Dual Universe successfully funded on Kickstarter

Dual Universe Meets Goal and Finishes as Third Most Funded Video Game Kickstarter Campaign in 2016. Novaquark announces successful €565k Kickstarter campaign for its upcoming Sci-Fi MMORPG Dual Universe.

Dual Universe successfully funded on Kickstarter
Paris, France, October 11, 2016 – Paris-based game studio Novaquark announces the successful completion of its Kickstarter campaign for Sci-Fi MMORPG Dual Universe. Backers of the civilization-building game helped the team achieve its initial €500k goal by raising over €565k before the campaign’s conclusion today, becoming the third most funded video game on Kickstarter in 2016.

“We did incredibly well thanks to our amazing community! It’s even more impressive considering the fact that the studio went from having no visibility to a successful €565k campaign in a matter of three months,” says JC Baillie, Creative Director & Founder of Novaquark. “We introduced our game during the last E3 in June 2016 and rose to become the third most funded Kickstarter video game launched in 2016, with a vibrant and growing community.”

Novaquark expresses great thanks and gratitude to all the backers of this innovative title. Due to popular demand, the developers are also working on a crowdfunding website to make their stretch goals. It will feature alternate payment methods, such as PayPal, and will provide backers another way to access similar pledges to the ones on its Kickstarter campaign.

The crowdfunding page will be accessible here.

The passionate Dual Universe fan base has already led to the creation of about 900 organizations established on the role-playing community website. Additionally, the game’s Facebook page features over 50,000 fans with a healthy 40% growth since the last E3.

Dual Universe Community Portal

Dual Universe takes players back to the roots of the MMO genre with emergent gameplay and a fully editable world. The game provides one centralized and unique persistent universe shared by everyone at the same time with no instances, zones, or transitions. Everything in the game is player-made and player-driven. Players can freely modify the voxel-based universe by creating structures with no limit in size, from spaceships to giant orbital stations, giving birth to empires and civilizations while managing the in-game economy, politics, trade and warfare.

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