, to push story-experiences one step further. Become immersed in a beautifully developed fantasy world, and experience the inhabitants’ complex struggles and needs. Develop deep relationships with your new-found companions in a game that explores themes of friendship and loss.

Relic - story-driven VR game unveiled

Inspired by games such as Firewatch and Journey, exploration plays a large part in how you uncover the planet’s history. As you progress through the game, you’ll gain new abilities that allow you to shape the environment in order to reach new locations. Relic’s gameplay will be heavily involved with the narrative at any one moment, creating an emotional synergy of game design.

Relic is one of the first story-driven games built, from the ground up, with VR in mind. Seamless visual design means that all UI is in-game, making for an immersive narrative experience. Relic will, however, also be playable without VR.

Relic - story-driven VR game unveiled

Taking a deep dive into the creative process behind our game, we’ve just kicked off a blog series called Relics of Development where we’ll take you into the minds of various departments. To begin, our writer James Clements speaks about his process in developing believable, complex characters.

The developers are going to reveal more about Relic, so watch out for updates on the fantasy game’s development. You can follow the developers on Twitter and Facebook, where they have been teasing aspects of Relic, as well as keep up to date by checking out the official website.



Source:
http://www.robotzoogames.co.uk
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