The game sets you off to choose a set of heroes to get your gang on the road to raid corporate strongholds for supplies, weapons and armor. Customize your very own doomsday bunker, strengthen your gang and overthrow the corporate government. Check out the game as it available on Steam and still on beta servers for Early access to take it for a test drive.
StoryThe story takes place in a corrupt dystopian future that most of society is now obedient slaves of major corporations and the rogues are set on the course to rise up against the system. Several will join the cause to either fight with you on the road to freedom or supply the right stuff for the trials at ahead.
GRAPHICS AND SOUNDGraphics and layout are quite simple with a nostalgic 2D environment with raw pixelated details. The corridor action, simple explosions and floating weapons brings back through memory lane and gives a direct notion of the events transpiring around your character. Artwork has a good taste as it is presented with the theme of a dystopian future controlled by companies and men sacrificing themselves as machines. The pixelated environments are hard on the eyes when traversing through corridors or tight spaces or when you’re surrounded by dull gray humanoid killer cyborgs.
Music is thrilling with good rock and roll rhythm on the fights and even building up as you move through corridors. Sound effects keep my mind on the mission and make it out as if you were an action movie hero escorted with a rock band to tune an epic theme. Loud firing sounds and robotic grunts help me predict the firing trajectory of enemies as it comes by. Sound effects they are not too shabby as they are trying to capture a digital age of long ago towards the menu and fire fights.
GAMEPLAYAt the beginning of the game before starting your endeavors you are able to choose from two heroes. As a rogue in this dystopian future you start off with Molly Pop who is a fast moving specialist with handguns and Dallas beach who is a specialist with shotguns and pretty decent Health point. Each hero on the screen presents an additional buff towards weapons and a signature starting weapon type. After starting the game you will be entering an initial mission which just leads out of an elevator and kill through scores of robotic minions in a corporate building then led to an elevator to view the extent of your skill.
Credits, technology boxes and weapons float in mid-air after you gun down an enemy or crack open a few boxes, statues, capsules or any type of environmental object. There is only one type of a weapon slot and you have to discard the current one to pick up another weapon of your choice at the early stages. When killing a lot of enemies in succession you will gain a combo meter that will just be a score in the beginning but will be beneficial in regaining health with a bunker upgrade. Credits will be used to purchase bunker upgrades and slots while resources are used on merchants who will give unique upgrades, weapons and extra personnel. There will be a small empty slot to fill in and it is where you can add in the desired room by right clicking on each frame and there will be a side window indicating the price and attribute of the room selections before adding them in. Your character can pick up items to wear to add armor or bonus damage.
You can customize your very own bunker to the feel and needs that are running in your mind to successful accomplish with ease or extra points. Depending on your weapon choice and survival needs the game will feature each three rooms to add infirmaries and shooting ranges. These upgrades will increase health, add armor, bonus damage to specific weapons and rewards for combos. Placing weapon bunks allow you to equip more than one type of weapon for your arsenal as you dare the heavily guarded bunkers. Merchants appear at a mall parking lot when you’re finished with a completed mission on a bunker or if a character dies during that mission to start all over again but with a better start.
Enemies are quite easy to find as they fearlessly swarm you with abandon and refuse to dodge as they firmly press on the firing rate. The variation style of each hostile group in a buildingis mainly compromised of either an armored melee, rapid shooter, flying or suicidal melee robots. Most are tough as a tank and require precise aiming to the glowing red eyes on their frontal frames.
In order to start a mission there will be a map that will be laid out after the first mission. The map itself has a path connected to other landmarks with each landmark representing a building you will raid in order to gain resources and technology. Ending the mission is simply entering an elevator and selecting the exit button and it will display your score for the level and current equipment. The game autosaves from the most recent end of a mission or upgrade.
If one of the main heroes dies then their bonuses will be added to all other heroes in your current and future selection, other heroes will be in reserve for variation or as backup if the current hero you control dies. If all heroes were to die then the game resets and deletes progress, that will result into bunker status and current inventory to default except for unlocked for upgradable items and merchants. After your defeat you will be given an option to quit to main menu or start a new game after you decide to purchase or not from the merchants with whatever cash you have left to get you a better footing for the next trial ahead. Felt like Purgatory each time I played on several runs for a week to try and get far enough as possible but it is much more frustrating than the early Mario and sonic games since you start from the very bottom instead of a shiny checkpoint.