The Stellar Jockeys are a 4-man team founded in the summer of 2011, based out of Champaign, IL and Seattle, WA. We are currently building our first commercial game, Brigador (an isometric tactical action game), using our own custom built engine.
The Stellar Jockeys are a 4-man team who've worked together full time since the end of 2012: brothers Hugh and Jack Monahan handle art and design while Harry Hsiao and Dale Kim handle programming. Our first commercial title as a team is Brigador, an isometric vehicular action game and built with our own custom engine. As a studio our aim is producing high quality, mechanically interesting games; Brigador hopefully being the first of many to that end.
Brigador (originally Matador) and our studio Stellar Jockeys were officially announced February 1st, 2014, and first publicly demoed at PAX Prime 2015. Brigador releases on Early Access Oct. 16th 2015, with a final release date to be set sometime in 2016. Prior to joining Stellar Jockeys, Jack Monahan was the lead level designer on Darkest of Days in addition to writing the well regarded Design Reboot blog.
Smooth Operator. Hugh got his start with industrial design and illustration but saw the light and switched over to games, founding the Stellar Jockeys in the process. He contributes to the art pipeline as well as managing game data and balancing. He also runs this site.
Man About Town. Jack has contracted on several games in addition working as lead designer on Darkest of Days. Here he's the lead artist and contributes to design and other components as well.
He also runs a blog about game design.
Gentleman & Scholar. Dale was the first programmer with Stellar Jockeys; his work focuses mainly on AI, gameplay, and gently informing Hugh and Jack "that's probably a bad idea."
Wizard. Harry is a programmer who focuses on graphics, UI, and being as inscrutable as possible.